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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef _CC_GROUPCOMMAND_H_
- #define _CC_GROUPCOMMAND_H_
- #include <vector>
- #include <unordered_map>
- #include "base/CCRef.h"
- #include "renderer/CCRenderCommand.h"
- /**
- * @addtogroup renderer
- * @{
- */
- NS_CC_BEGIN
- //Used for internal
- class GroupCommandManager : public Ref
- {
- public:
- int getGroupID();
- void releaseGroupID(int groupID);
- protected:
- friend class Renderer;
- GroupCommandManager();
- ~GroupCommandManager();
- bool init();
- std::unordered_map<int, bool> _groupMapping;
- std::vector<int> _unusedIDs;
- };
- /**
- GroupCommand is used to group several command together, and more, it can be nested.
- So it is used to generate the hierarchy for the rendcommands. Every group command will be assigned by a group ID.
- */
- class CC_DLL GroupCommand : public RenderCommand
- {
- public:
- /**@{
- Constructor and Destructor.
- */
- GroupCommand();
- ~GroupCommand();
- /**@}*/
-
- /**Init function for group command*/
- void init(float globalOrder);
-
- /**called by renderer, get the group ID.*/
- int getRenderQueueID() const { return _renderQueueID; }
-
- protected:
- int _renderQueueID;
- };
- NS_CC_END
- /**
- end of support group
- @}
- */
- #endif //_CC_GROUPCOMMAND_H_
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