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- const char* cc3D_Particle_vert = R"(
-
- attribute vec4 a_position;
- attribute vec4 a_color;
- attribute vec2 a_texCoord;
- varying vec2 TextureCoordOut;
- varying vec4 ColorOut;
- void main()
- {
- ColorOut = a_color;
- TextureCoordOut = a_texCoord;
- TextureCoordOut.y = 1.0 - TextureCoordOut.y;
- gl_Position = CC_PMatrix * a_position;
- }
- )";
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