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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_TRIANGLES_COMMAND__
- #define __CC_TRIANGLES_COMMAND__
- #include "renderer/CCRenderCommand.h"
- #include "renderer/CCGLProgramState.h"
- /**
- * @addtogroup renderer
- * @{
- */
- NS_CC_BEGIN
- /**
- Command used to render one or more Triangles, which is similar to QuadCommand.
- Every TrianglesCommand will have generate material ID by give textureID, glProgramState, Blend function
- if the material id is the same, these TrianglesCommands could be batched to save draw call.
- */
- class CC_DLL TrianglesCommand : public RenderCommand
- {
- public:
- /**The structure of Triangles. */
- struct Triangles
- {
- /**Vertex data pointer.*/
- V3F_C4B_T2F* verts;
- /**Index data pointer.*/
- unsigned short* indices;
- /**The number of vertices.*/
- int vertCount;
- /**The number of indices.*/
- int indexCount;
- };
- /**Constructor.*/
- TrianglesCommand();
- /**Destructor.*/
- ~TrianglesCommand();
-
- /** Initializes the command.
- @param globalOrder GlobalZOrder of the command.
- @param textureID The openGL handle of the used texture.
- @param glProgramState The specified glProgram and its uniform.
- @param blendType Blend function for the command.
- @param triangles Rendered triangles for the command.
- @param mv ModelView matrix for the command.
- @param flags to indicate that the command is using 3D rendering or not.
- */
- void init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, const Triangles& triangles,const Mat4& mv, uint32_t flags);
- /**Deprecated function, the params is similar as the upper init function, with flags equals 0.*/
- CC_DEPRECATED_ATTRIBUTE void init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, const Triangles& triangles,const Mat4& mv);
- void init(float globalOrder, Texture2D* textureID, GLProgramState* glProgramState, BlendFunc blendType, const Triangles& triangles, const Mat4& mv, uint32_t flags);
- /**Apply the texture, shaders, programs, blend functions to GPU pipeline.*/
- void useMaterial() const;
- /**Get the material id of command.*/
- uint32_t getMaterialID() const { return _materialID; }
- /**Get the openGL texture handle.*/
- GLuint getTextureID() const { return _textureID; }
- /**Get a const reference of triangles.*/
- const Triangles& getTriangles() const { return _triangles; }
- /**Get the vertex count in the triangles.*/
- ssize_t getVertexCount() const { return _triangles.vertCount; }
- /**Get the index count of the triangles.*/
- ssize_t getIndexCount() const { return _triangles.indexCount; }
- /**Get the vertex data pointer.*/
- const V3F_C4B_T2F* getVertices() const { return _triangles.verts; }
- /**Get the index data pointer.*/
- const unsigned short* getIndices() const { return _triangles.indices; }
- /**Get the glprogramstate.*/
- GLProgramState* getGLProgramState() const { return _glProgramState; }
- /**Get the blend function.*/
- BlendFunc getBlendType() const { return _blendType; }
- /**Get the model view matrix.*/
- const Mat4& getModelView() const { return _mv; }
-
- protected:
- /**Generate the material ID by textureID, glProgramState, and blend function.*/
- void generateMaterialID();
-
- /**Generated material id.*/
- uint32_t _materialID;
- /**OpenGL handle for texture.*/
- GLuint _textureID;
- /**GLprogramstate for the command. encapsulate shaders and uniforms.*/
- GLProgramState* _glProgramState;
- /**Blend function when rendering the triangles.*/
- BlendFunc _blendType;
- /**Rendered triangles.*/
- Triangles _triangles;
- /**Model view matrix when rendering the triangles.*/
- Mat4 _mv;
- GLuint _alphaTextureID; // ANDROID ETC1 ALPHA supports.
- };
- NS_CC_END
- /**
- end of support group
- @}
- */
- #endif // defined(__CC_TRIANGLES_COMMAND__)
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