CCVRProtocol.h 2.0 KB

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  1. /****************************************************************************
  2. Copyright (c) 2016 Chukong Technologies Inc.
  3. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
  4. http://www.cocos2d-x.org
  5. Permission is hereby granted, free of charge, to any person obtaining a copy
  6. of this software and associated documentation files (the "Software"), to deal
  7. in the Software without restriction, including without limitation the rights
  8. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the Software is
  10. furnished to do so, subject to the following conditions:
  11. The above copyright notice and this permission notice shall be included in
  12. all copies or substantial portions of the Software.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  19. THE SOFTWARE.
  20. ****************************************************************************/
  21. #ifndef __CC_VR_PROTOCOL_H__
  22. #define __CC_VR_PROTOCOL_H__
  23. #include <string>
  24. #include "base/ccTypes.h"
  25. #include "renderer/CCTexture2D.h"
  26. NS_CC_BEGIN
  27. class Scene;
  28. class Renderer;
  29. class GLView;
  30. class CC_DLL VRIHeadTracker
  31. {
  32. public:
  33. virtual ~VRIHeadTracker() {}
  34. // pose
  35. virtual Vec3 getLocalPosition() = 0;
  36. // rotation
  37. virtual Mat4 getLocalRotation() = 0;
  38. };
  39. class CC_DLL VRIRenderer
  40. {
  41. public:
  42. virtual ~VRIRenderer() {}
  43. virtual void setup(GLView* glview) = 0;
  44. virtual void cleanup() = 0;
  45. virtual void render(Scene* scene, Renderer* renderer) = 0;
  46. virtual VRIHeadTracker* getHeadTracker() = 0;
  47. };
  48. NS_CC_END
  49. #endif // __CC_VR_PROTOCOL_H__