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- const char* cc3D_Skybox_vert = R"(
- uniform mat4 u_cameraRot;
- attribute vec3 a_position;
- varying vec3 v_reflect;
- void main(void)
- {
- vec4 reflect = u_cameraRot * vec4(a_position, 1.0);
- v_reflect = reflect.xyz;
- gl_Position = vec4(a_position.xy, 1.0 , 1.0);
- }
- )";
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