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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "renderer/CCVertexIndexData.h"
- #include "renderer/ccGLStateCache.h"
- #include "renderer/CCVertexIndexBuffer.h"
- NS_CC_BEGIN
- VertexData* VertexData::create()
- {
- VertexData* result = new (std::nothrow) VertexData();
- if(result)
- {
- result->autorelease();
- return result;
- }
- CC_SAFE_DELETE(result);
- return nullptr;
- }
- size_t VertexData::getVertexStreamCount() const
- {
- return _vertexStreams.size();
- }
- bool VertexData::setStream(VertexBuffer* buffer, const VertexStreamAttribute& stream)
- {
- if( buffer == nullptr ) return false;
- auto iter = _vertexStreams.find(stream._semantic);
- if(iter == _vertexStreams.end())
- {
- buffer->retain();
- auto& bufferAttribute = _vertexStreams[stream._semantic];
- bufferAttribute._buffer = buffer;
- bufferAttribute._stream = stream;
- }
- else
- {
- buffer->retain();
- iter->second._buffer->release();
- iter->second._stream = stream;
- iter->second._buffer = buffer;
- }
-
- return true;
- }
- void VertexData::removeStream(int semantic)
- {
- auto iter = _vertexStreams.find(semantic);
- if(iter != _vertexStreams.end())
- {
- iter->second._buffer->release();
- _vertexStreams.erase(iter);
- }
- }
- const VertexStreamAttribute* VertexData::getStreamAttribute(int semantic) const
- {
- auto iter = _vertexStreams.find(semantic);
- if(iter == _vertexStreams.end()) return nullptr;
- else return &iter->second._stream;
- }
- VertexStreamAttribute* VertexData::getStreamAttribute(int semantic)
- {
- auto iter = _vertexStreams.find(semantic);
- if(iter == _vertexStreams.end()) return nullptr;
- else return &iter->second._stream;
- }
- VertexBuffer* VertexData::getStreamBuffer(int semantic) const
- {
- auto iter = _vertexStreams.find(semantic);
- if(iter == _vertexStreams.end()) return nullptr;
- else return iter->second._buffer;
- }
- VertexData::VertexData()
- {
-
- }
- VertexData::~VertexData()
- {
- for(auto& element : _vertexStreams)
- {
- element.second._buffer->release();
- }
- _vertexStreams.clear();
- }
- void VertexData::use()
- {
- uint32_t flags(0);
- for(auto& element : _vertexStreams)
- {
- flags = flags | (1 << element.second._stream._semantic);
- }
-
- GL::enableVertexAttribs(flags);
- int lastVBO = -1;
- for(auto& element : _vertexStreams)
- {
- //glEnableVertexAttribArray((GLint)element.second._stream._semantic);
- auto vertexStreamAttrib = element.second._stream;
- auto vertexBuffer = element.second._buffer;
- // don't call glBindBuffer() if not needed. Expensive operation.
- int vbo = vertexBuffer->getVBO();
- if (vbo != lastVBO) {
- glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->getVBO());
- lastVBO = vbo;
- }
- glVertexAttribPointer(GLint(vertexStreamAttrib._semantic),
- vertexStreamAttrib._size,
- vertexStreamAttrib._type,
- vertexStreamAttrib._normalize,
- vertexBuffer->getSizePerVertex(),
- (GLvoid*)((long)vertexStreamAttrib._offset));
- }
- }
- NS_CC_END
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