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- /****************************************************************************
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- Ideas taken from:
- - GamePlay3D: http://gameplay3d.org/
- - OGRE3D: http://www.ogre3d.org/
- - Qt3D: http://qt-project.org/
- ****************************************************************************/
- #ifndef __cocos2d_libs__CCPass__
- #define __cocos2d_libs__CCPass__
- #include <stdio.h>
- #include "platform/CCPlatformMacros.h"
- #include "renderer/CCRenderState.h"
- NS_CC_BEGIN
- class GLProgramState;
- class Technique;
- class Node;
- class VertexAttribBinding;
- class CC_DLL Pass : public RenderState
- {
- friend class Material;
- public:
- /** Creates a Pass with a GLProgramState.
- */
- static Pass* createWithGLProgramState(Technique* parent, GLProgramState* programState);
- static Pass* create(Technique* parent);
- /** Returns the GLProgramState */
- GLProgramState* getGLProgramState() const;
- /** Binds the GLProgramState and the RenderState.
- This method must be called before call the actual draw call.
- */
- void bind(const Mat4& modelView);
- void bind(const Mat4& modelView, bool bindAttributes);
- /** Unbinds the Pass.
- This method must be called AFTER calling the actual draw call
- */
- void unbind();
- /**
- * Sets a vertex attribute binding for this pass.
- *
- * When a mesh binding is set, the VertexAttribBinding will be automatically
- * bound when the bind() method is called for the pass.
- *
- * @param binding The VertexAttribBinding to set (or NULL to remove an existing binding).
- */
- void setVertexAttribBinding(VertexAttribBinding* binding);
- /**
- * Returns the vertex attribute binding for this pass.
- *
- * @return The vertex attribute binding for this pass.
- */
- VertexAttribBinding* getVertexAttributeBinding() const;
- uint32_t getHash() const;
- /**
- * Returns a clone (deep-copy) of this instance */
- Pass* clone() const;
- protected:
- Pass();
- ~Pass();
- bool init(Technique* parent);
- bool initWithGLProgramState(Technique* parent, GLProgramState *glProgramState);
- void setGLProgramState(GLProgramState* glProgramState);
- Node* getTarget() const;
- GLProgramState* _glProgramState;
- VertexAttribBinding* _vertexAttribBinding;
- };
- NS_CC_END
- #endif /* defined(__cocos2d_libs__CCPass__) */
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