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- const char* cc3D_Terrain_vert = R"(
- attribute vec4 a_position;
- attribute vec2 a_texCoord;
- attribute vec3 a_normal;
- #ifdef GL_ES
- varying mediump vec2 v_texCoord;
- varying mediump vec3 v_normal;
- #else
- varying vec2 v_texCoord;
- varying vec3 v_normal;
- #endif
- void main()
- {
- gl_Position = CC_MVPMatrix * a_position;
- v_texCoord = a_texCoord;
- v_normal = a_normal;
- }
- )";
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