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- const char* ccCameraClearVert = R"(
- uniform float depth;
- attribute vec4 a_position;
- attribute vec2 a_texCoord;
- attribute vec4 a_color;
- #ifdef GL_ES
- varying mediump vec2 v_texCoord;
- varying mediump vec4 v_color;
- #else
- varying vec2 v_texCoord;
- varying vec4 v_color;
- #endif
- void main()
- {
- gl_Position = a_position;
- gl_Position.z = depth;
- gl_Position.w = 1.0;
- v_texCoord = a_texCoord;
- v_color = a_color;
- }
- )";
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