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- /****************************************************************************
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_FRAME_BUFFER_H__
- #define __CC_FRAME_BUFFER_H__
- #include "base/CCRef.h"
- #include "platform/CCGL.h"
- #include "renderer/CCTexture2D.h"
- #include <set>
- NS_CC_BEGIN
- class GLView;
- class EventListenerCustom;
- namespace experimental {
- /**
- Viewport is a normalized to FrameBufferObject
- But for default FBO, the size is absolute.
- */
- struct CC_DLL Viewport
- {
- Viewport(float left, float bottom, float width, float height);
- Viewport();
-
- float _left;
- float _bottom;
- float _width;
- float _height;
- };
-
- class CC_DLL RenderTargetBase : public Ref
- {
- public:
- enum class Type
- {
- RenderBuffer,
- Texture2D,
- };
- protected:
- RenderTargetBase();
- virtual ~RenderTargetBase();
- bool init(unsigned int width, unsigned int height);
- public:
-
- virtual Texture2D* getTexture() const { return nullptr; }
- virtual GLuint getBuffer() const { return 0; }
-
- unsigned int getWidth() const { return _width; }
- unsigned int getHeight() const { return _height; }
- Type getType() const { return _type; }
- protected:
- Type _type;
- unsigned int _width;
- unsigned int _height;
-
- };
- class CC_DLL RenderTarget : public RenderTargetBase
- {
- public:
-
- static RenderTarget* create(unsigned int width, unsigned int height, Texture2D::PixelFormat format = Texture2D::PixelFormat::RGBA8888);
-
- bool init(unsigned int width, unsigned int height, Texture2D::PixelFormat format);
-
- virtual Texture2D* getTexture() const { return _texture; }
- CC_CONSTRUCTOR_ACCESS:
- RenderTarget();
- virtual ~RenderTarget();
-
- protected:
- Texture2D* _texture;
- #if CC_ENABLE_CACHE_TEXTURE_DATA
- EventListenerCustom* _rebuildTextureListener;
- #endif
- };
- class CC_DLL RenderTargetRenderBuffer : public RenderTargetBase
- {
- public:
-
- static RenderTargetRenderBuffer* create(unsigned int width, unsigned int height);
-
- bool init(unsigned int width, unsigned int height);
-
- virtual GLuint getBuffer() const { return _colorBuffer; }
-
- CC_CONSTRUCTOR_ACCESS:
- RenderTargetRenderBuffer();
- virtual ~RenderTargetRenderBuffer();
-
- protected:
- GLenum _format;
- GLuint _colorBuffer;
- #if CC_ENABLE_CACHE_TEXTURE_DATA
- EventListenerCustom* _reBuildRenderBufferListener;
- #endif
- };
- class CC_DLL RenderTargetDepthStencil : public RenderTargetBase
- {
- public:
-
- static RenderTargetDepthStencil* create(unsigned int width, unsigned int height);
-
- bool init(unsigned int width, unsigned int height);
-
- virtual GLuint getBuffer() const { return _depthStencilBuffer; }
-
- CC_DEPRECATED(3.7) GLuint getDepthStencilBuffer() const { return _depthStencilBuffer; }
- CC_CONSTRUCTOR_ACCESS:
- RenderTargetDepthStencil();
- virtual ~RenderTargetDepthStencil();
-
- protected:
- GLuint _depthStencilBuffer;
- #if CC_ENABLE_CACHE_TEXTURE_DATA
- EventListenerCustom* _reBuildDepthStencilListener;
- #endif
- };
- class CC_DLL FrameBuffer : public Ref
- {
- public:
- static FrameBuffer* create(uint8_t fid, unsigned int width, unsigned int height);
-
- bool init(uint8_t fid, unsigned int width, unsigned int height);
- public:
- GLuint getFBO() const { return _fbo; }
- GLuint getFID() const { return _fid; }
- //call glclear to clear frame buffer object
- void clearFBO();
- void applyFBO();
- void restoreFBO();
- void setClearColor(const Color4F& color) { _clearColor = color;}
- void setClearDepth(float depth) { _clearDepth = depth; }
- void setClearStencil(int8_t stencil) { _clearStencil = stencil; }
- const Color4F& getClearColor() const { return _clearColor; }
- float getClearDepth() const { return _clearDepth; }
- int8_t getClearStencil() const { return _clearStencil; }
-
- RenderTargetBase* getRenderTarget() const { return _rt; }
- RenderTargetDepthStencil* getDepthStencilTarget() const { return _rtDepthStencil; }
- void attachRenderTarget(RenderTargetBase* rt);
- void attachDepthStencilTarget(RenderTargetDepthStencil* rt);
-
- bool isDefaultFBO() const { return _isDefault; }
- unsigned int getWidth() const { return _width; }
- unsigned int getHeight() const { return _height; }
- CC_CONSTRUCTOR_ACCESS:
- FrameBuffer();
- virtual ~FrameBuffer();
- bool initWithGLView(GLView* view);
- private:
- //openGL content for FrameBuffer
- GLuint _fbo;
- GLuint _previousFBO;
- //dirty flag for fbo binding
- bool _fboBindingDirty;
- //
- uint8_t _fid;
- //
- Color4F _clearColor;
- float _clearDepth;
- int8_t _clearStencil;
- int _width;
- int _height;
- RenderTargetBase* _rt;
- RenderTargetDepthStencil* _rtDepthStencil;
- bool _isDefault;
- public:
- static FrameBuffer* getOrCreateDefaultFBO(GLView* glView);
- static void applyDefaultFBO();
- static void clearAllFBOs();
- private:
- //static GLuint _defaultFBO;
- static FrameBuffer* _defaultFBO;
- static std::set<FrameBuffer*> _frameBuffers;
-
- private:
- #if CC_ENABLE_CACHE_TEXTURE_DATA
- EventListenerCustom* _dirtyFBOListener;
- #endif
- };
- } // end of namespace experimental
- NS_CC_END
- #endif /* defined(__CC_FRAME_BUFFER_H__) */
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