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- /*
- Original code by Lee Thomason (www.grinninglizard.com)
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any
- damages arising from the use of this software.
- Permission is granted to anyone to use this software for any
- purpose, including commercial applications, and to alter it and
- redistribute it freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must
- not claim that you wrote the original software. If you use this
- software in a product, an acknowledgment in the product documentation
- would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and
- must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source
- distribution.
- */
- #ifndef TINYXML2_INCLUDED
- #define TINYXML2_INCLUDED
- #include "platform/CCPlatformConfig.h"
- #include "platform/CCPlatformMacros.h"
- #if defined(ANDROID_NDK) || defined(__BORLANDC__) || (CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY)
- # include <ctype.h>
- # include <limits.h>
- # include <stdio.h>
- # include <stdlib.h>
- # include <string.h>
- # include <stdarg.h>
- #else
- # include <cctype>
- # include <climits>
- # include <cstdio>
- # include <cstdlib>
- # include <cstring>
- # include <cstdarg>
- #endif
- /*
- TODO: intern strings instead of allocation.
- */
- /*
- gcc:
- g++ -Wall -DDEBUG tinyxml2.cpp xmltest.cpp -o gccxmltest.exe
- Formatting, Artistic Style:
- AStyle.exe --style=1tbs --indent-switches --break-closing-brackets --indent-preprocessor tinyxml2.cpp tinyxml2.h
- */
- #if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__)
- # ifndef DEBUG
- # define DEBUG
- # endif
- #endif
- #if defined(DEBUG)
- # if defined(_MSC_VER)
- # define TIXMLASSERT( x ) if ( !(x)) { __debugbreak(); } //if ( !(x)) WinDebugBreak()
- # elif defined (ANDROID_NDK)
- # include <android/log.h>
- # define TIXMLASSERT( x ) if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); }
- # else
- # include <assert.h>
- # define TIXMLASSERT assert
- # endif
- # else
- # define TIXMLASSERT( x ) {}
- #endif
- #if (defined(_MSC_VER) && (_MSC_VER >= 1400 ) && (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE))
- // Microsoft visual studio, version 2005 and higher.
- /*int _snprintf_s(
- char *buffer,
- size_t sizeOfBuffer,
- size_t count,
- const char *format [,
- argument] ...
- );*/
- inline int TIXML_SNPRINTF( char* buffer, size_t size, const char* format, ... )
- {
- va_list va;
- va_start( va, format );
- int result = vsnprintf_s( buffer, size, _TRUNCATE, format, va );
- va_end( va );
- return result;
- }
- #define TIXML_SSCANF sscanf_s
- #else
- // GCC version 3 and higher
- //#warning( "Using sn* functions." )
- #define TIXML_SNPRINTF snprintf
- #define TIXML_SSCANF sscanf
- #endif
- static const int TIXML2_MAJOR_VERSION = 1;
- static const int TIXML2_MINOR_VERSION = 0;
- static const int TIXML2_PATCH_VERSION = 9;
- namespace tinyxml2
- {
- class XMLDocument;
- class XMLElement;
- class XMLAttribute;
- class XMLComment;
- class XMLNode;
- class XMLText;
- class XMLDeclaration;
- class XMLUnknown;
- class XMLPrinter;
- /*
- A class that wraps strings. Normally stores the start and end
- pointers into the XML file itself, and will apply normalization
- and entity translation if actually read. Can also store (and memory
- manage) a traditional char[]
- */
- class CC_DLL StrPair
- {
- public:
- enum {
- NEEDS_ENTITY_PROCESSING = 0x01,
- NEEDS_NEWLINE_NORMALIZATION = 0x02,
- COLLAPSE_WHITESPACE = 0x04,
- TEXT_ELEMENT = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
- TEXT_ELEMENT_LEAVE_ENTITIES = NEEDS_NEWLINE_NORMALIZATION,
- ATTRIBUTE_NAME = 0,
- ATTRIBUTE_VALUE = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
- ATTRIBUTE_VALUE_LEAVE_ENTITIES = NEEDS_NEWLINE_NORMALIZATION,
- COMMENT = NEEDS_NEWLINE_NORMALIZATION
- };
- StrPair() : _flags( 0 ), _start( 0 ), _end( 0 ) {}
- ~StrPair();
- void Set( char* start, char* end, int flags ) {
- Reset();
- _start = start;
- _end = end;
- _flags = flags | NEEDS_FLUSH;
- }
- const char* GetStr();
- bool Empty() const {
- return _start == _end;
- }
- void SetInternedStr( const char* str ) {
- Reset();
- _start = const_cast<char*>(str);
- }
- void SetStr( const char* str, int flags=0 );
- char* ParseText( char* in, const char* endTag, int strFlags );
- char* ParseName( char* in );
- private:
- void Reset();
- void CollapseWhitespace();
- enum {
- NEEDS_FLUSH = 0x100,
- NEEDS_DELETE = 0x200
- };
- // After parsing, if *end != 0, it can be set to zero.
- int _flags;
- char* _start;
- char* _end;
- };
- /*
- A dynamic array of Plain Old Data. Doesn't support constructors, etc.
- Has a small initial memory pool, so that low or no usage will not
- cause a call to new/delete
- */
- template <class T, int INIT>
- class CC_DLL DynArray
- {
- public:
- DynArray< T, INIT >() {
- _mem = _pool;
- _allocated = INIT;
- _size = 0;
- }
- ~DynArray() {
- if ( _mem != _pool ) {
- delete [] _mem;
- }
- }
- void Push( T t ) {
- EnsureCapacity( _size+1 );
- _mem[_size++] = t;
- }
- T* PushArr( int count ) {
- EnsureCapacity( _size+count );
- T* ret = &_mem[_size];
- _size += count;
- return ret;
- }
- T Pop() {
- return _mem[--_size];
- }
- void PopArr( int count ) {
- TIXMLASSERT( _size >= count );
- _size -= count;
- }
- bool Empty() const {
- return _size == 0;
- }
- T& operator[](int i) {
- TIXMLASSERT( i>= 0 && i < _size );
- return _mem[i];
- }
- const T& operator[](int i) const {
- TIXMLASSERT( i>= 0 && i < _size );
- return _mem[i];
- }
- int Size() const {
- return _size;
- }
- int Capacity() const {
- return _allocated;
- }
- const T* Mem() const {
- return _mem;
- }
- T* Mem() {
- return _mem;
- }
- private:
- void EnsureCapacity( int cap ) {
- if ( cap > _allocated ) {
- int newAllocated = cap * 2;
- T* newMem = new T[newAllocated];
- memcpy( newMem, _mem, sizeof(T)*_size ); // warning: not using constructors, only works for PODs
- if ( _mem != _pool ) {
- delete [] _mem;
- }
- _mem = newMem;
- _allocated = newAllocated;
- }
- }
- T* _mem;
- T _pool[INIT];
- int _allocated; // objects allocated
- int _size; // number objects in use
- };
- /*
- Parent virtual class of a pool for fast allocation
- and deallocation of objects.
- */
- class CC_DLL MemPool
- {
- public:
- MemPool() {}
- virtual ~MemPool() {}
- virtual int ItemSize() const = 0;
- virtual void* Alloc() = 0;
- virtual void Free( void* ) = 0;
- virtual void SetTracked() = 0;
- };
- /*
- Template child class to create pools of the correct type.
- */
- template< int SIZE >
- class CC_DLL MemPoolT : public MemPool
- {
- public:
- MemPoolT() : _root(0), _currentAllocs(0), _nAllocs(0), _maxAllocs(0), _nUntracked(0) {}
- ~MemPoolT() {
- // Delete the blocks.
- for( int i=0; i<_blockPtrs.Size(); ++i ) {
- delete _blockPtrs[i];
- }
- }
- virtual int ItemSize() const {
- return SIZE;
- }
- int CurrentAllocs() const {
- return _currentAllocs;
- }
- virtual void* Alloc() {
- if ( !_root ) {
- // Need a new block.
- Block* block = new Block();
- _blockPtrs.Push( block );
- for( int i=0; i<COUNT-1; ++i ) {
- block->chunk[i].next = &block->chunk[i+1];
- }
- block->chunk[COUNT-1].next = 0;
- _root = block->chunk;
- }
- void* result = _root;
- _root = _root->next;
- ++_currentAllocs;
- if ( _currentAllocs > _maxAllocs ) {
- _maxAllocs = _currentAllocs;
- }
- _nAllocs++;
- _nUntracked++;
- return result;
- }
- virtual void Free( void* mem ) {
- if ( !mem ) {
- return;
- }
- --_currentAllocs;
- Chunk* chunk = (Chunk*)mem;
- #ifdef DEBUG
- memset( chunk, 0xfe, sizeof(Chunk) );
- #endif
- chunk->next = _root;
- _root = chunk;
- }
- void Trace( const char* name ) {
- printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n",
- name, _maxAllocs, _maxAllocs*SIZE/1024, _currentAllocs, SIZE, _nAllocs, _blockPtrs.Size() );
- }
- void SetTracked() {
- _nUntracked--;
- }
- int Untracked() const {
- return _nUntracked;
- }
- enum { COUNT = 1024/SIZE }; // Some compilers do not accept to use COUNT in private part if COUNT is private
- private:
- union Chunk {
- Chunk* next;
- char mem[SIZE];
- };
- struct Block {
- Chunk chunk[COUNT];
- };
- DynArray< Block*, 10 > _blockPtrs;
- Chunk* _root;
- int _currentAllocs;
- int _nAllocs;
- int _maxAllocs;
- int _nUntracked;
- };
- /**
- Implements the interface to the "Visitor pattern" (see the Accept() method.)
- If you call the Accept() method, it requires being passed a XMLVisitor
- class to handle callbacks. For nodes that contain other nodes (Document, Element)
- you will get called with a VisitEnter/VisitExit pair. Nodes that are always leafs
- are simply called with Visit().
- If you return 'true' from a Visit method, recursive parsing will continue. If you return
- false, <b>no children of this node or its sibilings</b> will be visited.
- All flavors of Visit methods have a default implementation that returns 'true' (continue
- visiting). You need to only override methods that are interesting to you.
- Generally Accept() is called on the TiXmlDocument, although all nodes support visiting.
- You should never change the document from a callback.
- @sa XMLNode::Accept()
- */
- class CC_DLL XMLVisitor
- {
- public:
- virtual ~XMLVisitor() {}
- /// Visit a document.
- virtual bool VisitEnter( const XMLDocument& /*doc*/ ) {
- return true;
- }
- /// Visit a document.
- virtual bool VisitExit( const XMLDocument& /*doc*/ ) {
- return true;
- }
- /// Visit an element.
- virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ ) {
- return true;
- }
- /// Visit an element.
- virtual bool VisitExit( const XMLElement& /*element*/ ) {
- return true;
- }
- /// Visit a declaration.
- virtual bool Visit( const XMLDeclaration& /*declaration*/ ) {
- return true;
- }
- /// Visit a text node.
- virtual bool Visit( const XMLText& /*text*/ ) {
- return true;
- }
- /// Visit a comment node.
- virtual bool Visit( const XMLComment& /*comment*/ ) {
- return true;
- }
- /// Visit an unknown node.
- virtual bool Visit( const XMLUnknown& /*unknown*/ ) {
- return true;
- }
- };
- /*
- Utility functionality.
- */
- class CC_DLL XMLUtil
- {
- public:
- // Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't
- // correct, but simple, and usually works.
- static const char* SkipWhiteSpace( const char* p ) {
- while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<const unsigned char*>(p) ) ) {
- ++p;
- }
- return p;
- }
- static char* SkipWhiteSpace( char* p ) {
- while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<unsigned char*>(p) ) ) {
- ++p;
- }
- return p;
- }
- static bool IsWhiteSpace( char p ) {
- return !IsUTF8Continuation(p) && isspace( static_cast<unsigned char>(p) );
- }
- inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX ) {
- int n = 0;
- if ( p == q ) {
- return true;
- }
- while( *p && *q && *p == *q && n<nChar ) {
- ++p;
- ++q;
- ++n;
- }
- if ( (n == nChar) || ( *p == 0 && *q == 0 ) ) {
- return true;
- }
- return false;
- }
- inline static int IsUTF8Continuation( const char p ) {
- return p & 0x80;
- }
- inline static int IsAlphaNum( unsigned char anyByte ) {
- return ( anyByte < 128 ) ? isalnum( anyByte ) : 1;
- }
- inline static int IsAlpha( unsigned char anyByte ) {
- return ( anyByte < 128 ) ? isalpha( anyByte ) : 1;
- }
- static const char* ReadBOM( const char* p, bool* hasBOM );
- // p is the starting location,
- // the UTF-8 value of the entity will be placed in value, and length filled in.
- static const char* GetCharacterRef( const char* p, char* value, int* length );
- static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );
- // converts primitive types to strings
- static void ToStr( int v, char* buffer, int bufferSize );
- static void ToStr( unsigned v, char* buffer, int bufferSize );
- static void ToStr( bool v, char* buffer, int bufferSize );
- static void ToStr( float v, char* buffer, int bufferSize );
- static void ToStr( double v, char* buffer, int bufferSize );
- // converts strings to primitive types
- static bool ToInt( const char* str, int* value );
- static bool ToUnsigned( const char* str, unsigned* value );
- static bool ToBool( const char* str, bool* value );
- static bool ToFloat( const char* str, float* value );
- static bool ToDouble( const char* str, double* value );
- };
- /** XMLNode is a base class for every object that is in the
- XML Document Object Model (DOM), except XMLAttributes.
- Nodes have siblings, a parent, and children which can
- be navigated. A node is always in a XMLDocument.
- The type of a XMLNode can be queried, and it can
- be cast to its more defined type.
- A XMLDocument allocates memory for all its Nodes.
- When the XMLDocument gets deleted, all its Nodes
- will also be deleted.
- @verbatim
- A Document can contain: Element (container or leaf)
- Comment (leaf)
- Unknown (leaf)
- Declaration( leaf )
- An Element can contain: Element (container or leaf)
- Text (leaf)
- Attributes (not on tree)
- Comment (leaf)
- Unknown (leaf)
- @endverbatim
- */
- class CC_DLL XMLNode
- {
- friend class XMLDocument;
- friend class XMLElement;
- public:
- /// Get the XMLDocument that owns this XMLNode.
- const XMLDocument* GetDocument() const {
- return _document;
- }
- /// Get the XMLDocument that owns this XMLNode.
- XMLDocument* GetDocument() {
- return _document;
- }
- /// Safely cast to an Element, or null.
- virtual XMLElement* ToElement() {
- return 0;
- }
- /// Safely cast to Text, or null.
- virtual XMLText* ToText() {
- return 0;
- }
- /// Safely cast to a Comment, or null.
- virtual XMLComment* ToComment() {
- return 0;
- }
- /// Safely cast to a Document, or null.
- virtual XMLDocument* ToDocument() {
- return 0;
- }
- /// Safely cast to a Declaration, or null.
- virtual XMLDeclaration* ToDeclaration() {
- return 0;
- }
- /// Safely cast to an Unknown, or null.
- virtual XMLUnknown* ToUnknown() {
- return 0;
- }
- virtual const XMLElement* ToElement() const {
- return 0;
- }
- virtual const XMLText* ToText() const {
- return 0;
- }
- virtual const XMLComment* ToComment() const {
- return 0;
- }
- virtual const XMLDocument* ToDocument() const {
- return 0;
- }
- virtual const XMLDeclaration* ToDeclaration() const {
- return 0;
- }
- virtual const XMLUnknown* ToUnknown() const {
- return 0;
- }
- /** The meaning of 'value' changes for the specific type.
- @verbatim
- Document: empty
- Element: name of the element
- Comment: the comment text
- Unknown: the tag contents
- Text: the text string
- @endverbatim
- */
- const char* Value() const {
- return _value.GetStr();
- }
- /** Set the Value of an XML node.
- @sa Value()
- */
- void SetValue( const char* val, bool staticMem=false );
- /// Get the parent of this node on the DOM.
- const XMLNode* Parent() const {
- return _parent;
- }
- XMLNode* Parent() {
- return _parent;
- }
- /// Returns true if this node has no children.
- bool NoChildren() const {
- return !_firstChild;
- }
- /// Get the first child node, or null if none exists.
- const XMLNode* FirstChild() const {
- return _firstChild;
- }
- XMLNode* FirstChild() {
- return _firstChild;
- }
- /** Get the first child element, or optionally the first child
- element with the specified name.
- */
- const XMLElement* FirstChildElement( const char* value=0 ) const;
- XMLElement* FirstChildElement( const char* value=0 ) {
- return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( value ));
- }
- /// Get the last child node, or null if none exists.
- const XMLNode* LastChild() const {
- return _lastChild;
- }
- XMLNode* LastChild() {
- return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->LastChild() );
- }
- /** Get the last child element or optionally the last child
- element with the specified name.
- */
- const XMLElement* LastChildElement( const char* value=0 ) const;
- XMLElement* LastChildElement( const char* value=0 ) {
- return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(value) );
- }
- /// Get the previous (left) sibling node of this node.
- const XMLNode* PreviousSibling() const {
- return _prev;
- }
- XMLNode* PreviousSibling() {
- return _prev;
- }
- /// Get the previous (left) sibling element of this node, with an opitionally supplied name.
- const XMLElement* PreviousSiblingElement( const char* value=0 ) const ;
- XMLElement* PreviousSiblingElement( const char* value=0 ) {
- return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( value ) );
- }
- /// Get the next (right) sibling node of this node.
- const XMLNode* NextSibling() const {
- return _next;
- }
- XMLNode* NextSibling() {
- return _next;
- }
- /// Get the next (right) sibling element of this node, with an opitionally supplied name.
- const XMLElement* NextSiblingElement( const char* value=0 ) const;
- XMLElement* NextSiblingElement( const char* value=0 ) {
- return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->NextSiblingElement( value ) );
- }
- /**
- Add a child node as the last (right) child.
- */
- XMLNode* InsertEndChild( XMLNode* addThis );
- XMLNode* LinkEndChild( XMLNode* addThis ) {
- return InsertEndChild( addThis );
- }
- /**
- Add a child node as the first (left) child.
- */
- XMLNode* InsertFirstChild( XMLNode* addThis );
- /**
- Add a node after the specified child node.
- */
- XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );
- /**
- Delete all the children of this node.
- */
- void DeleteChildren();
- /**
- Delete a child of this node.
- */
- void DeleteChild( XMLNode* node );
- /**
- Make a copy of this node, but not its children.
- You may pass in a Document pointer that will be
- the owner of the new Node. If the 'document' is
- null, then the node returned will be allocated
- from the current Document. (this->GetDocument())
- Note: if called on a XMLDocument, this will return null.
- */
- virtual XMLNode* ShallowClone( XMLDocument* document ) const = 0;
- /**
- Test if 2 nodes are the same, but don't test children.
- The 2 nodes do not need to be in the same Document.
- Note: if called on a XMLDocument, this will return false.
- */
- virtual bool ShallowEqual( const XMLNode* compare ) const = 0;
- /** Accept a hierarchical visit of the nodes in the TinyXML DOM. Every node in the
- XML tree will be conditionally visited and the host will be called back
- via the TiXmlVisitor interface.
- This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse
- the XML for the callbacks, so the performance of TinyXML is unchanged by using this
- interface versus any other.)
- The interface has been based on ideas from:
- - http://www.saxproject.org/
- - http://c2.com/cgi/wiki?HierarchicalVisitorPattern
- Which are both good references for "visiting".
- An example of using Accept():
- @verbatim
- TiXmlPrinter printer;
- tinyxmlDoc.Accept( &printer );
- const char* xmlcstr = printer.CStr();
- @endverbatim
- */
- virtual bool Accept( XMLVisitor* visitor ) const = 0;
- // internal
- virtual char* ParseDeep( char*, StrPair* );
- protected:
- XMLNode( XMLDocument* );
- virtual ~XMLNode();
- XMLNode( const XMLNode& ); // not supported
- XMLNode& operator=( const XMLNode& ); // not supported
- XMLDocument* _document;
- XMLNode* _parent;
- mutable StrPair _value;
- XMLNode* _firstChild;
- XMLNode* _lastChild;
- XMLNode* _prev;
- XMLNode* _next;
- private:
- MemPool* _memPool;
- void Unlink( XMLNode* child );
- };
- /** XML text.
- Note that a text node can have child element nodes, for example:
- @verbatim
- <root>This is <b>bold</b></root>
- @endverbatim
- A text node can have 2 ways to output the next. "normal" output
- and CDATA. It will default to the mode it was parsed from the XML file and
- you generally want to leave it alone, but you can change the output mode with
- SetCDATA() and query it with CDATA().
- */
- class CC_DLL XMLText : public XMLNode
- {
- friend class XMLBase;
- friend class XMLDocument;
- public:
- virtual bool Accept( XMLVisitor* visitor ) const;
- virtual XMLText* ToText() {
- return this;
- }
- virtual const XMLText* ToText() const {
- return this;
- }
- /// Declare whether this should be CDATA or standard text.
- void SetCData( bool isCData ) {
- _isCData = isCData;
- }
- /// Returns true if this is a CDATA text element.
- bool CData() const {
- return _isCData;
- }
- char* ParseDeep( char*, StrPair* endTag );
- virtual XMLNode* ShallowClone( XMLDocument* document ) const;
- virtual bool ShallowEqual( const XMLNode* compare ) const;
- protected:
- XMLText( XMLDocument* doc ) : XMLNode( doc ), _isCData( false ) {}
- virtual ~XMLText() {}
- XMLText( const XMLText& ); // not supported
- XMLText& operator=( const XMLText& ); // not supported
- private:
- bool _isCData;
- };
- /** An XML Comment. */
- class CC_DLL XMLComment : public XMLNode
- {
- friend class XMLDocument;
- public:
- virtual XMLComment* ToComment() {
- return this;
- }
- virtual const XMLComment* ToComment() const {
- return this;
- }
- virtual bool Accept( XMLVisitor* visitor ) const;
- char* ParseDeep( char*, StrPair* endTag );
- virtual XMLNode* ShallowClone( XMLDocument* document ) const;
- virtual bool ShallowEqual( const XMLNode* compare ) const;
- protected:
- XMLComment( XMLDocument* doc );
- virtual ~XMLComment();
- XMLComment( const XMLComment& ); // not supported
- XMLComment& operator=( const XMLComment& ); // not supported
- private:
- };
- /** In correct XML the declaration is the first entry in the file.
- @verbatim
- <?xml version="1.0" standalone="yes"?>
- @endverbatim
- TinyXML2 will happily read or write files without a declaration,
- however.
- The text of the declaration isn't interpreted. It is parsed
- and written as a string.
- */
- class CC_DLL XMLDeclaration : public XMLNode
- {
- friend class XMLDocument;
- public:
- virtual XMLDeclaration* ToDeclaration() {
- return this;
- }
- virtual const XMLDeclaration* ToDeclaration() const {
- return this;
- }
- virtual bool Accept( XMLVisitor* visitor ) const;
- char* ParseDeep( char*, StrPair* endTag );
- virtual XMLNode* ShallowClone( XMLDocument* document ) const;
- virtual bool ShallowEqual( const XMLNode* compare ) const;
- protected:
- XMLDeclaration( XMLDocument* doc );
- virtual ~XMLDeclaration();
- XMLDeclaration( const XMLDeclaration& ); // not supported
- XMLDeclaration& operator=( const XMLDeclaration& ); // not supported
- };
- /** Any tag that tinyXml doesn't recognize is saved as an
- unknown. It is a tag of text, but should not be modified.
- It will be written back to the XML, unchanged, when the file
- is saved.
- DTD tags get thrown into TiXmlUnknowns.
- */
- class CC_DLL XMLUnknown : public XMLNode
- {
- friend class XMLDocument;
- public:
- virtual XMLUnknown* ToUnknown() {
- return this;
- }
- virtual const XMLUnknown* ToUnknown() const {
- return this;
- }
- virtual bool Accept( XMLVisitor* visitor ) const;
- char* ParseDeep( char*, StrPair* endTag );
- virtual XMLNode* ShallowClone( XMLDocument* document ) const;
- virtual bool ShallowEqual( const XMLNode* compare ) const;
- protected:
- XMLUnknown( XMLDocument* doc );
- virtual ~XMLUnknown();
- XMLUnknown( const XMLUnknown& ); // not supported
- XMLUnknown& operator=( const XMLUnknown& ); // not supported
- };
- enum XMLError {
- XML_NO_ERROR = 0,
- XML_SUCCESS = 0,
- XML_NO_ATTRIBUTE,
- XML_WRONG_ATTRIBUTE_TYPE,
- XML_ERROR_FILE_NOT_FOUND,
- XML_ERROR_FILE_COULD_NOT_BE_OPENED,
- XML_ERROR_FILE_READ_ERROR,
- XML_ERROR_ELEMENT_MISMATCH,
- XML_ERROR_PARSING_ELEMENT,
- XML_ERROR_PARSING_ATTRIBUTE,
- XML_ERROR_IDENTIFYING_TAG,
- XML_ERROR_PARSING_TEXT,
- XML_ERROR_PARSING_CDATA,
- XML_ERROR_PARSING_COMMENT,
- XML_ERROR_PARSING_DECLARATION,
- XML_ERROR_PARSING_UNKNOWN,
- XML_ERROR_EMPTY_DOCUMENT,
- XML_ERROR_MISMATCHED_ELEMENT,
- XML_ERROR_PARSING,
- XML_CAN_NOT_CONVERT_TEXT,
- XML_NO_TEXT_NODE
- };
- /** An attribute is a name-value pair. Elements have an arbitrary
- number of attributes, each with a unique name.
- @note The attributes are not XMLNodes. You may only query the
- Next() attribute in a list.
- */
- class CC_DLL XMLAttribute
- {
- friend class XMLElement;
- public:
- /// The name of the attribute.
- const char* Name() const {
- return _name.GetStr();
- }
- /// The value of the attribute.
- const char* Value() const {
- return _value.GetStr();
- }
- /// The next attribute in the list.
- const XMLAttribute* Next() const {
- return _next;
- }
- /** IntAttribute interprets the attribute as an integer, and returns the value.
- If the value isn't an integer, 0 will be returned. There is no error checking;
- use QueryIntAttribute() if you need error checking.
- */
- int IntValue() const {
- int i=0;
- QueryIntValue( &i );
- return i;
- }
- /// Query as an unsigned integer. See IntAttribute()
- unsigned UnsignedValue() const {
- unsigned i=0;
- QueryUnsignedValue( &i );
- return i;
- }
- /// Query as a boolean. See IntAttribute()
- bool BoolValue() const {
- bool b=false;
- QueryBoolValue( &b );
- return b;
- }
- /// Query as a double. See IntAttribute()
- double DoubleValue() const {
- double d=0;
- QueryDoubleValue( &d );
- return d;
- }
- /// Query as a float. See IntAttribute()
- float FloatValue() const {
- float f=0;
- QueryFloatValue( &f );
- return f;
- }
- /** QueryIntAttribute interprets the attribute as an integer, and returns the value
- in the provided paremeter. The function will return XML_NO_ERROR on success,
- and XML_WRONG_ATTRIBUTE_TYPE if the conversion is not successful.
- */
- XMLError QueryIntValue( int* value ) const;
- /// See QueryIntAttribute
- XMLError QueryUnsignedValue( unsigned int* value ) const;
- /// See QueryIntAttribute
- XMLError QueryBoolValue( bool* value ) const;
- /// See QueryIntAttribute
- XMLError QueryDoubleValue( double* value ) const;
- /// See QueryIntAttribute
- XMLError QueryFloatValue( float* value ) const;
- /// Set the attribute to a string value.
- void SetAttribute( const char* value );
- /// Set the attribute to value.
- void SetAttribute( int value );
- /// Set the attribute to value.
- void SetAttribute( unsigned value );
- /// Set the attribute to value.
- void SetAttribute( bool value );
- /// Set the attribute to value.
- void SetAttribute( double value );
- /// Set the attribute to value.
- void SetAttribute( float value );
- private:
- enum { BUF_SIZE = 200 };
- XMLAttribute() : _next( 0 ) {}
- virtual ~XMLAttribute() {}
- XMLAttribute( const XMLAttribute& ); // not supported
- void operator=( const XMLAttribute& ); // not supported
- void SetName( const char* name );
- char* ParseDeep( char* p, bool processEntities );
- mutable StrPair _name;
- mutable StrPair _value;
- XMLAttribute* _next;
- MemPool* _memPool;
- };
- /** The element is a container class. It has a value, the element name,
- and can contain other elements, text, comments, and unknowns.
- Elements also contain an arbitrary number of attributes.
- */
- class CC_DLL XMLElement : public XMLNode
- {
- friend class XMLBase;
- friend class XMLDocument;
- public:
- /// Get the name of an element (which is the Value() of the node.)
- const char* Name() const {
- return Value();
- }
- /// Set the name of the element.
- void SetName( const char* str, bool staticMem=false ) {
- SetValue( str, staticMem );
- }
- virtual XMLElement* ToElement() {
- return this;
- }
- virtual const XMLElement* ToElement() const {
- return this;
- }
- virtual bool Accept( XMLVisitor* visitor ) const;
- /** Given an attribute name, Attribute() returns the value
- for the attribute of that name, or null if none
- exists. For example:
- @verbatim
- const char* value = ele->Attribute( "foo" );
- @endverbatim
- The 'value' parameter is normally null. However, if specified,
- the attribute will only be returned if the 'name' and 'value'
- match. This allow you to write code:
- @verbatim
- if ( ele->Attribute( "foo", "bar" ) ) callFooIsBar();
- @endverbatim
- rather than:
- @verbatim
- if ( ele->Attribute( "foo" ) ) {
- if ( strcmp( ele->Attribute( "foo" ), "bar" ) == 0 ) callFooIsBar();
- }
- @endverbatim
- */
- const char* Attribute( const char* name, const char* value=0 ) const;
- /** Given an attribute name, IntAttribute() returns the value
- of the attribute interpreted as an integer. 0 will be
- returned if there is an error. For a method with error
- checking, see QueryIntAttribute()
- */
- int IntAttribute( const char* name ) const {
- int i=0;
- QueryIntAttribute( name, &i );
- return i;
- }
- /// See IntAttribute()
- unsigned UnsignedAttribute( const char* name ) const {
- unsigned i=0;
- QueryUnsignedAttribute( name, &i );
- return i;
- }
- /// See IntAttribute()
- bool BoolAttribute( const char* name ) const {
- bool b=false;
- QueryBoolAttribute( name, &b );
- return b;
- }
- /// See IntAttribute()
- double DoubleAttribute( const char* name ) const {
- double d=0;
- QueryDoubleAttribute( name, &d );
- return d;
- }
- /// See IntAttribute()
- float FloatAttribute( const char* name ) const {
- float f=0;
- QueryFloatAttribute( name, &f );
- return f;
- }
- /** Given an attribute name, QueryIntAttribute() returns
- XML_NO_ERROR, XML_WRONG_ATTRIBUTE_TYPE if the conversion
- can't be performed, or XML_NO_ATTRIBUTE if the attribute
- doesn't exist. If successful, the result of the conversion
- will be written to 'value'. If not successful, nothing will
- be written to 'value'. This allows you to provide default
- value:
- @verbatim
- int value = 10;
- QueryIntAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10
- @endverbatim
- */
- XMLError QueryIntAttribute( const char* name, int* value ) const {
- const XMLAttribute* a = FindAttribute( name );
- if ( !a ) {
- return XML_NO_ATTRIBUTE;
- }
- return a->QueryIntValue( value );
- }
- /// See QueryIntAttribute()
- XMLError QueryUnsignedAttribute( const char* name, unsigned int* value ) const {
- const XMLAttribute* a = FindAttribute( name );
- if ( !a ) {
- return XML_NO_ATTRIBUTE;
- }
- return a->QueryUnsignedValue( value );
- }
- /// See QueryIntAttribute()
- XMLError QueryBoolAttribute( const char* name, bool* value ) const {
- const XMLAttribute* a = FindAttribute( name );
- if ( !a ) {
- return XML_NO_ATTRIBUTE;
- }
- return a->QueryBoolValue( value );
- }
- /// See QueryIntAttribute()
- XMLError QueryDoubleAttribute( const char* name, double* value ) const {
- const XMLAttribute* a = FindAttribute( name );
- if ( !a ) {
- return XML_NO_ATTRIBUTE;
- }
- return a->QueryDoubleValue( value );
- }
- /// See QueryIntAttribute()
- XMLError QueryFloatAttribute( const char* name, float* value ) const {
- const XMLAttribute* a = FindAttribute( name );
- if ( !a ) {
- return XML_NO_ATTRIBUTE;
- }
- return a->QueryFloatValue( value );
- }
- /// Sets the named attribute to value.
- void SetAttribute( const char* name, const char* value ) {
- XMLAttribute* a = FindOrCreateAttribute( name );
- a->SetAttribute( value );
- }
- /// Sets the named attribute to value.
- void SetAttribute( const char* name, int value ) {
- XMLAttribute* a = FindOrCreateAttribute( name );
- a->SetAttribute( value );
- }
- /// Sets the named attribute to value.
- void SetAttribute( const char* name, unsigned value ) {
- XMLAttribute* a = FindOrCreateAttribute( name );
- a->SetAttribute( value );
- }
- /// Sets the named attribute to value.
- void SetAttribute( const char* name, bool value ) {
- XMLAttribute* a = FindOrCreateAttribute( name );
- a->SetAttribute( value );
- }
- /// Sets the named attribute to value.
- void SetAttribute( const char* name, double value ) {
- XMLAttribute* a = FindOrCreateAttribute( name );
- a->SetAttribute( value );
- }
- /**
- Delete an attribute.
- */
- void DeleteAttribute( const char* name );
- /// Return the first attribute in the list.
- const XMLAttribute* FirstAttribute() const {
- return _rootAttribute;
- }
- /// Query a specific attribute in the list.
- const XMLAttribute* FindAttribute( const char* name ) const;
- /** Convenience function for easy access to the text inside an element. Although easy
- and concise, GetText() is limited compared to getting the TiXmlText child
- and accessing it directly.
- If the first child of 'this' is a TiXmlText, the GetText()
- returns the character string of the Text node, else null is returned.
- This is a convenient method for getting the text of simple contained text:
- @verbatim
- <foo>This is text</foo>
- const char* str = fooElement->GetText();
- @endverbatim
- 'str' will be a pointer to "This is text".
- Note that this function can be misleading. If the element foo was created from
- this XML:
- @verbatim
- <foo><b>This is text</b></foo>
- @endverbatim
- then the value of str would be null. The first child node isn't a text node, it is
- another element. From this XML:
- @verbatim
- <foo>This is <b>text</b></foo>
- @endverbatim
- GetText() will return "This is ".
- */
- const char* GetText() const;
- /**
- Convenience method to query the value of a child text node. This is probably best
- shown by example. Given you have a document is this form:
- @verbatim
- <point>
- <x>1</x>
- <y>1.4</y>
- </point>
- @endverbatim
- The QueryIntText() and similar functions provide a safe and easier way to get to the
- "value" of x and y.
- @verbatim
- int x = 0;
- float y = 0; // types of x and y are contrived for example
- const XMLElement* xElement = pointElement->FirstChildElement( "x" );
- const XMLElement* yElement = pointElement->FirstChildElement( "y" );
- xElement->QueryIntText( &x );
- yElement->QueryFloatText( &y );
- @endverbatim
- @returns XML_SUCCESS (0) on success, XML_CAN_NOT_CONVERT_TEXT if the text cannot be converted
- to the requested type, and XML_NO_TEXT_NODE if there is no child text to query.
- */
- XMLError QueryIntText( int* ival ) const;
- /// See QueryIntText()
- XMLError QueryUnsignedText( unsigned* uval ) const;
- /// See QueryIntText()
- XMLError QueryBoolText( bool* bval ) const;
- /// See QueryIntText()
- XMLError QueryDoubleText( double* dval ) const;
- /// See QueryIntText()
- XMLError QueryFloatText( float* fval ) const;
- // internal:
- enum {
- OPEN, // <foo>
- CLOSED, // <foo/>
- CLOSING // </foo>
- };
- int ClosingType() const {
- return _closingType;
- }
- char* ParseDeep( char* p, StrPair* endTag );
- virtual XMLNode* ShallowClone( XMLDocument* document ) const;
- virtual bool ShallowEqual( const XMLNode* compare ) const;
- private:
- XMLElement( XMLDocument* doc );
- virtual ~XMLElement();
- XMLElement( const XMLElement& ); // not supported
- void operator=( const XMLElement& ); // not supported
- XMLAttribute* FindAttribute( const char* name );
- XMLAttribute* FindOrCreateAttribute( const char* name );
- //void LinkAttribute( XMLAttribute* attrib );
- char* ParseAttributes( char* p );
- int _closingType;
- // The attribute list is ordered; there is no 'lastAttribute'
- // because the list needs to be scanned for dupes before adding
- // a new attribute.
- XMLAttribute* _rootAttribute;
- };
- enum Whitespace {
- PRESERVE_WHITESPACE,
- COLLAPSE_WHITESPACE
- };
- /** A Document binds together all the functionality.
- It can be saved, loaded, and printed to the screen.
- All Nodes are connected and allocated to a Document.
- If the Document is deleted, all its Nodes are also deleted.
- */
- class CC_DLL XMLDocument : public XMLNode
- {
- friend class XMLElement;
- public:
- /// constructor
- XMLDocument( bool processEntities = true, Whitespace = PRESERVE_WHITESPACE );
- ~XMLDocument();
- virtual XMLDocument* ToDocument() {
- return this;
- }
- virtual const XMLDocument* ToDocument() const {
- return this;
- }
- /**
- Parse an XML file from a character string.
- Returns XML_NO_ERROR (0) on success, or
- an errorID.
- You may optionally pass in the 'nBytes', which is
- the number of bytes which will be parsed. If not
- specified, TinyXML will assume 'xml' points to a
- null terminated string.
- */
- XMLError Parse( const char* xml, size_t nBytes=(size_t)(-1) );
- /**
- Load an XML file from disk.
- Returns XML_NO_ERROR (0) on success, or
- an errorID.
- */
- XMLError LoadFile( const char* filename );
- /**
- Load an XML file from disk. You are responsible
- for providing and closing the FILE*.
- Returns XML_NO_ERROR (0) on success, or
- an errorID.
- */
- XMLError LoadFile( FILE* );
- /**
- Save the XML file to disk.
- Returns XML_NO_ERROR (0) on success, or
- an errorID.
- */
- XMLError SaveFile( const char* filename, bool compact = false );
- /**
- Save the XML file to disk. You are responsible
- for providing and closing the FILE*.
- Returns XML_NO_ERROR (0) on success, or
- an errorID.
- */
- XMLError SaveFile( FILE* fp, bool compact = false );
- bool ProcessEntities() const {
- return _processEntities;
- }
- Whitespace WhitespaceMode() const {
- return _whitespace;
- }
- /**
- Returns true if this document has a leading Byte Order Mark of UTF8.
- */
- bool HasBOM() const {
- return _writeBOM;
- }
- /** Sets whether to write the BOM when writing the file.
- */
- void SetBOM( bool useBOM ) {
- _writeBOM = useBOM;
- }
- /** Return the root element of DOM. Equivalent to FirstChildElement().
- To get the first node, use FirstChild().
- */
- XMLElement* RootElement() {
- return FirstChildElement();
- }
- const XMLElement* RootElement() const {
- return FirstChildElement();
- }
- /** Print the Document. If the Printer is not provided, it will
- print to stdout. If you provide Printer, this can print to a file:
- @verbatim
- XMLPrinter printer( fp );
- doc.Print( &printer );
- @endverbatim
- Or you can use a printer to print to memory:
- @verbatim
- XMLPrinter printer;
- doc->Print( &printer );
- // printer.CStr() has a const char* to the XML
- @endverbatim
- */
- void Print( XMLPrinter* streamer=0 );
- virtual bool Accept( XMLVisitor* visitor ) const;
- /**
- Create a new Element associated with
- this Document. The memory for the Element
- is managed by the Document.
- */
- XMLElement* NewElement( const char* name );
- /**
- Create a new Comment associated with
- this Document. The memory for the Comment
- is managed by the Document.
- */
- XMLComment* NewComment( const char* comment );
- /**
- Create a new Text associated with
- this Document. The memory for the Text
- is managed by the Document.
- */
- XMLText* NewText( const char* text );
- /**
- Create a new Declaration associated with
- this Document. The memory for the object
- is managed by the Document.
- If the 'text' param is null, the standard
- declaration is used.:
- @verbatim
- <?xml version="1.0" encoding="UTF-8"?>
- @endverbatim
- */
- XMLDeclaration* NewDeclaration( const char* text=0 );
- /**
- Create a new Unknown associated with
- this Document. The memory forthe object
- is managed by the Document.
- */
- XMLUnknown* NewUnknown( const char* text );
- /**
- Delete a node associated with this document.
- It will be unlinked from the DOM.
- */
- void DeleteNode( XMLNode* node ) {
- node->_parent->DeleteChild( node );
- }
- void SetError( XMLError error, const char* str1, const char* str2 );
- /// Return true if there was an error parsing the document.
- bool Error() const {
- return _errorID != XML_NO_ERROR;
- }
- /// Return the errorID.
- XMLError ErrorID() const {
- return _errorID;
- }
- /// Return a possibly helpful diagnostic location or string.
- const char* GetErrorStr1() const {
- return _errorStr1;
- }
- /// Return a possibly helpful secondary diagnostic location or string.
- const char* GetErrorStr2() const {
- return _errorStr2;
- }
- /// If there is an error, print it to stdout.
- void PrintError() const;
- // internal
- char* Identify( char* p, XMLNode** node );
- virtual XMLNode* ShallowClone( XMLDocument* /*document*/ ) const {
- return 0;
- }
- virtual bool ShallowEqual( const XMLNode* /*compare*/ ) const {
- return false;
- }
- private:
- XMLDocument( const XMLDocument& ); // not supported
- void operator=( const XMLDocument& ); // not supported
- void InitDocument();
- bool _writeBOM;
- bool _processEntities;
- XMLError _errorID;
- Whitespace _whitespace;
- const char* _errorStr1;
- const char* _errorStr2;
- char* _charBuffer;
- MemPoolT< sizeof(XMLElement) > _elementPool;
- MemPoolT< sizeof(XMLAttribute) > _attributePool;
- MemPoolT< sizeof(XMLText) > _textPool;
- MemPoolT< sizeof(XMLComment) > _commentPool;
- };
- /**
- A XMLHandle is a class that wraps a node pointer with null checks; this is
- an incredibly useful thing. Note that XMLHandle is not part of the TinyXML
- DOM structure. It is a separate utility class.
- Take an example:
- @verbatim
- <Document>
- <Element attributeA = "valueA">
- <Child attributeB = "value1" />
- <Child attributeB = "value2" />
- </Element>
- </Document>
- @endverbatim
- Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very
- easy to write a *lot* of code that looks like:
- @verbatim
- XMLElement* root = document.FirstChildElement( "Document" );
- if ( root )
- {
- XMLElement* element = root->FirstChildElement( "Element" );
- if ( element )
- {
- XMLElement* child = element->FirstChildElement( "Child" );
- if ( child )
- {
- XMLElement* child2 = child->NextSiblingElement( "Child" );
- if ( child2 )
- {
- // Finally do something useful.
- @endverbatim
- And that doesn't even cover "else" cases. XMLHandle addresses the verbosity
- of such code. A XMLHandle checks for null pointers so it is perfectly safe
- and correct to use:
- @verbatim
- XMLHandle docHandle( &document );
- XMLElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild().NextSibling().ToElement();
- if ( child2 )
- {
- // do something useful
- @endverbatim
- Which is MUCH more concise and useful.
- It is also safe to copy handles - internally they are nothing more than node pointers.
- @verbatim
- XMLHandle handleCopy = handle;
- @endverbatim
- See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects.
- */
- class CC_DLL XMLHandle
- {
- public:
- /// Create a handle from any node (at any depth of the tree.) This can be a null pointer.
- XMLHandle( XMLNode* node ) {
- _node = node;
- }
- /// Create a handle from a node.
- XMLHandle( XMLNode& node ) {
- _node = &node;
- }
- /// Copy constructor
- XMLHandle( const XMLHandle& ref ) {
- _node = ref._node;
- }
- /// Assignment
- XMLHandle& operator=( const XMLHandle& ref ) {
- _node = ref._node;
- return *this;
- }
- /// Get the first child of this handle.
- XMLHandle FirstChild() {
- return XMLHandle( _node ? _node->FirstChild() : 0 );
- }
- /// Get the first child element of this handle.
- XMLHandle FirstChildElement( const char* value=0 ) {
- return XMLHandle( _node ? _node->FirstChildElement( value ) : 0 );
- }
- /// Get the last child of this handle.
- XMLHandle LastChild() {
- return XMLHandle( _node ? _node->LastChild() : 0 );
- }
- /// Get the last child element of this handle.
- XMLHandle LastChildElement( const char* _value=0 ) {
- return XMLHandle( _node ? _node->LastChildElement( _value ) : 0 );
- }
- /// Get the previous sibling of this handle.
- XMLHandle PreviousSibling() {
- return XMLHandle( _node ? _node->PreviousSibling() : 0 );
- }
- /// Get the previous sibling element of this handle.
- XMLHandle PreviousSiblingElement( const char* _value=0 ) {
- return XMLHandle( _node ? _node->PreviousSiblingElement( _value ) : 0 );
- }
- /// Get the next sibling of this handle.
- XMLHandle NextSibling() {
- return XMLHandle( _node ? _node->NextSibling() : 0 );
- }
- /// Get the next sibling element of this handle.
- XMLHandle NextSiblingElement( const char* _value=0 ) {
- return XMLHandle( _node ? _node->NextSiblingElement( _value ) : 0 );
- }
- /// Safe cast to XMLNode. This can return null.
- XMLNode* ToNode() {
- return _node;
- }
- /// Safe cast to XMLElement. This can return null.
- XMLElement* ToElement() {
- return ( ( _node && _node->ToElement() ) ? _node->ToElement() : 0 );
- }
- /// Safe cast to XMLText. This can return null.
- XMLText* ToText() {
- return ( ( _node && _node->ToText() ) ? _node->ToText() : 0 );
- }
- /// Safe cast to XMLUnknown. This can return null.
- XMLUnknown* ToUnknown() {
- return ( ( _node && _node->ToUnknown() ) ? _node->ToUnknown() : 0 );
- }
- /// Safe cast to XMLDeclaration. This can return null.
- XMLDeclaration* ToDeclaration() {
- return ( ( _node && _node->ToDeclaration() ) ? _node->ToDeclaration() : 0 );
- }
- private:
- XMLNode* _node;
- };
- /**
- A variant of the XMLHandle class for working with const XMLNodes and Documents. It is the
- same in all regards, except for the 'const' qualifiers. See XMLHandle for API.
- */
- class CC_DLL XMLConstHandle
- {
- public:
- XMLConstHandle( const XMLNode* node ) {
- _node = node;
- }
- XMLConstHandle( const XMLNode& node ) {
- _node = &node;
- }
- XMLConstHandle( const XMLConstHandle& ref ) {
- _node = ref._node;
- }
- XMLConstHandle& operator=( const XMLConstHandle& ref ) {
- _node = ref._node;
- return *this;
- }
- const XMLConstHandle FirstChild() const {
- return XMLConstHandle( _node ? _node->FirstChild() : 0 );
- }
- const XMLConstHandle FirstChildElement( const char* value=0 ) const {
- return XMLConstHandle( _node ? _node->FirstChildElement( value ) : 0 );
- }
- const XMLConstHandle LastChild() const {
- return XMLConstHandle( _node ? _node->LastChild() : 0 );
- }
- const XMLConstHandle LastChildElement( const char* _value=0 ) const {
- return XMLConstHandle( _node ? _node->LastChildElement( _value ) : 0 );
- }
- const XMLConstHandle PreviousSibling() const {
- return XMLConstHandle( _node ? _node->PreviousSibling() : 0 );
- }
- const XMLConstHandle PreviousSiblingElement( const char* _value=0 ) const {
- return XMLConstHandle( _node ? _node->PreviousSiblingElement( _value ) : 0 );
- }
- const XMLConstHandle NextSibling() const {
- return XMLConstHandle( _node ? _node->NextSibling() : 0 );
- }
- const XMLConstHandle NextSiblingElement( const char* _value=0 ) const {
- return XMLConstHandle( _node ? _node->NextSiblingElement( _value ) : 0 );
- }
- const XMLNode* ToNode() const {
- return _node;
- }
- const XMLElement* ToElement() const {
- return ( ( _node && _node->ToElement() ) ? _node->ToElement() : 0 );
- }
- const XMLText* ToText() const {
- return ( ( _node && _node->ToText() ) ? _node->ToText() : 0 );
- }
- const XMLUnknown* ToUnknown() const {
- return ( ( _node && _node->ToUnknown() ) ? _node->ToUnknown() : 0 );
- }
- const XMLDeclaration* ToDeclaration() const {
- return ( ( _node && _node->ToDeclaration() ) ? _node->ToDeclaration() : 0 );
- }
- private:
- const XMLNode* _node;
- };
- /**
- Printing functionality. The XMLPrinter gives you more
- options than the XMLDocument::Print() method.
- It can:
- -# Print to memory.
- -# Print to a file you provide.
- -# Print XML without a XMLDocument.
- Print to Memory
- @verbatim
- XMLPrinter printer;
- doc->Print( &printer );
- SomeFunction( printer.CStr() );
- @endverbatim
- Print to a File
- You provide the file pointer.
- @verbatim
- XMLPrinter printer( fp );
- doc.Print( &printer );
- @endverbatim
- Print without a XMLDocument
- When loading, an XML parser is very useful. However, sometimes
- when saving, it just gets in the way. The code is often set up
- for streaming, and constructing the DOM is just overhead.
- The Printer supports the streaming case. The following code
- prints out a trivially simple XML file without ever creating
- an XML document.
- @verbatim
- XMLPrinter printer( fp );
- printer.OpenElement( "foo" );
- printer.PushAttribute( "foo", "bar" );
- printer.CloseElement();
- @endverbatim
- */
- class CC_DLL XMLPrinter : public XMLVisitor
- {
- public:
- /** Construct the printer. If the FILE* is specified,
- this will print to the FILE. Else it will print
- to memory, and the result is available in CStr().
- If 'compact' is set to true, then output is created
- with only required whitespace and newlines.
- */
- XMLPrinter( FILE* file=0, bool compact = false );
- ~XMLPrinter() {}
- /** If streaming, write the BOM and declaration. */
- void PushHeader( bool writeBOM, bool writeDeclaration );
- /** If streaming, start writing an element.
- The element must be closed with CloseElement()
- */
- void OpenElement( const char* name );
- /// If streaming, add an attribute to an open element.
- void PushAttribute( const char* name, const char* value );
- void PushAttribute( const char* name, int value );
- void PushAttribute( const char* name, unsigned value );
- void PushAttribute( const char* name, bool value );
- void PushAttribute( const char* name, double value );
- /// If streaming, close the Element.
- void CloseElement();
- /// Add a text node.
- void PushText( const char* text, bool cdata=false );
- /// Add a text node from an integer.
- void PushText( int value );
- /// Add a text node from an unsigned.
- void PushText( unsigned value );
- /// Add a text node from a bool.
- void PushText( bool value );
- /// Add a text node from a float.
- void PushText( float value );
- /// Add a text node from a double.
- void PushText( double value );
- /// Add a comment
- void PushComment( const char* comment );
- void PushDeclaration( const char* value );
- void PushUnknown( const char* value );
- virtual bool VisitEnter( const XMLDocument& /*doc*/ );
- virtual bool VisitExit( const XMLDocument& /*doc*/ ) {
- return true;
- }
- virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute );
- virtual bool VisitExit( const XMLElement& element );
- virtual bool Visit( const XMLText& text );
- virtual bool Visit( const XMLComment& comment );
- virtual bool Visit( const XMLDeclaration& declaration );
- virtual bool Visit( const XMLUnknown& unknown );
- /**
- If in print to memory mode, return a pointer to
- the XML file in memory.
- */
- const char* CStr() const {
- return _buffer.Mem();
- }
- /**
- If in print to memory mode, return the size
- of the XML file in memory. (Note the size returned
- includes the terminating null.)
- */
- int CStrSize() const {
- return _buffer.Size();
- }
- private:
- void SealElement();
- void PrintSpace( int depth );
- void PrintString( const char*, bool restrictedEntitySet ); // prints out, after detecting entities.
- void Print( const char* format, ... );
- bool _elementJustOpened;
- bool _firstElement;
- FILE* _fp;
- int _depth;
- int _textDepth;
- bool _processEntities;
- bool _compactMode;
- enum {
- ENTITY_RANGE = 64,
- BUF_SIZE = 200
- };
- bool _entityFlag[ENTITY_RANGE];
- bool _restrictedEntityFlag[ENTITY_RANGE];
- DynArray< const char*, 10 > _stack;
- DynArray< char, 20 > _buffer;
- #ifdef _MSC_VER
- DynArray< char, 20 > _accumulator;
- #endif
- };
- } // tinyxml2
- #endif // TINYXML2_INCLUDED
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