1234567891011121314151617 |
- const char* ccPositionTexture_GrayScale_frag = R"(
- #ifdef GL_ES
- precision mediump float;
- #endif
- varying vec4 v_fragmentColor;
- varying vec2 v_texCoord;
- void main(void)
- {
- vec4 c = texture2D(CC_Texture0, v_texCoord);
- c = v_fragmentColor * c;
- gl_FragColor.xyz = vec3(0.2126*c.r + 0.7152*c.g + 0.0722*c.b);
- gl_FragColor.w = c.w;
- }
- )";
|