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- /****************************************************************************
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCTEXTURECUBE_H__
- #define __CCTEXTURECUBE_H__
- #include "renderer/CCTexture2D.h"
- #include <string>
- #include <unordered_map>
- #include "base/ccTypes.h"
- NS_CC_BEGIN
- /**
- * @addtogroup _3d
- * @{
- */
- /**
- TextureCube is a collection of six separate square textures that are put
- onto the faces of an imaginary cube.
- */
- class CC_DLL TextureCube: public Texture2D
- {
- public:
- /** create cube texture from 6 textures.
- @param positive_x texture for the right side of the texture cube face.
- @param negative_x texture for the up side of the texture cube face.
- @param positive_y texture for the top side of the texture cube face
- @param negative_y texture for the bottom side of the texture cube face
- @param positive_z texture for the forward side of the texture cube face.
- @param negative_z texture for the rear side of the texture cube face.
- @return A new texture cube inited with given parameters.
- */
- static TextureCube* create(const std::string& positive_x, const std::string& negative_x,
- const std::string& positive_y, const std::string& negative_y,
- const std::string& positive_z, const std::string& negative_z);
- /** Sets the min filter, mag filter, wrap s and wrap t texture parameters.
- If the texture size is NPOT (non power of 2), then in can only use GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}.
- */
- void setTexParameters(const TexParams&);
- /** reload texture cube after GLESContext reconstructed.*/
- bool reloadTexture();
- CC_CONSTRUCTOR_ACCESS:
- /**
- * Constructor.
- */
- TextureCube();
- /**
- * Destructor.
- */
- virtual ~TextureCube();
- protected:
- bool init(const std::string& positive_x, const std::string& negative_x,
- const std::string& positive_y, const std::string& negative_y,
- const std::string& positive_z, const std::string& negative_z);
- private:
- std::vector<std::string> _imgPath;
- };
- // end of 3d group
- /// @}
- NS_CC_END
- #endif // __CCTEXTURECUBE_H__
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