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- type BaseRendererConfig = {
- imagePreserveAspectRatio?: string;
- className?: string;
- };
- type CanvasRendererConfig = BaseRendererConfig & {
- clearCanvas?: boolean;
- context: CanvasRenderingContext2D;
- progressiveLoad?: boolean;
- preserveAspectRatio?: string;
- };
- interface LoadAnimationParameter {
- renderer?: 'canvas';
- loop?: boolean | number;
- autoplay?: boolean;
- name?: string;
- rendererSettings?: CanvasRendererConfig;
- animationData?: any;
- path?: string;
- }
- type AnimationDirection = 1 | -1;
- type AnimationSegment = [number, number];
- type AnimationEventName = 'enterFrame' | 'loopComplete' | 'complete' | 'segmentStart' | 'destroy';
- type AnimationEventCallback<T = any> = (args: T) => void;
- interface LoadAnimationReturnType {
- play(): void;
- stop(): void;
- pause(): void;
- setSpeed(speed: number): void;
- goToAndPlay(value: number, isFrame?: boolean): void;
- goToAndStop(value: number, isFrame?: boolean): void;
- setDirection(direction: AnimationDirection): void;
- playSegments(segments: AnimationSegment | AnimationSegment[], forceFlag?: boolean): void;
- setSubframe(useSubFrames: boolean): void;
- destroy(): void;
- getDuration(inFrames?: boolean): number;
- triggerEvent<T = any>(name: AnimationEventName, args: T): void;
- addEventListener<T = any>(name: AnimationEventName, callback: AnimationEventCallback<T>): void;
- removeEventListener<T = any>(name: AnimationEventName, callback: AnimationEventCallback<T>): void;
- }
- declare module lottie {
- var loadAnimation: (options: LoadAnimationParameter) => LoadAnimationReturnType;
- var setup: (node: any) => void;
- }
- export default lottie;
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