1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 |
- /****************************************************************************
- Copyright (c) 2016 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- const char* ccShader_LayerRadialGradient_frag = R"(
- #ifdef GL_ES
- precision highp float;
- #endif
- uniform vec4 u_startColor;
- uniform vec4 u_endColor;
- uniform vec2 u_center;
- uniform float u_radius;
- uniform float u_expand;
- #ifdef GL_ES
- varying lowp vec4 v_position;
- #else
- varying vec4 v_position;
- #endif
- void main()
- {
- float d = distance(v_position.xy, u_center) / u_radius;
- if (d <= 1.0)
- {
- if (d <= u_expand)
- {
- gl_FragColor = u_startColor;
- }
- else
- {
- gl_FragColor = mix(u_startColor, u_endColor, (d - u_expand) / (1.0 - u_expand));
- }
- }
- else
- {
- gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
- }
- }
- )";
|