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- /****************************************************************************
- Copyright (c) 2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_VR_PROTOCOL_H__
- #define __CC_VR_PROTOCOL_H__
- #include <string>
- #include "base/ccTypes.h"
- #include "renderer/CCTexture2D.h"
- NS_CC_BEGIN
- class Scene;
- class Renderer;
- class GLView;
- class CC_DLL VRIHeadTracker
- {
- public:
- virtual ~VRIHeadTracker() {}
- // pose
- virtual Vec3 getLocalPosition() = 0;
- // rotation
- virtual Mat4 getLocalRotation() = 0;
- };
- class CC_DLL VRIRenderer
- {
- public:
- virtual ~VRIRenderer() {}
- virtual void setup(GLView* glview) = 0;
- virtual void cleanup() = 0;
- virtual void render(Scene* scene, Renderer* renderer) = 0;
- virtual VRIHeadTracker* getHeadTracker() = 0;
- };
- NS_CC_END
- #endif // __CC_VR_PROTOCOL_H__
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