PlayerTaskServiceProtocol.cpp 2.5 KB

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  1. /****************************************************************************
  2. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
  3. http://www.cocos2d-x.org
  4. Permission is hereby granted, free of charge, to any person obtaining a copy
  5. of this software and associated documentation files (the "Software"), to deal
  6. in the Software without restriction, including without limitation the rights
  7. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. copies of the Software, and to permit persons to whom the Software is
  9. furnished to do so, subject to the following conditions:
  10. The above copyright notice and this permission notice shall be included in
  11. all copies or substantial portions of the Software.
  12. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  13. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  14. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  15. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  16. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  17. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  18. THE SOFTWARE.
  19. ****************************************************************************/
  20. #include "PlayerTaskServiceProtocol.h"
  21. PLAYER_NS_BEGIN
  22. std::string PlayerTask::getName() const
  23. {
  24. return _name;
  25. }
  26. std::string PlayerTask::getExecutePath() const
  27. {
  28. return _executePath;
  29. }
  30. std::string PlayerTask::getCommandLineArguments() const
  31. {
  32. return _commandLineArguments;
  33. }
  34. std::string PlayerTask::getOutput() const
  35. {
  36. return _output;
  37. }
  38. int PlayerTask::getState() const
  39. {
  40. return _state;
  41. }
  42. bool PlayerTask::isIdle() const
  43. {
  44. return _state == STATE_IDLE;
  45. }
  46. bool PlayerTask::isRunning() const
  47. {
  48. return _state == STATE_RUNNING;
  49. }
  50. bool PlayerTask::isCompleted() const
  51. {
  52. return _state == STATE_COMPLETED;
  53. }
  54. float PlayerTask::getLifetime() const
  55. {
  56. return _lifetime;
  57. }
  58. int PlayerTask::getResultCode() const
  59. {
  60. return _resultCode;
  61. }
  62. PlayerTask::PlayerTask(const std::string &name,
  63. const std::string &executePath,
  64. const std::string &commandLineArguments)
  65. : _name(name)
  66. , _executePath(executePath)
  67. , _commandLineArguments(commandLineArguments)
  68. , _lifetime(0)
  69. , _state(STATE_IDLE)
  70. , _resultCode(0)
  71. {
  72. }
  73. PLAYER_NS_END