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- [cocos2d-x]
- # the prefix to be added to the generated functions. You might or might not use this in your own
- # templates
- prefix = cocos2dx
- # create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)
- # all classes will be embedded in that namespace
- target_namespace = cc
- android_headers =
- android_flags = -target armv7-none-linux-androideabi -D_LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS -DANDROID -D__ANDROID_API__=14 -gcc-toolchain %(gcc_toolchain_dir)s --sysroot=%(androidndkdir)s/platforms/android-14/arch-arm -idirafter %(androidndkdir)s/sources/android/support/include -idirafter %(androidndkdir)s/sysroot/usr/include -idirafter %(androidndkdir)s/sysroot/usr/include/arm-linux-androideabi -idirafter %(clangllvmdir)s/lib64/clang/5.0/include -I%(androidndkdir)s/sources/cxx-stl/llvm-libc++/include
- clang_headers =
- clang_flags = -nostdinc -x c++ -std=c++11 -fsigned-char -U__SSE__
- cocos_headers = -I%(cocosdir)s/cocos -I%(cocosdir)s/cocos/platform/android -I%(cocosdir)s/cocos/editor-support -I%(cocosdir)s/external
- cocos_flags = -DANDROID
- cxxgenerator_headers =
- # extra arguments for clang
- extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
- # what headers to parse
- headers = %(cocosdir)s/cocos/cocos2d.h %(cocosdir)s/cocos/2d/CCProtectedNode.h %(cocosdir)s/cocos/base/CCAsyncTaskPool.h %(cocosdir)s/cocos/scripting/lua-bindings/manual/CCComponentLua.h
- # what classes to produce code for. You can use regular expressions here. When testing the regular
- # expression, it will be enclosed in "^$", like this: "^Menu*$".
- classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* .*TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Ref$ UserDefault GLViewImpl GLView Image Event(?!.*(Physics).*).* Component ProtectedNode Console GLProgramCache GLProgramState Device ClippingRectangleNode .*Light$ AsyncTaskPool RenderState Material Properties Technique Pass PolygonInfo AutoPolygon BoneNode SkeletonNode ComponentLua
- # what should we skip? in the format ClassName::[function function]
- # ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
- # regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just
- # add a single "*" as functions. See bellow for several examples. A special class name is "*", which
- # will apply to all class names. This is a convenience wildcard to be able to skip similar named
- # functions from all classes.
- skip = Node::[setGLServerState description getUserObject .*UserData getGLServerState .*schedule getPosition$ setContentSize setAnchorPoint enumerateChildren getonEnterTransitionDidFinishCallback getOnEnterCallback getOnExitCallback getonExitTransitionDidStartCallback setAdditionalTransform setRotationQuat getRotationQuat sortNodes],
- Sprite::[getQuad ^setPosition$ ^create$ setPolygonInfo initWithPolygon getPolygonInfo],
- SpriteFrame::[setPolygonInfo getPolygonInfo hasPolygonInfo],
- SpriteBatchNode::[getDescendants],
- MotionStreak::[draw update],
- ParticleSystem::[updateQuadWithParticle initParticle],
- DrawNode::[drawPolygon drawSolidPoly drawPoly drawCardinalSpline drawCatmullRom drawPoints listenBackToForeground],
- Director::[getAccelerometer getProjection getFrustum getRenderer getCocos2dThreadId],
- Layer.*::[didAccelerate keyPressed keyReleased],
- Menu.*::[.*Target getSubItems create initWithItems alignItemsInRows alignItemsInColumns],
- MenuItem.*::[create setCallback initWithCallback],
- Label::[createWithTTF],
- Copying::[*],
- LabelProtocol::[*],
- LabelTextFormatProtocol::[*],
- .*Delegate::[*],
- PoolManager::[*],
- Texture2D::[setTexParameters initWithData getPixelFormatInfoMap updateWithData initWithMipmaps],
- Set::[begin end acceptVisitor],
- IMEDispatcher::[*],
- SAXParser::[*],
- Thread::[*],
- Profiler::[*],
- ProfilingTimer::[*],
- CallFunc::[create initWithFunction],
- SAXDelegator::[*],
- Color3bObject::[*],
- TouchDispatcher::[*],
- EGLTouchDelegate::[*],
- ScriptEngineManager::[*],
- KeypadHandler::[*],
- Invocation::[*],
- SchedulerScriptHandlerEntry::[*],
- Size::[*],
- Point::[*],
- PointArray::[*],
- Rect::[*],
- String::[*],
- Data::[*],
- Dictionary::[*],
- Array::[*],
- Range::[*],
- EventListenerVector::[*],
- EventListener.*::[create],
- EventTouch::[(s|g)etTouches],
- NotificationObserver::[*],
- Image::[initWithString initWithImageData initWithRawData getData getMipmaps],
- Sequence::[create],
- Spawn::[create],
- GLProgram::[getProgram setUniformLocationWith2f.* setUniformLocationWith1f.* setUniformLocationWith3f.* setUniformLocationWith4f.* setUniformLocationWithMatrix4f.* getUniform setUniformLocationWith3i.* setUniformLocationWith4i.* setUniformLocationWith2i.* setUniformLocationWithMatrix3f.* setUniformLocationWithMatrix2f.* getVertexAttrib],
- Grid3DAction::[create actionWith.* vertex originalVertex (g|s)etVertex getOriginalVertex],
- Grid3D::[vertex originalVertex (g|s)etVertex getOriginalVertex],
- TiledGrid3DAction::[create actionWith.* tile originalTile getOriginalTile (g|s)etTile],
- TiledGrid3D::[tile originalTile getOriginalTile (g|s)etTile],
- TMXLayer::[getTiles getTileGIDAt setTiles],
- TMXMapInfo::[startElement endElement textHandler],
- ParticleSystemQuad::[postStep setBatchNode draw setTexture$ setTotalParticles updateQuadWithParticle setupIndices listenBackToForeground initWithTotalParticles particleWithFile node],
- LayerMultiplex::[create layerWith.* initWithLayers],
- CatmullRom.*::[create actionWithDuration],
- Bezier.*::[create actionWithDuration],
- CardinalSpline.*::[create actionWithDuration setPoints],
- Scheduler::[pause resume unschedule schedule update isTargetPaused isScheduled performFunctionInCocosThread],
- TextureCache::[addPVRTCImage addImageAsync],
- Timer::[getSelector createWithScriptHandler],
- *::[copyWith.* onEnter.* onExit.* ^description$ getObjectType (g|s)etDelegate onTouch.* onAcc.* onKey.* onRegisterTouchListener],
- FileUtils::[getFileData getDataFromFile writeDataToFile getFullPathCache getContents],
- Application::[^application.* ^run$],
- Camera::[getEyeXYZ getCenterXYZ getUpXYZ],
- ccFontDefinition::[*],
- Ref::[autorelease isEqual acceptVisitor update],
- UserDefault::[getInstance (s|g)etDataForKey],
- GLView::[setTouchDelegate getAllTouches],
- GLViewImpl::[end swapBuffers],
- NewTextureAtlas::[*],
- DisplayLinkDirector::[mainLoop setAnimationInterval startAnimation stopAnimation],
- RenderTexture::[listenToBackground listenToForeground],
- TMXTiledMap::[getPropertiesForGID],
- EventCustom::[getUserData setUserData],
- Component::[serialize],
- Console::[addCommand addSubCommand getSubCommand delSubCommand getCommand],
- ParallaxNode::[(s|g)etParallaxArray],
- TileMapAtlas::[(s|g)etTGAInfo],
- GLProgramState::[setVertexAttribCallback setUniformCallback setVertexAttribPointer],
- OrbitCamera::[sphericalRadius],
- ShuffleTiles::[placeTile shuffle],
- TurnOffTiles::[shuffle],
- LabelTTF::[*],
- LabelBMFont::[*],
- Scene::[getCameras getLights .*(Physics3D).* .*(NavMesh).*],
- Animate3D::[*],
- Sprite3D::[*],
- AttachNode::[*],
- Animation3D::[*],
- Skeleton3D::[*],
- Mesh::[*],
- Animation3DCache::[*],
- Sprite3DMaterialCache::[*],
- Sprite3DMaterial::[*],
- Sprite3DCache::[*],
- Bone3D::[*],
- Device::[getTextureDataForText],
- BillBoard::[*],
- Camera::[unproject],
- EventListenerCustom::[init],
- EventListener::[init],
- RotateTo::[calculateAngles],
- RenderState::[finalize setStateBlock],
- Properties::[createNonRefCounted],
- AutoPolygon::[trace reduce expand triangulate calculateUV generateTriangles generatePolygon],
- PolygonInfo::[operator=]
- rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame],
- ProgressTimer::[setReverseProgress=setReverseDirection],
- AnimationCache::[addAnimationsWithFile=addAnimations],
- GLProgram::[setUniformLocationWith1i=setUniformLocationI32],
- Node::[removeFromParentAndCleanup=removeFromParent removeAllChildrenWithCleanup=removeAllChildren],
- LabelAtlas::[create=_create],
- Touch::[getID=getId],
- FileUtils::[loadFilenameLookupDictionaryFromFile=loadFilenameLookup],
- Director::[end=endToLua],
- GLView::[end=endToLua],
- RenderTexture::[end=endToLua]
- rename_classes = ParticleSystemQuad::ParticleSystem
- # for all class names, should we remove something when registering in the target VM?
- remove_prefix =
- # classes for which there will be no "parent" lookup
- classes_have_no_parents = Director FileUtils TMXMapInfo Application
- # base classes which will be skipped when their sub-classes found them.
- base_classes_to_skip = Clonable
- # classes that create no constructor
- # Set is special and we will use a hand-written constructor
- abstract_classes = Action FiniteTimeAction ActionInterval ActionEase EaseRateAction EaseElastic EaseBounce ActionInstant GridAction Grid3DAction TiledGrid3DAction Director SpriteFrameCache TransitionEaseScene Set FileUtils Application ClippingNode Label GLViewImpl GLView EventAcceleration DisplayLinkDirector Component Console EventListener BaseLight
- # Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
- script_control_cpp = no
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