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- /****************************************************************************
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- Ideas taken from:
- - GamePlay3D: http://gameplay3d.org/
- - OGRE3D: http://www.ogre3d.org/
- - Qt3D: http://qt-project.org/
- ****************************************************************************/
- #ifndef __cocos2d_libs__CCMaterial__
- #define __cocos2d_libs__CCMaterial__
- #include <string>
- #include "renderer/CCRenderState.h"
- #include "renderer/CCTechnique.h"
- #include "base/CCRef.h"
- #include "base/CCVector.h"
- #include "math/Vec2.h"
- #include "math/Vec3.h"
- #include "math/Vec4.h"
- #include "math/Mat4.h"
- #include "platform/CCPlatformMacros.h"
- NS_CC_BEGIN
- class Technique;
- class Pass;
- class GLProgramState;
- class Node;
- class Properties;
- /// Material
- class CC_DLL Material : public RenderState
- {
- friend class Node;
- friend class Technique;
- friend class Pass;
- friend class MeshCommand;
- friend class Renderer;
- friend class Mesh;
- public:
- /**
- * Creates a Material using the data from the Properties object defined at the specified URL,
- * where the URL is of the format "<file-path>.<extension>#<namespace-id>/<namespace-id>/.../<namespace-id>"
- * (and "#<namespace-id>/<namespace-id>/.../<namespace-id>" is optional).
- *
- * @param url The URL pointing to the Properties object defining the material.
- *
- * @return A new Material or NULL if there was an error.
- */
- static Material* createWithFilename(const std::string& path);
- /** Creates a Material with a GLProgramState.
- It will only contain one Technique and one Pass.
- Added in order to support legacy code.
- */
- static Material* createWithGLStateProgram(GLProgramState* programState);
- /**
- * Creates a material from the specified properties object.
- *
- * @param materialProperties The properties object defining the
- * material (must have namespace equal to 'material').
- * @return A new Material.
- */
- static Material* createWithProperties(Properties* materialProperties);
- /// returns the material name
- std::string getName() const;
- /// sets the material name
- void setName(const std::string& name);
- /** Returns a Technique by its name.
- returns `nullptr` if the Technique can't be found.
- */
- Technique* getTechniqueByName(const std::string& name);
- /** Returns a Technique by index.
- returns `nullptr` if the index is invalid.
- */
- Technique* getTechniqueByIndex(ssize_t index);
- /** Returns the Technique used by the Material */
- Technique* getTechnique() const;
- /** Returns the list of Techniques */
- const Vector<Technique*>& getTechniques() const;
- /** Returns the number of Techniques in the Material. */
- ssize_t getTechniqueCount() const;
- /** Adds a Technique into the Material */
- void addTechnique(Technique* technique);
- /** Sets the current technique */
- void setTechnique(const std::string& techniqueName);
- /** returns a clone (deep-copy) of the material */
- virtual Material* clone() const;
- protected:
- Material();
- ~Material();
- bool initWithGLProgramState(GLProgramState* state);
- bool initWithFile(const std::string& file);
- bool initWithProperties(Properties* materialProperties);
- void setTarget(Node* target);
- bool parseProperties(Properties* properties);
- bool parseTechnique(Properties* properties);
- bool parsePass(Technique* technique, Properties* properties);
- bool parseShader(Pass* pass, Properties* properties);
- bool parseSampler(GLProgramState* glProgramState, Properties* properties);
- bool parseUniform(GLProgramState* programState, Properties* properties, const char* uniformName);
- bool parseRenderState(RenderState* renderState, Properties* properties);
-
-
- // material name
- std::string _name;
- // array of techniques
- Vector<Technique*> _techniques;
- // weak pointer since it is being help by _techniques
- Technique* _currentTechnique;
- // weak reference
- Node* _target;
- };
- NS_CC_END
- #endif /* defined(__cocos2d_libs__CCMaterial__) */
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