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- /****************************************************************************
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2011 Zynga Inc.
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCTEXTURE_ATLAS_H__
- #define __CCTEXTURE_ATLAS_H__
- #include <string>
- #include "base/ccTypes.h"
- #include "base/CCRef.h"
- #include "base/ccConfig.h"
- NS_CC_BEGIN
- class Texture2D;
- class EventCustom;
- class EventListenerCustom;
- /**
- * @addtogroup _2d
- * @{
- */
- /** @brief A class that implements a Texture Atlas.
- Supported features:
- * The atlas file can be a PVRTC, PNG or any other format supported by Texture2D
- * Quads can be updated in runtime
- * Quads can be added in runtime
- * Quads can be removed in runtime
- * Quads can be re-ordered in runtime
- * The TextureAtlas capacity can be increased or decreased in runtime
- * OpenGL component: V3F, C4B, T2F.
- The quads are rendered using an OpenGL ES VBO.
- To render the quads using an interleaved vertex array list, you should modify the ccConfig.h file
- @warning If you want to use TextureAtlas, you'd better setup GL status before it's rendered.
- Otherwise, the effect of TextureAtlas will be affected by the GL status of other nodes.
- */
- class CC_DLL TextureAtlas : public Ref
- {
- public:
- /** Creates a TextureAtlas with an filename and with an initial capacity for Quads.
- * The TextureAtlas capacity can be increased in runtime.
- @param file A null terminated string contains the file path.
- @param capacity Capacity for Quads.
- */
- static TextureAtlas* create(const std::string& file , ssize_t capacity);
- /** Creates a TextureAtlas with a previously initialized Texture2D object, and
- * with an initial capacity for n Quads.
- * The TextureAtlas capacity can be increased in runtime.
- @param texture A texture2D object pointer.
- @param capacity Capacity for Quads.
- */
- static TextureAtlas* createWithTexture(Texture2D *texture, ssize_t capacity);
- /**
- * @js ctor
- */
- TextureAtlas();
- /**
- * @js NA
- * @lua NA
- */
- virtual ~TextureAtlas();
- /** Initializes a TextureAtlas with a filename and with a certain capacity for Quads.
- * The TextureAtlas capacity can be increased in runtime.
- *
- @attention Do not reinitialize the TextureAtlas because it will leak memory (issue #706).
- @param file A null terminated string contains the file path.
- @param capacity Capacity for Quads.
- */
- bool initWithFile(const std::string& file, ssize_t capacity);
- /** Initializes a TextureAtlas with a previously initialized Texture2D object, and
- * with an initial capacity for Quads.
- * The TextureAtlas capacity can be increased in runtime.
- @attention: Do not reinitialize the TextureAtlas because it will leak memory (issue #706).
- @param texture A texture2D object pointer.
- @param capacity Capacity for Quads.
- */
- bool initWithTexture(Texture2D *texture, ssize_t capacity);
- /** Updates a Quad (texture, vertex and color) at a certain index.
- @param quad Quad that are going to be rendered.
- @param index Index must be between 0 and the atlas capacity - 1.
- @since v0.8
- */
- void updateQuad(V3F_C4B_T2F_Quad* quad, ssize_t index);
- /** Inserts a Quad (texture, vertex and color) at a certain index.
- @param quad Quad that are going to be rendered.
- @param index Index must be between 0 and the atlas capacity - 1.
- @since v0.8
- */
- void insertQuad(V3F_C4B_T2F_Quad* quad, ssize_t index);
- /** Inserts a c array of quads at a given index.
- @param quads Quad that are going to be rendered.
- @param index Index must be between 0 and the atlas capacity - 1.
- @param amount The quads array amount.
- @attention This method doesn't enlarge the array when amount + index > totalQuads.
- @since v1.1
- */
- void insertQuads(V3F_C4B_T2F_Quad* quads, ssize_t index, ssize_t amount);
- /** Removes the quad that is located at a certain index and inserts it at a new index.
- This operation is faster than removing and inserting in a quad in 2 different steps.
- @since v0.7.2
- */
- void insertQuadFromIndex(ssize_t fromIndex, ssize_t newIndex);
- /** Removes a quad at a given index number.
- The capacity remains the same, but the total number of quads to be drawn is reduced in 1.
- @since v0.7.2
- */
- void removeQuadAtIndex(ssize_t index);
- /** Removes a amount of quads starting from index.
- @since 1.1
- */
- void removeQuadsAtIndex(ssize_t index, ssize_t amount);
- /** Removes all Quads.
- The TextureAtlas capacity remains untouched. No memory is freed.
- The total number of quads to be drawn will be 0.
- @since v0.7.2
- */
- void removeAllQuads();
- /** Resize the capacity of the TextureAtlas.
- * The new capacity can be lower or higher than the current one.
- * It returns true if the resize was successful.
- * If it fails to resize the capacity it will return false with a new capacity of 0.
-
- @param capacity Capacity for Quads.
- */
- bool resizeCapacity(ssize_t capacity);
- /**
- Used internally by ParticleBatchNode.
- don't use this unless you know what you're doing.
- @since 1.1
- */
- void increaseTotalQuadsWith(ssize_t amount);
- /** Moves an amount of quads from oldIndex at newIndex.
- @since v1.1
- */
- void moveQuadsFromIndex(ssize_t oldIndex, ssize_t amount, ssize_t newIndex);
- /**
- Moves quads from index till totalQuads to the newIndex.
- Used internally by ParticleBatchNode.
- This method doesn't enlarge the array if newIndex + quads to be moved > capacity.
- @since 1.1
- */
- void moveQuadsFromIndex(ssize_t index, ssize_t newIndex);
- /**
- Ensures that after a realloc quads are still empty.
- Used internally by ParticleBatchNode.
- @since 1.1
- */
- void fillWithEmptyQuadsFromIndex(ssize_t index, ssize_t amount);
- /** Draws n quads.
- * N can't be greater than the capacity of the Atlas.
- */
- void drawNumberOfQuads(ssize_t n);
- /** Draws n quads from an index (offset).
- N + start can't be greater than the capacity of the atlas.
- @since v1.0
- */
- void drawNumberOfQuads(ssize_t numberOfQuads, ssize_t start);
- /** Draws all the Atlas's Quads.
- */
- void drawQuads();
- /** Listen the event that renderer was recreated on Android.
- */
- void listenRendererRecreated(EventCustom* event);
- /** Whether or not the array buffer of the VBO needs to be updated.*/
- bool isDirty() { return _dirty; }
- /** Specify if the array buffer of the VBO needs to be updated. */
- void setDirty(bool bDirty) { _dirty = bDirty; }
- /**Get quads total amount.
- * @js NA
- * @lua NA
- */
- virtual std::string getDescription() const;
- /** Gets the quantity of quads that are going to be drawn. */
- ssize_t getTotalQuads() const;
-
- /** Gets the quantity of quads that can be stored with the current texture atlas size. */
- ssize_t getCapacity() const;
-
- /** Gets the texture of the texture atlas. */
- Texture2D* getTexture() const;
-
- /** Sets the texture for the texture atlas. */
- void setTexture(Texture2D* texture);
-
- /** Gets the quads that are going to be rendered. */
- V3F_C4B_T2F_Quad* getQuads();
-
- /** Sets the quads that are going to be rendered. */
- void setQuads(V3F_C4B_T2F_Quad* quads);
-
- private:
- void renderCommand();
- void setupIndices();
- void mapBuffers();
- void setupVBOandVAO();
- void setupVBO();
- protected:
- GLushort* _indices;
- GLuint _VAOname;
- GLuint _buffersVBO[2]; //0: vertex 1: indices
- bool _dirty; //indicates whether or not the array buffer of the VBO needs to be updated
- /** quantity of quads that are going to be drawn */
- ssize_t _totalQuads;
- /** quantity of quads that can be stored with the current texture atlas size */
- ssize_t _capacity;
- /** Texture of the texture atlas */
- Texture2D* _texture;
- /** Quads that are going to be rendered */
- V3F_C4B_T2F_Quad* _quads;
-
- #if CC_ENABLE_CACHE_TEXTURE_DATA
- EventListenerCustom* _rendererRecreatedListener;
- #endif
- };
- // end of textures group
- /// @}
- NS_CC_END
- #endif //__CCTEXTURE_ATLAS_H__
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