CCBatchCommand.h 3.1 KB

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  1. /****************************************************************************
  2. Copyright (c) 2013-2016 Chukong Technologies Inc.
  3. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
  4. http://www.cocos2d-x.org
  5. Permission is hereby granted, free of charge, to any person obtaining a copy
  6. of this software and associated documentation files (the "Software"), to deal
  7. in the Software without restriction, including without limitation the rights
  8. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. copies of the Software, and to permit persons to whom the Software is
  10. furnished to do so, subject to the following conditions:
  11. The above copyright notice and this permission notice shall be included in
  12. all copies or substantial portions of the Software.
  13. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  19. THE SOFTWARE.
  20. ****************************************************************************/
  21. #ifndef _CC_BATCHCOMMAND_H_
  22. #define _CC_BATCHCOMMAND_H_
  23. #include "renderer/CCRenderCommand.h"
  24. /**
  25. * @addtogroup renderer
  26. * @{
  27. */
  28. NS_CC_BEGIN
  29. class TextureAtlas;
  30. class GLProgram;
  31. /**
  32. Command used to draw batches in one TextureAtlas.
  33. */
  34. class CC_DLL BatchCommand : public RenderCommand
  35. {
  36. public:
  37. /**Constructor.*/
  38. BatchCommand();
  39. /**Destructor.*/
  40. ~BatchCommand();
  41. /**Init the batch command.
  42. @param globalZOrder GlobalZOrder of the render command.
  43. @param shader Shader used for draw the texture atlas.
  44. @param blendType Blend function for texture atlas.
  45. @param textureAtlas Texture atlas, will contain both quads and texture for rendering.
  46. @param modelViewTransform Model view transform used for rendering.
  47. @param flags Indicate the render command should be rendered in 3D mode or not.
  48. */
  49. void init(float globalZOrder, GLProgram* shader, BlendFunc blendType, TextureAtlas *textureAtlas, const Mat4& modelViewTransform, uint32_t flags);
  50. /*Deprecated function, you should call upper init function instead.*/
  51. CC_DEPRECATED_ATTRIBUTE void init(float depth, GLProgram* shader, BlendFunc blendType, TextureAtlas *textureAtlas, const Mat4& modelViewTransform);
  52. /**Execute the command, which will call openGL function to draw the texture atlas.*/
  53. void execute();
  54. protected:
  55. //TODO: This member variable is not used. It should be removed.
  56. int32_t _materialID;
  57. /**Texture ID used for texture atlas rendering.*/
  58. GLuint _textureID;
  59. /**Shaders used for rendering.*/
  60. GLProgram* _shader;
  61. /**Blend function for rendering.*/
  62. BlendFunc _blendType;
  63. /**Texture atlas for rendering.*/
  64. TextureAtlas *_textureAtlas;
  65. /**ModelView transform.*/
  66. Mat4 _mv;
  67. };
  68. NS_CC_END
  69. /**
  70. end of support group
  71. @}
  72. */
  73. #endif //_CC_BATCHCOMMAND_H_