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- import SoundMgr from "../base/SoundMgr";
- import UIMgr from "../base/UIMgr";
- cc.Class({
- extends: cc.Component,
- properties: {
- room1Node: cc.Node,
- room2Node: cc.Node,
- },
- // LIFE-CYCLE CALLBACKS:
- // onLoad () {},
- start () {
- },
- showRoom(hallSceneJs, index){
- this.hallSceneJs = hallSceneJs;
- this.node.active = true;
- this.room1Node.active = index == 1;
- this.room2Node.active = index == 2;
- if(index == 1){
- this.setRoom1();
- }else{
- this.setRoom2();
- }
- },
- setRoom1(){
- let labZhan1 = cc.find('item1/zhan/labZhan', this.room1Node).getComponent(cc.Label);
- let labCoin1 = cc.find('item1/coin/labCoin', this.room1Node).getComponent(cc.Label);
- let labZhan2 = cc.find('item2/zhan/labZhan', this.room1Node).getComponent(cc.Label);
- let labCoin2 = cc.find('item2/coin/labCoin', this.room1Node).getComponent(cc.Label);
- let labAward2Num = cc.find('item2/awardPool/labNum', this.room1Node).getComponent(cc.Label);
- labZhan1.string = `战力要求: ${1}-${2}`;
- labCoin1.string = '金币携带: ' + 100;
- labZhan2.string = `战力要求: ${3}-${4}`;
- labCoin2.string = '金币携带: ' + 200;
- labAward2Num.string = 1111111;
- },
- setRoom2(){
- let labZhan1 = cc.find('item1/zhan/labZhan', this.room2Node).getComponent(cc.Label);
- let labCoin1 = cc.find('item1/coin/labCoin', this.room2Node).getComponent(cc.Label);
- let labAward1Num = cc.find('item1/awardPool/labNum', this.room2Node).getComponent(cc.Label);
- let labZhan2 = cc.find('item2/zhan/labZhan', this.room2Node).getComponent(cc.Label);
- let labCoin2 = cc.find('item2/coin/labCoin', this.room2Node).getComponent(cc.Label);
- let labAward2Coin = cc.find('item2/awardPool/labCoin', this.room2Node).getComponent(cc.Label);
- let labAward2Bli = cc.find('item2/awardPool/labBli', this.room2Node).getComponent(cc.Label);
- labZhan1.string = `战力要求: ${5}-${6}`;
- labCoin1.string = '金币携带: ' + 300;
- labAward1Num.string = 2222222;
- labZhan2.string = `战力要求: ${7}-${8}`;
- labCoin2.string = '金币携带: ' + 400;
- labAward2Coin.string = 3333333;
- labAward2Bli.string = 4444444;
- },
-
- onClickRoom1_1(){
- SoundMgr.playClick();
- cc.director.loadScene('gameScene');
- },
- onClickRoom1_2(){
- SoundMgr.playClick();
- cc.director.loadScene('gameScene');
- },
- onClickRoom2_1(){
- SoundMgr.playClick();
- cc.director.loadScene('gameScene');
- },
- onClickRoom2_2(){
- SoundMgr.playClick();
- UIMgr.openUI('prefabs/PowerUpLayer');
- },
- onClose(){
- SoundMgr.playClick()
- this.node.active = false;
- this.hallSceneJs.showHides(true);
- },
- });
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