1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 |
- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "renderer/CCBatchCommand.h"
- #include "renderer/ccGLStateCache.h"
- #include "renderer/CCTextureAtlas.h"
- #include "renderer/CCTexture2D.h"
- #include "renderer/CCGLProgram.h"
- NS_CC_BEGIN
- BatchCommand::BatchCommand()
- : _textureID(0)
- , _blendType(BlendFunc::DISABLE)
- , _textureAtlas(nullptr)
- {
- _type = RenderCommand::Type::BATCH_COMMAND;
- _shader = nullptr;
- }
- void BatchCommand::init(float globalOrder, GLProgram* shader, BlendFunc blendType, TextureAtlas *textureAtlas, const Mat4& modelViewTransform, uint32_t flags)
- {
- CCASSERT(shader, "shader cannot be null");
- CCASSERT(textureAtlas, "textureAtlas cannot be null");
-
- RenderCommand::init(globalOrder, modelViewTransform, flags);
- _textureID = textureAtlas->getTexture()->getName();
- _blendType = blendType;
- _shader = shader;
-
- _textureAtlas = textureAtlas;
-
- _mv = modelViewTransform;
- }
- void BatchCommand::init(float globalOrder, GLProgram* shader, BlendFunc blendType, TextureAtlas *textureAtlas, const Mat4& modelViewTransform)
- {
- init(globalOrder, shader, blendType, textureAtlas, modelViewTransform, 0);
- }
- BatchCommand::~BatchCommand()
- {
- }
- void BatchCommand::execute()
- {
- // Set material
- _shader->use();
- _shader->setUniformsForBuiltins(_mv);
- GL::bindTexture2D(_textureID);
- GL::blendFunc(_blendType.src, _blendType.dst);
- // Draw
- _textureAtlas->drawQuads();
- }
- NS_CC_END
|