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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef _CC_BATCHCOMMAND_H_
- #define _CC_BATCHCOMMAND_H_
- #include "renderer/CCRenderCommand.h"
- /**
- * @addtogroup renderer
- * @{
- */
- NS_CC_BEGIN
- class TextureAtlas;
- class GLProgram;
- /**
- Command used to draw batches in one TextureAtlas.
- */
- class CC_DLL BatchCommand : public RenderCommand
- {
- public:
- /**Constructor.*/
- BatchCommand();
- /**Destructor.*/
- ~BatchCommand();
- /**Init the batch command.
- @param globalZOrder GlobalZOrder of the render command.
- @param shader Shader used for draw the texture atlas.
- @param blendType Blend function for texture atlas.
- @param textureAtlas Texture atlas, will contain both quads and texture for rendering.
- @param modelViewTransform Model view transform used for rendering.
- @param flags Indicate the render command should be rendered in 3D mode or not.
- */
- void init(float globalZOrder, GLProgram* shader, BlendFunc blendType, TextureAtlas *textureAtlas, const Mat4& modelViewTransform, uint32_t flags);
- /*Deprecated function, you should call upper init function instead.*/
- CC_DEPRECATED_ATTRIBUTE void init(float depth, GLProgram* shader, BlendFunc blendType, TextureAtlas *textureAtlas, const Mat4& modelViewTransform);
- /**Execute the command, which will call openGL function to draw the texture atlas.*/
- void execute();
- protected:
- //TODO: This member variable is not used. It should be removed.
- int32_t _materialID;
- /**Texture ID used for texture atlas rendering.*/
- GLuint _textureID;
- /**Shaders used for rendering.*/
- GLProgram* _shader;
- /**Blend function for rendering.*/
- BlendFunc _blendType;
- /**Texture atlas for rendering.*/
- TextureAtlas *_textureAtlas;
- /**ModelView transform.*/
- Mat4 _mv;
- };
- NS_CC_END
- /**
- end of support group
- @}
- */
- #endif //_CC_BATCHCOMMAND_H_
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