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Win32 | Others |
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cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, OS X, Windows, Linux and Web platforms.
Cocos2d-x Framework Architecture:
cocos2d-x is:
Clone the repo from GitHub.
$ git clone https://github.com/cocos2d/cocos2d-x.git
After cloning the repo, please execute download-deps.py
to download and install dependencies.
$ cd cocos2d-x
cocos2d-x $ python download-deps.py
After running download-deps.py
.
cocos2d-x $ git submodule update --init
setup.py
cocos
scriptExample:
$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
$ cd NEW_PROJECTS_DIR/MyGame
You can also create a JS project or Lua project with -l js
or -l lua
.
Cocos2d-x supports Android Studio. Simple open the proj.android
directory from within the Android Studio environment. More information can be found in our documentation.
$ cocos run -p ios
$ cocos run -p mac
If you never run cocos2d-x on Linux, you need to install all dependencies by the script in cocos2d/build/install-deps-linux.sh
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
Then
$ cd NEW_PROJECTS_DIR/MyGame
$ cocos run -p linux
Run
$ bin/MyGame
$ cocos run -p win32
Only JS project can be published to web platforms, so you will need to create a JS project first:
$ cocos new -l js WebGame
Then you can run your game in a web browser:
$ cocos run -p web
Or you can publish your game to publish/html5/
folder:
$ cocos run -p web -m release [--advanced]
Cocos2d-x supports CMake, a cross-platform build system. Example usage:
$ cd cocos2d-x
$ mkdir cmake-build && cd cmake-build
$ cmake ..
Select the test you want from Xcode Scheme chooser.
Cocos Console
// Enter cpp test folder
cd tests/cpp-tests
// Or enter js test folder
cd tests/js-tests
// Or enter lua test folder
cd tests/lua-tests
// Compile or run test case
cocos compile -p ios|mac|android|win32|win8_1|metro|web -m debug|release
cocos run -p ios|mac|android|win32|win8_1|metro|web -m debug|release
For OS X / iOS
$ cd cocos2d-x/build
$ open cocos2d_tests.xcodeproj
For Linux
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ mkdir linux-build
$ cd linux-build
$ cmake ../..
Run Samples
$ bin/Debug/cpp-empty-test/cpp-empty-test
or
$ bin/Debug/lua-empty-test/lua-empty-test
You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target, you should make it to direct to a correct one.
install-deps-linux.sh
only has to be run once.
Open the cocos2d-x/build/cocos2d-win32.sln
For Android
$ cd cocos2d-x/build
$ python ./android-build.py cpp-empty-test -p 14
$ adb install ../tests/cpp-empty-test/proj.android/bin/CppEmptyTest-debug.apk
Then click item on Android device to run tests. Available value of -p
is the API level, cocos2d-x supports from level 14.
Or you can import the project located at tests/cpp-empty-test/proj.android
using Android Studio 3.0.0+.
You can help us spread the word about cocos2d-x! We would surely appreciate it!
You can see exactly what we are planning to do with the Cocos family of products.
cpp-tests
project. This project is our basis for testing. Use this project to
learn how we implement the functionality of the engine. This project is located in
cocos2d-x_root/build.Cocos2d-x is licensed under the MIT License. We welcome participation!
Did you find a bug? Do you have feature request? Do you want to merge a feature?