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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_APPLICATION_PROTOCOL_H__
- #define __CC_APPLICATION_PROTOCOL_H__
- #include "platform/CCPlatformMacros.h"
- #include "base/CCScriptSupport.h"
- #include "base/CCAutoreleasePool.h"
- #include "base/ccTypes.h"
- NS_CC_BEGIN
- /**
- * @addtogroup platform
- * @{
- */
- class CC_DLL ApplicationProtocol
- {
- public:
- /** Since WINDOWS and ANDROID are defined as macros, we could not just use these keywords in enumeration(Platform).
- * Therefore, 'OS_' prefix is added to avoid conflicts with the definitions of system macros.
- */
- enum class Platform
- {
- OS_WINDOWS, /**< Windows */
- OS_LINUX, /**< Linux */
- OS_MAC, /**< Mac OS X*/
- OS_ANDROID, /**< Android */
- OS_IPHONE, /**< iPhone */
- OS_IPAD, /**< iPad */
- OS_BLACKBERRY, /**< BlackBerry */
- OS_NACL, /**< Native Client in Chrome */
- OS_EMSCRIPTEN, /**< Emscripten */
- OS_TIZEN, /**< Tizen */
- OS_WINRT, /**< Windows Runtime Applications */
- OS_WP8 /**< Windows Phone 8 Applications */
- };
- /**
- * @js NA
- * @lua NA
- */
- virtual ~ApplicationProtocol(){
- #if CC_ENABLE_SCRIPT_BINDING
- ScriptEngineManager::destroyInstance();
- #endif
- /** clean auto release pool. */
- PoolManager::destroyInstance();
- }
- /**
- * @brief Implement Director and Scene init code here.
- * @return true Initialize success, app continue.
- * @return false Initialize failed, app terminate.
- * @js NA
- * @lua NA
- */
- virtual bool applicationDidFinishLaunching() = 0;
- /**
- * @brief This function will be called when the application enters background.
- * @js NA
- * @lua NA
- */
- virtual void applicationDidEnterBackground() = 0;
- /**
- * @brief This function will be called when the application enters foreground.
- * @js NA
- * @lua NA
- */
- virtual void applicationWillEnterForeground() = 0;
- /**
- * @brief Callback by Director for limit FPS.
- * @param interval The time, expressed in seconds, between current frame and next.
- * @js NA
- * @lua NA
- */
- virtual void setAnimationInterval(float interval) = 0;
- virtual void setAnimationInterval(float interval, SetIntervalReason reason) = 0;
- /** Subclass override the function to set OpenGL context attribution instead of use default value.
- * And now can only set six attributions:redBits,greenBits,blueBits,alphaBits,depthBits,stencilBits.
- * Default value are(5,6,5,0,16,0), usually use as follows:
- * void AppDelegate::initGLContextAttrs(){
- * GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
- * GLView::setGLContextAttrs(glContextAttrs);
- * }
- */
- virtual void initGLContextAttrs() {}
- /**
- @brief Get current language config.
- @return Current language config.
- * @js NA
- * @lua NA
- */
- virtual LanguageType getCurrentLanguage() = 0;
-
- /**
- @brief Get current language iso 639-1 code.
- @return Current language iso 639-1 code.
- * @js NA
- * @lua NA
- */
- virtual const char * getCurrentLanguageCode() = 0;
-
- /**
- @brief Get target platform.
- * @js NA
- * @lua NA
- */
- virtual Platform getTargetPlatform() = 0;
-
- /**
- @brief Get application version.
- * @js NA
- * @lua NA
- */
- virtual std::string getVersion() = 0;
-
- /**
- @brief Open url in default browser.
- @param String with url to open.
- @return True if the resource located by the URL was successfully opened; otherwise false.
- * @js NA
- * @lua NA
- */
- virtual bool openURL(const std::string &url) = 0;
- };
- // end of platform group
- /** @} */
- NS_CC_END
- #endif // __CC_APPLICATION_PROTOCOL_H__
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