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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef _CC_QUADCOMMAND_H_
- #define _CC_QUADCOMMAND_H_
- #include <vector>
- #include "renderer/CCTrianglesCommand.h"
- #include "renderer/CCGLProgramState.h"
- /**
- * @addtogroup renderer
- * @{
- */
- NS_CC_BEGIN
- /**
- Command used to render one or more Quads, similar to TrianglesCommand.
- Every QuadCommand will have generate material ID by give textureID, glProgramState, Blend function
- if the material id is the same, these QuadCommands could be batched to save draw call.
- */
- class CC_DLL QuadCommand : public TrianglesCommand
- {
- public:
- /**Constructor.*/
- QuadCommand();
- /**Destructor.*/
- ~QuadCommand();
-
- /** Initializes the command.
- @param globalOrder GlobalZOrder of the command.
- @param textureID The openGL handle of the used texture.
- @param glProgramState The glProgram with its uniform.
- @param blendType Blend function for the command.
- @param quads Rendered quads for the command.
- @param quadCount The number of quads when rendering.
- @param mv ModelView matrix for the command.
- @param flags to indicate that the command is using 3D rendering or not.
- */
- void init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, const BlendFunc& blendType, V3F_C4B_T2F_Quad* quads, ssize_t quadCount,
- const Mat4& mv, uint32_t flags);
- /**Deprecated function, the params is similar as the upper init function, with flags equals 0.*/
- CC_DEPRECATED_ATTRIBUTE void init(float globalOrder, GLuint textureID, GLProgramState* shader, const BlendFunc& blendType, V3F_C4B_T2F_Quad* quads, ssize_t quadCount,
- const Mat4& mv);
- void init(float globalOrder, Texture2D* textureID, GLProgramState* glProgramState, const BlendFunc& blendType, V3F_C4B_T2F_Quad* quads, ssize_t quadCount,
- const Mat4& mv, uint32_t flags);
- protected:
- void reIndex(int indices);
- int _indexSize;
- std::vector<GLushort*> _ownedIndices;
- // shared across all instances
- static int __indexCapacity;
- static GLushort* __indices;
- };
- NS_CC_END
- /**
- end of support group
- @}
- */
- #endif //_CC_QUADCOMMAND_H_
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