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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "platform/CCGLView.h"
- #include "base/CCTouch.h"
- #include "base/CCDirector.h"
- #include "base/CCEventDispatcher.h"
- #include "2d/CCCamera.h"
- #include "2d/CCScene.h"
- #include "renderer/CCRenderer.h"
- #include "vr/CCVRProtocol.h"
- #include "vr/CCVRGenericRenderer.h"
- NS_CC_BEGIN
- namespace {
-
- static Touch* g_touches[EventTouch::MAX_TOUCHES] = { nullptr };
- static unsigned int g_indexBitsUsed = 0;
- // System touch pointer ID (It may not be ascending order number) <-> Ascending order number from 0
- static std::map<intptr_t, int> g_touchIdReorderMap;
-
- static int getUnUsedIndex()
- {
- int i;
- int temp = g_indexBitsUsed;
-
- for (i = 0; i < EventTouch::MAX_TOUCHES; i++) {
- if (! (temp & 0x00000001)) {
- g_indexBitsUsed |= (1 << i);
- return i;
- }
-
- temp >>= 1;
- }
-
- // all bits are used
- return -1;
- }
-
- static std::vector<Touch*> getAllTouchesVector()
- {
- std::vector<Touch*> ret;
- int i;
- int temp = g_indexBitsUsed;
-
- for (i = 0; i < EventTouch::MAX_TOUCHES; i++) {
- if ( temp & 0x00000001) {
- ret.push_back(g_touches[i]);
- }
- temp >>= 1;
- }
- return ret;
- }
-
- static void removeUsedIndexBit(int index)
- {
- if (index < 0 || index >= EventTouch::MAX_TOUCHES)
- {
- return;
- }
-
- unsigned int temp = 1 << index;
- temp = ~temp;
- g_indexBitsUsed &= temp;
- }
-
- }
- //default context attributions are set as follows
- GLContextAttrs GLView::_glContextAttrs = {8, 8, 8, 8, 24, 8, 0};
- void GLView::setGLContextAttrs(GLContextAttrs& glContextAttrs)
- {
- _glContextAttrs = glContextAttrs;
- }
- GLContextAttrs GLView::getGLContextAttrs()
- {
- return _glContextAttrs;
- }
- GLView::GLView()
- : _scaleX(1.0f)
- , _scaleY(1.0f)
- , _resolutionPolicy(ResolutionPolicy::UNKNOWN)
- , _vrImpl(nullptr)
- , _designResolutionSize(0,0)
- , _screenSize(0,0)
- {
- }
- GLView::~GLView()
- {
- }
- void GLView::pollInputEvents()
- {
- pollEvents();
- }
- void GLView::pollEvents()
- {
- }
- void GLView::updateDesignResolutionSize()
- {
- if (_screenSize.width > 0 && _screenSize.height > 0
- && _designResolutionSize.width > 0 && _designResolutionSize.height > 0)
- {
- _scaleX = (float)_screenSize.width / _designResolutionSize.width;
- _scaleY = (float)_screenSize.height / _designResolutionSize.height;
-
- if (_resolutionPolicy == ResolutionPolicy::NO_BORDER)
- {
- _scaleX = _scaleY = MAX(_scaleX, _scaleY);
- }
-
- else if (_resolutionPolicy == ResolutionPolicy::SHOW_ALL)
- {
- _scaleX = _scaleY = MIN(_scaleX, _scaleY);
- }
-
- else if ( _resolutionPolicy == ResolutionPolicy::FIXED_HEIGHT) {
- _scaleX = _scaleY;
- _designResolutionSize.width = ceilf(_screenSize.width/_scaleX);
- }
-
- else if ( _resolutionPolicy == ResolutionPolicy::FIXED_WIDTH) {
- _scaleY = _scaleX;
- _designResolutionSize.height = ceilf(_screenSize.height/_scaleY);
- }
-
- // calculate the rect of viewport
- float viewPortW = _designResolutionSize.width * _scaleX;
- float viewPortH = _designResolutionSize.height * _scaleY;
-
- _viewPortRect.setRect((_screenSize.width - viewPortW) / 2, (_screenSize.height - viewPortH) / 2, viewPortW, viewPortH);
- // reset director's member variables to fit visible rect
- auto director = Director::getInstance();
- director->_winSizeInPoints = getDesignResolutionSize();
- director->_isStatusLabelUpdated = true;
- director->setProjection(director->getProjection());
- // Github issue #16139
- // A default viewport is needed in order to display the FPS,
- // since the FPS are rendered in the Director, and there is no viewport there.
- // Everything, including the FPS should renderer in the Scene.
- glViewport(0, 0, _screenSize.width, _screenSize.height);
- }
- }
- void GLView::setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy)
- {
- CCASSERT(resolutionPolicy != ResolutionPolicy::UNKNOWN, "should set resolutionPolicy");
-
- if (width == 0.0f || height == 0.0f)
- {
- return;
- }
- _designResolutionSize.setSize(width, height);
- _resolutionPolicy = resolutionPolicy;
-
- updateDesignResolutionSize();
- }
- const Size& GLView::getDesignResolutionSize() const
- {
- return _designResolutionSize;
- }
- Size GLView::getFrameSize() const
- {
- return _screenSize;
- }
- void GLView::setFrameSize(float width, float height)
- {
- _screenSize = Size(width, height);
- // Github issue #16003 and #16485
- // only update the designResolution if it wasn't previously set
- if (_designResolutionSize.equals(Size::ZERO))
- _designResolutionSize = _screenSize;
- }
- Rect GLView::getVisibleRect() const
- {
- Rect ret;
- ret.size = getVisibleSize();
- ret.origin = getVisibleOrigin();
- return ret;
- }
- Rect GLView::getSafeAreaRect() const
- {
- return getVisibleRect();
- }
- Size GLView::getVisibleSize() const
- {
- if (_resolutionPolicy == ResolutionPolicy::NO_BORDER)
- {
- return Size(_screenSize.width/_scaleX, _screenSize.height/_scaleY);
- }
- else
- {
- return _designResolutionSize;
- }
- }
- Vec2 GLView::getVisibleOrigin() const
- {
- if (_resolutionPolicy == ResolutionPolicy::NO_BORDER)
- {
- return Vec2((_designResolutionSize.width - _screenSize.width/_scaleX)/2,
- (_designResolutionSize.height - _screenSize.height/_scaleY)/2);
- }
- else
- {
- return Vec2::ZERO;
- }
- }
- void GLView::setViewPortInPoints(float x , float y , float w , float h)
- {
- experimental::Viewport vp((float)(x * _scaleX + _viewPortRect.origin.x),
- (float)(y * _scaleY + _viewPortRect.origin.y),
- (float)(w * _scaleX),
- (float)(h * _scaleY));
- Camera::setDefaultViewport(vp);
- }
- void GLView::setScissorInPoints(float x , float y , float w , float h)
- {
- glScissor((GLint)(x * _scaleX + _viewPortRect.origin.x),
- (GLint)(y * _scaleY + _viewPortRect.origin.y),
- (GLsizei)(w * _scaleX),
- (GLsizei)(h * _scaleY));
- }
- bool GLView::isScissorEnabled()
- {
- return (GL_FALSE == glIsEnabled(GL_SCISSOR_TEST)) ? false : true;
- }
- Rect GLView::getScissorRect() const
- {
- GLfloat params[4];
- glGetFloatv(GL_SCISSOR_BOX, params);
- float x = (params[0] - _viewPortRect.origin.x) / _scaleX;
- float y = (params[1] - _viewPortRect.origin.y) / _scaleY;
- float w = params[2] / _scaleX;
- float h = params[3] / _scaleY;
- return Rect(x, y, w, h);
- }
- void GLView::setViewName(const std::string& viewname )
- {
- _viewName = viewname;
- }
- const std::string& GLView::getViewName() const
- {
- return _viewName;
- }
- void GLView::handleTouchesBegin(int num, intptr_t ids[], float xs[], float ys[])
- {
- intptr_t id = 0;
- float x = 0.0f;
- float y = 0.0f;
- int unusedIndex = 0;
- EventTouch touchEvent;
-
- for (int i = 0; i < num; ++i)
- {
- id = ids[i];
- x = xs[i];
- y = ys[i];
- auto iter = g_touchIdReorderMap.find(id);
- // it is a new touch
- if (iter == g_touchIdReorderMap.end())
- {
- unusedIndex = getUnUsedIndex();
- // The touches is more than MAX_TOUCHES ?
- if (unusedIndex == -1) {
- CCLOG("The touches is more than MAX_TOUCHES, unusedIndex = %d", unusedIndex);
- continue;
- }
- Touch* touch = g_touches[unusedIndex] = new (std::nothrow) Touch();
- touch->setTouchInfo(unusedIndex, (x - _viewPortRect.origin.x) / _scaleX,
- (y - _viewPortRect.origin.y) / _scaleY);
-
- CCLOGINFO("x = %f y = %f", touch->getLocationInView().x, touch->getLocationInView().y);
-
- g_touchIdReorderMap.emplace(id, unusedIndex);
- touchEvent._touches.push_back(touch);
- }
- }
- if (touchEvent._touches.size() == 0)
- {
- CCLOG("touchesBegan: size = 0");
- return;
- }
-
- touchEvent._eventCode = EventTouch::EventCode::BEGAN;
- auto dispatcher = Director::getInstance()->getEventDispatcher();
- dispatcher->dispatchEvent(&touchEvent);
- }
- void GLView::handleTouchesMove(int num, intptr_t ids[], float xs[], float ys[])
- {
- handleTouchesMove(num, ids, xs, ys, nullptr, nullptr);
- }
- void GLView::handleTouchesMove(int num, intptr_t ids[], float xs[], float ys[], float fs[], float ms[])
- {
- intptr_t id = 0;
- float x = 0.0f;
- float y = 0.0f;
- float force = 0.0f;
- float maxForce = 0.0f;
- EventTouch touchEvent;
-
- for (int i = 0; i < num; ++i)
- {
- id = ids[i];
- x = xs[i];
- y = ys[i];
- force = fs ? fs[i] : 0.0f;
- maxForce = ms ? ms[i] : 0.0f;
- auto iter = g_touchIdReorderMap.find(id);
- if (iter == g_touchIdReorderMap.end())
- {
- CCLOG("if the index doesn't exist, it is an error");
- continue;
- }
- CCLOGINFO("Moving touches with id: %d, x=%f, y=%f, force=%f, maxFource=%f", (int)id, x, y, force, maxForce);
- Touch* touch = g_touches[iter->second];
- if (touch)
- {
- touch->setTouchInfo(iter->second, (x - _viewPortRect.origin.x) / _scaleX,
- (y - _viewPortRect.origin.y) / _scaleY, force, maxForce);
-
- touchEvent._touches.push_back(touch);
- }
- else
- {
- // It is error, should return.
- CCLOG("Moving touches with id: %ld error", (long int)id);
- return;
- }
- }
- if (touchEvent._touches.size() == 0)
- {
- CCLOG("touchesMoved: size = 0");
- return;
- }
-
- touchEvent._eventCode = EventTouch::EventCode::MOVED;
- auto dispatcher = Director::getInstance()->getEventDispatcher();
- dispatcher->dispatchEvent(&touchEvent);
- }
- void GLView::handleTouchesOfEndOrCancel(EventTouch::EventCode eventCode, int num, intptr_t ids[], float xs[], float ys[])
- {
- intptr_t id = 0;
- float x = 0.0f;
- float y = 0.0f;
- EventTouch touchEvent;
-
- for (int i = 0; i < num; ++i)
- {
- id = ids[i];
- x = xs[i];
- y = ys[i];
- auto iter = g_touchIdReorderMap.find(id);
- if (iter == g_touchIdReorderMap.end())
- {
- CCLOG("if the index doesn't exist, it is an error");
- continue;
- }
-
- /* Add to the set to send to the director */
- Touch* touch = g_touches[iter->second];
- if (touch)
- {
- CCLOGINFO("Ending touches with id: %d, x=%f, y=%f", (int)id, x, y);
- touch->setTouchInfo(iter->second, (x - _viewPortRect.origin.x) / _scaleX,
- (y - _viewPortRect.origin.y) / _scaleY);
- touchEvent._touches.push_back(touch);
-
- g_touches[iter->second] = nullptr;
- removeUsedIndexBit(iter->second);
- g_touchIdReorderMap.erase(id);
- }
- else
- {
- CCLOG("Ending touches with id: %ld error", static_cast<long>(id));
- return;
- }
- }
- if (touchEvent._touches.size() == 0)
- {
- CCLOG("touchesEnded or touchesCancel: size = 0");
- return;
- }
-
- touchEvent._eventCode = eventCode;
- auto dispatcher = Director::getInstance()->getEventDispatcher();
- dispatcher->dispatchEvent(&touchEvent);
-
- for (auto& touch : touchEvent._touches)
- {
- // release the touch object.
- touch->release();
- }
- }
- void GLView::handleTouchesEnd(int num, intptr_t ids[], float xs[], float ys[])
- {
- handleTouchesOfEndOrCancel(EventTouch::EventCode::ENDED, num, ids, xs, ys);
- }
- void GLView::handleTouchesCancel(int num, intptr_t ids[], float xs[], float ys[])
- {
- handleTouchesOfEndOrCancel(EventTouch::EventCode::CANCELLED, num, ids, xs, ys);
- }
- const Rect& GLView::getViewPortRect() const
- {
- return _viewPortRect;
- }
- std::vector<Touch*> GLView::getAllTouches() const
- {
- return getAllTouchesVector();
- }
- float GLView::getScaleX() const
- {
- return _scaleX;
- }
- float GLView::getScaleY() const
- {
- return _scaleY;
- }
- void GLView::renderScene(Scene* scene, Renderer* renderer)
- {
- CCASSERT(scene, "Invalid Scene");
- CCASSERT(renderer, "Invalid Renderer");
- if (_vrImpl)
- {
- _vrImpl->render(scene, renderer);
- }
- else
- {
- scene->render(renderer, Mat4::IDENTITY, nullptr);
- }
- }
- VRIRenderer* GLView::getVR() const
- {
- return _vrImpl;
- }
- void GLView::setVR(VRIRenderer* vrRenderer)
- {
- if (_vrImpl != vrRenderer)
- {
- if (_vrImpl) {
- _vrImpl->cleanup();
- delete _vrImpl;
- }
- if (vrRenderer)
- vrRenderer->setup(this);
- _vrImpl = vrRenderer;
- }
- }
- NS_CC_END
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