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- /****************************************************************************
- Copyright (c) 2016 Google Inc.
- Copyright (c) 2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "vr/CCVRDistortion.h"
- #include <math.h>
- NS_CC_BEGIN
- Distortion::Distortion()
- {
- _coefficients[0] = 0.441f;
- _coefficients[1] = 0.156f;
- }
- void Distortion::setCoefficients(float *coefficients)
- {
- for (int i = 0; i < s_numberOfCoefficients; i++)
- {
- _coefficients[i] = coefficients[i];
- }
- }
- float *Distortion::coefficients()
- {
- return _coefficients;
- }
- float Distortion::distortionFactor(float radius)
- {
- float result = 1.0f;
- float rFactor = 1.0f;
- float squaredRadius = radius * radius;
- for (int i = 0; i < s_numberOfCoefficients; i++)
- {
- rFactor *= squaredRadius;
- result += _coefficients[i] * rFactor;
- }
- return result;
- }
- float Distortion::distort(float radius)
- {
- return radius * distortionFactor(radius);
- }
- float Distortion::distortInverse(float radius)
- {
- float r0 = radius / 0.9f;
- float r = radius * 0.9f;
- float dr0 = radius - distort(r0);
- while (fabsf(r - r0) > 0.0001f)
- {
- float dr = radius - distort(r);
- float r2 = r - dr * ((r - r0) / (dr - dr0));
- r0 = r;
- r = r2;
- dr0 = dr;
- }
- return r;
- }
- NS_CC_END
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