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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef _CC_PRIMITIVE_COMMAND_H__
- #define _CC_PRIMITIVE_COMMAND_H__
- #include "renderer/CCPrimitive.h"
- #include "renderer/CCRenderCommand.h"
- /**
- * @addtogroup renderer
- * @{
- */
- NS_CC_BEGIN
- class GLProgramState;
- /**
- Command used to render primitive, similar to QuadCommand.
- Every QuadCommand will have generate material ID by give textureID, glProgramState, Blend function.
- However, primitive command could not be batched.
- */
- class CC_DLL PrimitiveCommand : public RenderCommand
- {
- public:
- /**@{
- Constructor and Destructor.
- */
- PrimitiveCommand();
- ~PrimitiveCommand();
-
- /**@}*/
-
- /** Initializes the command.
- @param globalOrder GlobalZOrder of the command.
- @param textureID The openGL handle of the used texture.
- @param glProgramState The specified glProgram and its uniform.
- @param blendType Blend function for the command.
- @param primitive Rendered primitive for the command.
- @param mv ModelView matrix for the command.
- @param flags to indicate that the command is using 3D rendering or not.
- */
- void init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, Primitive* primitive, const Mat4& mv, uint32_t flags);
- CC_DEPRECATED_ATTRIBUTE void init(float globalOrder, GLuint textureID, GLProgramState* glProgramState, BlendFunc blendType, Primitive* primitive,const Mat4& mv);
-
- /**Get the generated material ID.*/
- uint32_t getMaterialID() const { return _materialID; }
- /**Get the texture ID used for drawing.*/
- GLuint getTextureID() const { return _textureID; }
- /**Get the glprogramstate used for drawing.*/
- GLProgramState* getGLProgramState() const { return _glProgramState; }
- /**Get the blend function for drawing.*/
- BlendFunc getBlendType() const { return _blendType; }
- /**Get the modelview matrix when draw the primitive.*/
- const Mat4& getModelView() const { return _mv; }
- /**Execute and draw the command, called by renderer.*/
- void execute() const;
- protected:
-
- uint32_t _materialID;
- GLuint _textureID;
- GLProgramState* _glProgramState;
- BlendFunc _blendType;
- Primitive* _primitive;
- Mat4 _mv;
- };
- NS_CC_END
- /**
- end of support group
- @}
- */
- #endif //_CC_PRIMITIVE_COMMAND_H__
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