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- /****************************************************************************
- Copyright (c) 2011 Ricardo Quesada
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2011 Zynga Inc.
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCGLSTATE_H__
- #define __CCGLSTATE_H__
- #include <cstdint>
- #include "platform/CCGL.h"
- #include "platform/CCPlatformMacros.h"
- NS_CC_BEGIN
- /**
- * @addtogroup renderer
- * @{
- */
- class GLProgram;
- class Texture2D;
- namespace GL {
- /** Vertex attrib flags. */
- enum {
- VERTEX_ATTRIB_FLAG_NONE = 0,
- VERTEX_ATTRIB_FLAG_POSITION = 1 << 0,
- VERTEX_ATTRIB_FLAG_COLOR = 1 << 1,
- VERTEX_ATTRIB_FLAG_TEX_COORD = 1 << 2,
- VERTEX_ATTRIB_FLAG_NORMAL = 1 << 3,
- VERTEX_ATTRIB_FLAG_BLEND_WEIGHT = 1 << 4,
- VERTEX_ATTRIB_FLAG_BLEND_INDEX = 1 << 5,
-
- VERTEX_ATTRIB_FLAG_POS_COLOR_TEX = (VERTEX_ATTRIB_FLAG_POSITION | VERTEX_ATTRIB_FLAG_COLOR | VERTEX_ATTRIB_FLAG_TEX_COORD),
- };
- /**
- * Invalidates the GL state cache.
- *
- * If CC_ENABLE_GL_STATE_CACHE it will reset the GL state cache.
- * @since v2.0.0
- */
- void CC_DLL invalidateStateCache(void);
- /**
- * Uses the GL program in case program is different than the current one.
- * If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glUseProgram() directly.
- * @since v2.0.0
- */
- void CC_DLL useProgram(GLuint program);
- /**
- * Deletes the GL program. If it is the one that is being used, it invalidates it.
- *
- * If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glDeleteProgram() directly.
- * @since v2.0.0
- */
- void CC_DLL deleteProgram(GLuint program);
- /**
- * Uses a blending function in case it not already used.
- *
- * If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glBlendFunc() directly.
- * @since v2.0.0
- */
- void CC_DLL blendFunc(GLenum sfactor, GLenum dfactor);
- /**
- * Resets the blending mode back to the cached state in case you used glBlendFuncSeparate() or glBlendEquation().
- *
- * If CC_ENABLE_GL_STATE_CACHE is disabled, it will just set the default blending mode using GL_FUNC_ADD.
- * @since v2.0.0
- */
- void CC_DLL blendResetToCache(void);
- /**
- * Sets the projection matrix as dirty.
- * @since v2.0.0
- */
- void CC_DLL setProjectionMatrixDirty(void);
- /**
- * Will enable the vertex attribs that are passed as flags.
- * Possible flags:
- *
- * * VERTEX_ATTRIB_FLAG_POSITION
- * * VERTEX_ATTRIB_FLAG_COLOR
- * * VERTEX_ATTRIB_FLAG_TEX_COORDS
- *
- * These flags can be ORed. The flags that are not present, will be disabled.
- *
- * @since v2.0.0
- */
- void CC_DLL enableVertexAttribs(uint32_t flags);
- /**
- * If the texture is not already bound to texture unit 0, it binds it.
- *
- * If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
- * @since v2.0.0
- */
- void CC_DLL bindTexture2D(GLuint textureId);
- /**
- * If the texture is not already bound to texture unit 0, it binds it.
- *
- * If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
- *
- * @remark: It will bind alpha texture to support ETC1 alpha channel.
- * @since v3.13
- */
- void CC_DLL bindTexture2D(Texture2D* texture);
- /**
- * If the texture is not already bound to a given unit, it binds it.
- *
- * If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
- * @since v2.1.0
- */
- void CC_DLL bindTexture2DN(GLuint textureUnit, GLuint textureId);
- /** If the texture is not already bound to a given unit, it binds it.
- * If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
- * @since v3.6
- */
- void CC_DLL bindTextureN(GLuint textureUnit, GLuint textureId, GLuint textureType = GL_TEXTURE_2D);
- /**
- * It will delete a given texture. If the texture was bound, it will invalidate the cached.
- *
- * If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glDeleteTextures() directly.
- * @since v2.0.0
- */
- void CC_DLL deleteTexture(GLuint textureId);
- /**
- * It will delete a given texture. If the texture was bound, it will invalidate the cached for the given texture unit.
- *
- * If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glDeleteTextures() directly.
- * @since v2.1.0
- */
- CC_DEPRECATED_ATTRIBUTE void CC_DLL deleteTextureN(GLuint textureUnit, GLuint textureId);
- /**
- * Select active texture unit.
- *
- * If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glActiveTexture() directly.
- * @since v3.0
- */
- void CC_DLL activeTexture(GLenum texture);
- /**
- * If the vertex array is not already bound, it binds it.
- *
- * If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindVertexArray() directly.
- * @since v2.0.0
- */
- void CC_DLL bindVAO(GLuint vaoId);
- // end of support group
- /// @}
- } // Namespace GL
- NS_CC_END
-
- #endif /* __CCGLSTATE_H__ */
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