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- /****************************************************************************
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- Ideas taken from:
- - GamePlay3D: http://gameplay3d.org/
- - OGRE3D: http://www.ogre3d.org/
- - Qt3D: http://qt-project.org/
- ****************************************************************************/
- #include "renderer/CCTechnique.h"
- #include "renderer/CCGLProgramState.h"
- #include "renderer/CCMaterial.h"
- #include "renderer/CCPass.h"
- NS_CC_BEGIN
- Technique* Technique::createWithGLProgramState(Material* parent, GLProgramState* state)
- {
- auto technique = new (std::nothrow) Technique();
- if (technique && technique->init(parent))
- {
- auto pass = Pass::createWithGLProgramState(technique, state);
- technique->addPass(pass);
- technique->autorelease();
- return technique;
- }
- return nullptr;
- }
- Technique* Technique::create(Material* material)
- {
- auto technique = new (std::nothrow) Technique();
- if (technique && technique->init(material))
- {
- technique->autorelease();
- return technique;
- }
- return nullptr;
- }
- Technique::Technique()
- : _name("")
- {
- }
- Technique::~Technique()
- {
- }
- bool Technique::init(Material* parent)
- {
- _parent = parent;
- return true;
- }
- Technique* Technique::clone() const
- {
- auto technique = new (std::nothrow) Technique();
- if (technique)
- {
- technique->_name = _name;
- RenderState::cloneInto(technique);
- for (const auto pass: _passes)
- {
- auto p = pass->clone();
- p->_parent = technique;
- technique->_passes.pushBack(p);
- }
- technique->autorelease();
- }
- return technique;
- }
- void Technique::addPass(Pass *pass)
- {
- _passes.pushBack(pass);
- }
- std::string Technique::getName() const
- {
- return _name;
- }
- void Technique::setName(const std::string &name)
- {
- _name = name;
- }
- Pass* Technique::getPassByIndex(ssize_t index) const
- {
- CC_ASSERT(index>=0 && index<_passes.size() && "Invalid index");
- return _passes.at(index);
- }
- ssize_t Technique::getPassCount() const
- {
- return _passes.size();
- }
- const Vector<Pass*>& Technique::getPasses() const
- {
- return _passes;
- }
- NS_CC_END
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