var Global = require("Global") cc.Class({ extends: cc.Component, properties: { }, statics: { makeGameData(m, s, data) { return null; }, makeRoll: function (data) {//SUB_GR_TABLE_TALK var arrayBuffer = new ArrayBuffer(4 + 8); var dv = new DataView(arrayBuffer); dv.pos = 8; Global.SetInt32(dv, data.nJetton); return dv; }, }, start() { }, });