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- /* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
- #ifndef CHIPMUNK_COMPAT_62_H
- #define CHIPMUNK_COMPAT_62_H
- #include "chipmunk/chipmunk.h"
- //
- // Body
- //
- inline cpVect cpBodyGetVelAtWorldPoint(const cpBody *body)
- {
- return cpBodyGetVelocityAtWorldPoint(body);
- }
- inline cpVect cpBodyGetVelAtLocalPoint(const cpBody *body)
- {
- return cpBodyGetVelocityAtLocalPoint(body);
- }
- inline cpVect cpBodyGetVel(const cpBody *body)
- {
- return cpBodyGetVelocity(body);
- }
- inline void cpBodySetVel(cpBody *body, cpVect velocity)
- {
- cpBodySetVelocity(body, velocity);
- }
- inline cpVect cpBodyGetPos(const cpBody *body)
- {
- return cpBodyGetPosition(body);
- }
- inline void cpBodySetPos(cpBody *body, cpVect pos)
- {
- cpBodySetPosition(body, pos);
- }
- inline cpVect cpBodyGetRot(const cpBody *body)
- {
- return cpBodyGetRotation(body);
- }
- inline cpFloat cpBodyGetAngVel(const cpBody *body)
- {
- return cpBodyGetAngularVelocity(body);
- }
- inline void cpBodySetAngVel(cpBody *body, cpFloat angularVelocity)
- {
- cpBodySetAngularVelocity(body, angularVelocity);
- }
- inline cpVect cpBodyLocal2World(const cpBody *body, const cpVect point)
- {
- return cpBodyLocalToWorld(body, point);
- }
- inline cpVect cpBodyWorld2Local(const cpBody *body, const cpVect point)
- {
- return cpBodyWorldToLocal(body, point);
- }
- inline void cpBodyApplyImpulse(cpBody *body, const cpVect j, const cpVect r)
- {
- cpBodyApplyImpulseAtWorldPoint(body, j, r);
- }
- //
- // Shapes
- //
- inline void cpShapeSetLayers(cpShape* shape, unsigned int layer)
- {
- cpShapeFilter filter = cpShapeGetFilter(shape);
- filter.mask = layer;
- filter.categories = layer;
- cpShapeSetFilter(shape, filter);
- }
- inline unsigned int cpShapeGetLayers(cpShape* shape)
- {
- cpShapeFilter filter = cpShapeGetFilter(shape);
- return filter.mask;
- }
- inline void cpShapeSetGroup(cpShape* shape, uintptr_t group)
- {
- cpShapeFilter filter = cpShapeGetFilter(shape);
- filter.group = group;
- cpShapeSetFilter(shape, filter);
- }
- inline uintptr_t cpShapeGetGroup(cpShape* shape)
- {
- cpShapeFilter filter = cpShapeGetFilter(shape);
- return filter.group;
- }
- inline int cpPolyShapeGetNumVerts(const cpShape *shape)
- {
- return cpPolyShapeGetCount(shape);
- }
- inline cpFloat cpShapeNearestPointQuery(cpShape *shape, cpVect p, cpPointQueryInfo *out)
- {
- return cpShapePointQuery(shape, p, out);
- }
- //
- // Space
- //
- inline cpShape* cpSpaceAddStaticShape(cpSpace *space, cpShape *shape)
- {
- return cpSpaceAddShape(space, shape);
- }
- #endif // CHIPMUNK_COMPAT_62_H
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