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- /* eslint-disable */
- const BezierFactory = (function () {
- /**
- * BezierEasing - use bezier curve for transition easing function
- * by Gaëtan Renaudeau 2014 - 2015 – MIT License
- *
- * Credits: is based on Firefox's nsSMILKeySpline.cpp
- * Usage:
- * var spline = BezierEasing([ 0.25, 0.1, 0.25, 1.0 ])
- * spline.get(x) => returns the easing value | x must be in [0, 1] range
- *
- */
- var ob = {};
- ob.getBezierEasing = getBezierEasing;
- var beziers = {};
- function getBezierEasing(a, b, c, d, nm) {
- var str = nm || ('bez_' + a + '_' + b + '_' + c + '_' + d).replace(/\./g, 'p');
- if (beziers[str]) {
- return beziers[str];
- }
- var bezEasing = new BezierEasing([a, b, c, d]);
- beziers[str] = bezEasing;
- return bezEasing;
- }
- // These values are established by empiricism with tests (tradeoff: performance VS precision)
- var NEWTON_ITERATIONS = 4;
- var NEWTON_MIN_SLOPE = 0.001;
- var SUBDIVISION_PRECISION = 0.0000001;
- var SUBDIVISION_MAX_ITERATIONS = 10;
- var kSplineTableSize = 11;
- var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);
- var float32ArraySupported = typeof Float32Array === 'function';
- function A(aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; }
- function B(aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; }
- function C(aA1) { return 3.0 * aA1; }
- // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
- function calcBezier(aT, aA1, aA2) {
- return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;
- }
- // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.
- function getSlope(aT, aA1, aA2) {
- return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1);
- }
- function binarySubdivide(aX, aA, aB, mX1, mX2) {
- var currentX,
- currentT,
- i = 0;
- do {
- currentT = aA + (aB - aA) / 2.0;
- currentX = calcBezier(currentT, mX1, mX2) - aX;
- if (currentX > 0.0) {
- aB = currentT;
- } else {
- aA = currentT;
- }
- } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
- return currentT;
- }
- function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {
- for (var i = 0; i < NEWTON_ITERATIONS; ++i) {
- var currentSlope = getSlope(aGuessT, mX1, mX2);
- if (currentSlope === 0.0) return aGuessT;
- var currentX = calcBezier(aGuessT, mX1, mX2) - aX;
- aGuessT -= currentX / currentSlope;
- }
- return aGuessT;
- }
- /**
- * points is an array of [ mX1, mY1, mX2, mY2 ]
- */
- function BezierEasing(points) {
- this._p = points;
- this._mSampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
- this._precomputed = false;
- this.get = this.get.bind(this);
- }
- BezierEasing.prototype = {
- get: function (x) {
- var mX1 = this._p[0],
- mY1 = this._p[1],
- mX2 = this._p[2],
- mY2 = this._p[3];
- if (!this._precomputed) this._precompute();
- if (mX1 === mY1 && mX2 === mY2) return x; // linear
- // Because JavaScript number are imprecise, we should guarantee the extremes are right.
- if (x === 0) return 0;
- if (x === 1) return 1;
- return calcBezier(this._getTForX(x), mY1, mY2);
- },
- // Private part
- _precompute: function () {
- var mX1 = this._p[0],
- mY1 = this._p[1],
- mX2 = this._p[2],
- mY2 = this._p[3];
- this._precomputed = true;
- if (mX1 !== mY1 || mX2 !== mY2) { this._calcSampleValues(); }
- },
- _calcSampleValues: function () {
- var mX1 = this._p[0],
- mX2 = this._p[2];
- for (var i = 0; i < kSplineTableSize; ++i) {
- this._mSampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
- }
- },
- /**
- * getTForX chose the fastest heuristic to determine the percentage value precisely from a given X projection.
- */
- _getTForX: function (aX) {
- var mX1 = this._p[0],
- mX2 = this._p[2],
- mSampleValues = this._mSampleValues;
- var intervalStart = 0.0;
- var currentSample = 1;
- var lastSample = kSplineTableSize - 1;
- for (; currentSample !== lastSample && mSampleValues[currentSample] <= aX; ++currentSample) {
- intervalStart += kSampleStepSize;
- }
- --currentSample;
- // Interpolate to provide an initial guess for t
- var dist = (aX - mSampleValues[currentSample]) / (mSampleValues[currentSample + 1] - mSampleValues[currentSample]);
- var guessForT = intervalStart + dist * kSampleStepSize;
- var initialSlope = getSlope(guessForT, mX1, mX2);
- if (initialSlope >= NEWTON_MIN_SLOPE) {
- return newtonRaphsonIterate(aX, guessForT, mX1, mX2);
- } if (initialSlope === 0.0) {
- return guessForT;
- }
- return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);
- },
- };
- return ob;
- }());
- export default BezierFactory;
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