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- /****************************************************************************
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- Ideas taken from:
- - GamePlay3D: http://gameplay3d.org/
- - OGRE3D: http://www.ogre3d.org/
- - Qt3D: http://qt-project.org/
- ****************************************************************************/
- #ifndef __cocos2d_libs__CCTechnique__
- #define __cocos2d_libs__CCTechnique__
- #include <string>
- #include "renderer/CCRenderState.h"
- #include "renderer/CCPass.h"
- #include "base/CCRef.h"
- #include "platform/CCPlatformMacros.h"
- #include "base/CCVector.h"
- NS_CC_BEGIN
- class Pass;
- class GLProgramState;
- class Material;
- /// Technique
- class CC_DLL Technique : public RenderState
- {
- friend class Material;
- friend class Renderer;
- friend class Pass;
- friend class MeshCommand;
- friend class Mesh;
- public:
- /** Creates a new Technique with a GLProgramState.
- Method added to support legacy code
- */
- static Technique* createWithGLProgramState(Material* parent, GLProgramState* state);
- static Technique* create(Material* parent);
- /** Adds a new pass to the Technique.
- Order matters. First added, first rendered
- */
- void addPass(Pass* pass);
- /** Returns the name of the Technique */
- std::string getName() const;
- /** Returns the Pass at given index */
- Pass* getPassByIndex(ssize_t index) const;
- /** Returns the number of Passes in the Technique */
- ssize_t getPassCount() const;
- /** Returns the list of passes */
- const Vector<Pass*>& getPasses() const;
- /** Returns a new clone of the Technique */
- Technique* clone() const;
- protected:
- Technique();
- ~Technique();
- bool init(Material* parent);
- void setName(const std::string& name);
- std::string _name;
- Vector<Pass*> _passes;
- };
- NS_CC_END
- #endif /* defined(__cocos2d_libs__CCTechnique__) */
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