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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_VERTEX_INDEX_DATA_H__
- #define __CC_VERTEX_INDEX_DATA_H__
- #include "base/CCRef.h"
- #include <map>
- /**
- * @addtogroup renderer
- * @{
- */
- NS_CC_BEGIN
- class VertexBuffer;
- /**
- VertexStreamAttribute is used to specify the vertex attribute for drawing, which is correspondent to
- glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr).
- _semantic -> index
- _size -> size
- _type -> type
- _normalize -> normalized
- _offset is used to compute the start offset in a interleaved array, take a V3F_C4B_T2F array,
- offset of vertex will be 0, offset of color would be 0 + sizeof(float) * 3 = 12,
- offset of texture coord would be 12 + sizeof(char) * 4 = 16.
- @js NA
- */
- struct CC_DLL VertexStreamAttribute
- {
- /**
- Constructor.
- */
- VertexStreamAttribute()
- : _normalize(false),_offset(0),_semantic(0),_type(0),_size(0)
- {
- }
- /**
- Constructor
- @param offset The offset of the attribute.
- @param semantic The semantic (Position, Texcoord, Color etc) of attribute.
- @param type The type of attribute, could be GL_FLOAT, GL_UNSIGNED_BYTE etc.
- @param size Describe how many elements of type in the attribute.
- */
- VertexStreamAttribute(int offset, int semantic, int type, int size)
- : _normalize(false),_offset(offset),_semantic(semantic),_type(type),_size(size)
- {
- }
- /**
- Constructor
- @param offset The offset of the attribute.
- @param semantic The semantic (Position, Texcoord, Color etc) of attribute.
- @param type The type of attribute, could be GL_FLOAT, GL_UNSIGNED_BYTE etc.
- @param size Describe how many elements of type in the attribute.
- @param normalize If true, the data will be normalized by dividing 255.
- */
- VertexStreamAttribute(int offset, int semantic, int type, int size, bool normalize)
- : _normalize(normalize),_offset(offset),_semantic(semantic),_type(type),_size(size)
- {
- }
- /**
- Whether the attribute should be normalized or not.
- */
- bool _normalize;
- /**
- The offset of the attribute in the buffer.
- */
- int _offset;
- /**
- Describe that the attribute usage, could be Position, Color etc.
- */
- int _semantic;
- /**
- Describe the type of attribute, could be GL_FLOAT, GL_UNSIGNED_BYTE etc.
- */
- int _type;
- /**
- Describe how many elements of type in the attribute.
- */
- int _size;
- };
- /**
- VertexData is a class used for specify input streams for GPU rendering pipeline,
- a VertexData will be composed by several streams, every stream will contain a VertexStreamAttribute
- and the binding VertexBuffer. Streams will be identified by semantic.
- @js NA
- */
- class CC_DLL VertexData : public Ref
- {
- public:
- /**
- Create function, used to create a instance of VertexData.
- */
- static VertexData* create();
-
- /**
- Get the number of streams in the VertexData.
- */
- size_t getVertexStreamCount() const;
- /**
- Set a stream to VertexData,given that stream is identified by semantic, so if the semantic is not
- specified before, it will add a stream, or it will override the old one.
- @param buffer The binding buffer of the stream.
- @param stream The binding vertex attribute, its member semantic will be used as the identifier.
- */
- bool setStream(VertexBuffer* buffer, const VertexStreamAttribute& stream);
- /**
- Remove the given streams.
- @param semantic The semantic of the stream.
- */
- void removeStream(int semantic);
- /**
- Get the attribute of stream, const version.
- @param semantic The semantic of the stream.
- */
- const VertexStreamAttribute* getStreamAttribute(int semantic) const;
- /**
- Get the attribute of stream.
- @param semantic The semantic of the stream.
- */
- VertexStreamAttribute* getStreamAttribute(int semantic);
- /**
- Get the binded buffer of the stream.
- @param semantic The semantic of the stream.
- */
- VertexBuffer* getStreamBuffer(int semantic) const;
-
- /**
- Called for rendering, it will bind the state of vertex data to current rendering pipeline.
- */
- void use();
- protected:
- /**
- Constructor.
- */
- VertexData();
- /**
- Destructor.
- */
- virtual ~VertexData();
- protected:
- /**
- Simple struct to bundle buffer and attribute.
- */
- struct BufferAttribute
- {
- VertexBuffer* _buffer;
- VertexStreamAttribute _stream;
- };
-
- /**
- Streams in the VertexData.
- */
- std::map<int, BufferAttribute> _vertexStreams;
- };
- NS_CC_END
- /**
- end of support group
- @}
- */
- #endif //__CC_VERTEX_INDEX_DATA_H__
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