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- /****************************************************************************
- Copyright (c) 2014-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCGLPROGRAMSTATECACHE_H__
- #define __CCGLPROGRAMSTATECACHE_H__
- #include "base/ccTypes.h"
- #include "base/CCVector.h"
- #include "base/CCMap.h"
- #include "math/Vec2.h"
- #include "math/Vec3.h"
- #include "math/Vec4.h"
- /**
- * @addtogroup renderer
- * @{
- */
- NS_CC_BEGIN
- class GLProgram;
- class GLProgramState;
- /**
- Some GLprogram state could be shared. GLProgramStateCache is used to cache this, and will reuse the
- old GLProgramState, which will accelerate the creation of game objects such as sprites, particles etc.
- */
- class CC_DLL GLProgramStateCache
- {
- public:
- /**Get the GLProgramStateCache singleton instance.*/
- static GLProgramStateCache* getInstance();
- /**Destroy the GLProgramStateCache singleton.*/
- static void destroyInstance();
-
- /**Get the shared GLProgramState by the owner GLProgram.*/
- GLProgramState* getGLProgramState(GLProgram* program);
- /**Remove all the cached GLProgramState.*/
- void removeAllGLProgramState();
- /**Remove unused GLProgramState.*/
- void removeUnusedGLProgramState();
- protected:
- GLProgramStateCache();
- ~GLProgramStateCache();
-
- Map<GLProgram*, GLProgramState*> _glProgramStates;
- static GLProgramStateCache* s_instance;
- };
- NS_CC_END
- /**
- end of support group
- @}
- */
- #endif /* __CCGLPROGRAMSTATECACHE_H__ */
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