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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef _CC_MESHCOMMAND_H_
- #define _CC_MESHCOMMAND_H_
- #include <unordered_map>
- #include "renderer/CCRenderCommand.h"
- #include "renderer/CCGLProgram.h"
- #include "renderer/CCRenderState.h"
- #include "math/CCMath.h"
- NS_CC_BEGIN
- class GLProgramState;
- class EventListenerCustom;
- class EventCustom;
- class Material;
- //it is a common mesh
- class CC_DLL MeshCommand : public RenderCommand
- {
- public:
- MeshCommand();
- virtual ~MeshCommand();
- void init(float globalZOrder, Material* material, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexFormat, ssize_t indexCount, const Mat4 &mv, uint32_t flags);
- void init(float globalZOrder, GLuint textureID, GLProgramState* glProgramState, RenderState::StateBlock* stateBlock, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexFormat, ssize_t indexCount, const Mat4 &mv, uint32_t flags);
- void setDisplayColor(const Vec4& color);
- void setMatrixPalette(const Vec4* matrixPalette);
- void setMatrixPaletteSize(int size);
- void setLightMask(unsigned int lightmask);
- void execute();
-
- //used for batch
- void preBatchDraw();
- void batchDraw();
- void postBatchDraw();
-
- void genMaterialID(GLuint texID, void* glProgramState, GLuint vertexBuffer, GLuint indexBuffer, BlendFunc blend);
-
- uint32_t getMaterialID() const;
-
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
- void listenRendererRecreated(EventCustom* event);
- #endif
- protected:
- //build & release vao
- void buildVAO();
- void releaseVAO();
-
- // apply renderstate, not used when using material
- void applyRenderState();
- Vec4 _displayColor; // in order to support tint and fade in fade out
-
- // used for skin
- const Vec4* _matrixPalette;
- int _matrixPaletteSize;
-
- uint32_t _materialID; //material ID
-
- GLuint _vao; //use vao if possible
-
- GLuint _vertexBuffer;
- GLuint _indexBuffer;
- GLenum _primitive;
- GLenum _indexFormat;
- ssize_t _indexCount;
-
- // States, default value all false
- // ModelView transform
- Mat4 _mv;
- // Mode A: Material
- // weak ref
- Material* _material;
- // Mode B: StateBlock
- // weak ref
- GLProgramState* _glProgramState;
- RenderState::StateBlock* _stateBlock;
- GLuint _textureID;
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
- EventListenerCustom* _rendererRecreatedListener;
- #endif
- };
- NS_CC_END
- #endif //_CC_MESHCOMMAND_H_
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