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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "physics/CCPhysicsWorld.h"
- #if CC_USE_PHYSICS
- #include <algorithm>
- #include <climits>
- #include "chipmunk/chipmunk_private.h"
- #include "physics/CCPhysicsBody.h"
- #include "physics/CCPhysicsShape.h"
- #include "physics/CCPhysicsContact.h"
- #include "physics/CCPhysicsJoint.h"
- #include "physics/CCPhysicsHelper.h"
- #include "2d/CCDrawNode.h"
- #include "2d/CCScene.h"
- #include "base/CCDirector.h"
- #include "base/CCEventDispatcher.h"
- #include "base/CCEventCustom.h"
- NS_CC_BEGIN
- const float PHYSICS_INFINITY = FLT_MAX;
- extern const char* PHYSICSCONTACT_EVENT_NAME;
- const int PhysicsWorld::DEBUGDRAW_NONE = 0x00;
- const int PhysicsWorld::DEBUGDRAW_SHAPE = 0x01;
- const int PhysicsWorld::DEBUGDRAW_JOINT = 0x02;
- const int PhysicsWorld::DEBUGDRAW_CONTACT = 0x04;
- const int PhysicsWorld::DEBUGDRAW_ALL = DEBUGDRAW_SHAPE | DEBUGDRAW_JOINT | DEBUGDRAW_CONTACT;
- namespace
- {
- typedef struct RayCastCallbackInfo
- {
- PhysicsWorld* world;
- PhysicsRayCastCallbackFunc func;
- Vec2 p1;
- Vec2 p2;
- void* data;
- }RayCastCallbackInfo;
-
- typedef struct RectQueryCallbackInfo
- {
- PhysicsWorld* world;
- PhysicsQueryRectCallbackFunc func;
- void* data;
- }RectQueryCallbackInfo;
-
- typedef struct PointQueryCallbackInfo
- {
- PhysicsWorld* world;
- PhysicsQueryPointCallbackFunc func;
- void* data;
- }PointQueryCallbackInfo;
- }
- class PhysicsWorldCallback
- {
- public:
- static cpBool collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, PhysicsWorld *world);
- static cpBool collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
- static void collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
- static void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
- static void rayCastCallbackFunc(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha, RayCastCallbackInfo *info);
- static void queryRectCallbackFunc(cpShape *shape, RectQueryCallbackInfo *info);
- static void queryPointFunc(cpShape *shape, cpVect point, cpFloat distance, cpVect gradient, PointQueryCallbackInfo *info);
- static void getShapesAtPointFunc(cpShape *shape, cpVect point, cpFloat distance, cpVect gradient, Vector<PhysicsShape*>* arr);
-
- public:
- static bool continues;
- };
- bool PhysicsWorldCallback::continues = true;
- cpBool PhysicsWorldCallback::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace* /*space*/, PhysicsWorld *world)
- {
- CP_ARBITER_GET_SHAPES(arb, a, b);
-
- PhysicsShape *shapeA = static_cast<PhysicsShape*>(cpShapeGetUserData(a));
- PhysicsShape *shapeB = static_cast<PhysicsShape*>(cpShapeGetUserData(b));
- CC_ASSERT(shapeA != nullptr && shapeB != nullptr);
-
- auto contact = PhysicsContact::construct(shapeA, shapeB);
- cpArbiterSetUserData(arb, contact);
- contact->_contactInfo = arb;
-
- return world->collisionBeginCallback(*contact);
- }
- cpBool PhysicsWorldCallback::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace* /*space*/, PhysicsWorld *world)
- {
- return world->collisionPreSolveCallback(*static_cast<PhysicsContact*>(cpArbiterGetUserData(arb)));
- }
- void PhysicsWorldCallback::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace* /*space*/, PhysicsWorld *world)
- {
- world->collisionPostSolveCallback(*static_cast<PhysicsContact*>(cpArbiterGetUserData(arb)));
- }
- void PhysicsWorldCallback::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace* /*space*/, PhysicsWorld *world)
- {
- PhysicsContact* contact = static_cast<PhysicsContact*>(cpArbiterGetUserData(arb));
-
- world->collisionSeparateCallback(*contact);
-
- delete contact;
- }
- void PhysicsWorldCallback::rayCastCallbackFunc(cpShape *shape, cpVect point, cpVect normal, cpFloat alpha, RayCastCallbackInfo *info)
- {
- if (!PhysicsWorldCallback::continues)
- {
- return;
- }
-
- PhysicsShape *physicsShape = static_cast<PhysicsShape*>(cpShapeGetUserData(shape));
- CC_ASSERT(physicsShape != nullptr);
-
- PhysicsRayCastInfo callbackInfo =
- {
- physicsShape,
- info->p1,
- info->p2,
- PhysicsHelper::cpv2point(point),
- PhysicsHelper::cpv2point(normal),
- static_cast<float>(alpha),
- };
-
- PhysicsWorldCallback::continues = info->func(*info->world, callbackInfo, info->data);
- }
- void PhysicsWorldCallback::queryRectCallbackFunc(cpShape *shape, RectQueryCallbackInfo *info)
- {
- PhysicsShape *physicsShape = static_cast<PhysicsShape*>(cpShapeGetUserData(shape));
- CC_ASSERT(physicsShape != nullptr);
-
- if (!PhysicsWorldCallback::continues)
- {
- return;
- }
-
- PhysicsWorldCallback::continues = info->func(*info->world, *physicsShape, info->data);
- }
- void PhysicsWorldCallback::getShapesAtPointFunc(cpShape *shape, cpVect /*point*/, cpFloat /*distance*/, cpVect /*gradient*/, Vector<PhysicsShape*>* arr)
- {
- PhysicsShape *physicsShape = static_cast<PhysicsShape*>(cpShapeGetUserData(shape));
- CC_ASSERT(physicsShape != nullptr);
- arr->pushBack(physicsShape);
- }
- void PhysicsWorldCallback::queryPointFunc(cpShape *shape, cpVect /*point*/, cpFloat /*distance*/, cpVect /*gradient*/, PointQueryCallbackInfo *info)
- {
- PhysicsShape *physicsShape = static_cast<PhysicsShape*>(cpShapeGetUserData(shape));
- CC_ASSERT(physicsShape != nullptr);
- PhysicsWorldCallback::continues = info->func(*info->world, *physicsShape, info->data);
- }
- static inline cpSpaceDebugColor RGBAColor(float r, float g, float b, float a){
- cpSpaceDebugColor color = {r, g, b, a};
- return color;
- }
- static inline cpSpaceDebugColor LAColor(float l, float a){
- cpSpaceDebugColor color = {l, l, l, a};
- return color;
- }
- static void DrawCircle(cpVect p, cpFloat /*a*/, cpFloat r, cpSpaceDebugColor outline, cpSpaceDebugColor fill, cpDataPointer data)
- {
- const Color4F fillColor(fill.r, fill.g, fill.b, fill.a);
- const Color4F outlineColor(outline.r, outline.g, outline.b, outline.a);
- DrawNode* drawNode = static_cast<DrawNode*>(data);
- float radius = PhysicsHelper::cpfloat2float(r);
- Vec2 centre = PhysicsHelper::cpv2point(p);
-
- static const int CIRCLE_SEG_NUM = 12;
- Vec2 seg[CIRCLE_SEG_NUM] = {};
-
- for (int i = 0; i < CIRCLE_SEG_NUM; ++i)
- {
- float angle = (float)i * M_PI / (float)CIRCLE_SEG_NUM * 2.0f;
- Vec2 d(radius * cosf(angle), radius * sinf(angle));
- seg[i] = centre + d;
- }
- drawNode->drawPolygon(seg, CIRCLE_SEG_NUM, fillColor, 1, outlineColor);
- }
- static void DrawFatSegment(cpVect a, cpVect b, cpFloat r, cpSpaceDebugColor outline, cpSpaceDebugColor /*fill*/, cpDataPointer data)
- {
- const Color4F outlineColor(outline.r, outline.g, outline.b, outline.a);
- DrawNode* drawNode = static_cast<DrawNode*>(data);
- drawNode->drawSegment(PhysicsHelper::cpv2point(a),
- PhysicsHelper::cpv2point(b),
- PhysicsHelper::cpfloat2float(r==0 ? 1 : r), outlineColor);
- }
- static void DrawSegment(cpVect a, cpVect b, cpSpaceDebugColor color, cpDataPointer data)
- {
- DrawFatSegment(a, b, 0.0, color, color, data);
- }
- static void DrawPolygon(int count, const cpVect *verts, cpFloat /*r*/, cpSpaceDebugColor outline, cpSpaceDebugColor fill, cpDataPointer data)
- {
- const Color4F fillColor(fill.r, fill.g, fill.b, fill.a);
- const Color4F outlineColor(outline.r, outline.g, outline.b, outline.a);
- DrawNode* drawNode = static_cast<DrawNode*>(data);
- int num = count;
- Vec2* seg = new (std::nothrow) Vec2[num];
- for(int i=0;i<num;++i)
- seg[i] = PhysicsHelper::cpv2point(verts[i]);
-
- drawNode->drawPolygon(seg, num, fillColor, 1.0f, outlineColor);
-
- delete[] seg;
- }
- static void DrawDot(cpFloat /*size*/, cpVect pos, cpSpaceDebugColor color, cpDataPointer data)
- {
- const Color4F dotColor(color.r, color.g, color.b, color.a);
- DrawNode* drawNode = static_cast<DrawNode*>(data);
- drawNode->drawDot(PhysicsHelper::cpv2point(pos), 2, dotColor);
- }
- static cpSpaceDebugColor ColorForShape(cpShape *shape, cpDataPointer /*data*/)
- {
- if(cpShapeGetSensor(shape)){
- return LAColor(1.0f, 0.3f);
- } else {
- cpBody *body = cpShapeGetBody(shape);
-
- if(cpBodyIsSleeping(body)){
- return LAColor(0.2f, 0.3f);
- } else if(body->sleeping.idleTime > shape->space->sleepTimeThreshold) {
- return LAColor(0.66f, 0.3f);
- } else {
-
- GLfloat intensity = (cpBodyGetType(body) == CP_BODY_TYPE_STATIC ? 0.15f : 0.75f);
- return RGBAColor(intensity, 0.0f, 0.0f, 0.3f);
- }
- }
- }
- void PhysicsWorld::debugDraw()
- {
- if (_debugDraw == nullptr)
- {
- _debugDraw = DrawNode::create();
- _debugDraw->retain();
- Director::getInstance()->getRunningScene()->addChild(_debugDraw);
- }
-
- cpSpaceDebugDrawOptions drawOptions = {
- DrawCircle,
- DrawSegment,
- DrawFatSegment,
- DrawPolygon,
- DrawDot,
-
- (cpSpaceDebugDrawFlags)(_debugDrawMask),
-
- {1.0f, 0.0f, 0.0f, 1.0f},
- ColorForShape,
- {0.0f, 0.75f, 0.0f, 1.0f},
- {0.0f, 0.0f, 1.0f, 1.0f},
- _debugDraw,
- };
- if (_debugDraw)
- {
- _debugDraw->clear();
- cpSpaceDebugDraw(_cpSpace, &drawOptions);
- }
- }
- bool PhysicsWorld::collisionBeginCallback(PhysicsContact& contact)
- {
- bool ret = true;
-
- PhysicsShape* shapeA = contact.getShapeA();
- PhysicsShape* shapeB = contact.getShapeB();
- PhysicsBody* bodyA = shapeA->getBody();
- PhysicsBody* bodyB = shapeB->getBody();
- std::vector<PhysicsJoint*> jointsA = bodyA->getJoints();
-
- // check the joint is collision enable or not
- for (PhysicsJoint* joint : jointsA)
- {
- if (std::find(_joints.begin(), _joints.end(), joint) == _joints.end())
- {
- continue;
- }
-
- if (!joint->isCollisionEnabled())
- {
- PhysicsBody* body = joint->getBodyA() == bodyA ? joint->getBodyB() : joint->getBodyA();
-
- if (body == bodyB)
- {
- contact.setNotificationEnable(false);
- return false;
- }
- }
- }
-
- // bitmask check
- if ((shapeA->getCategoryBitmask() & shapeB->getContactTestBitmask()) == 0
- || (shapeA->getContactTestBitmask() & shapeB->getCategoryBitmask()) == 0)
- {
- contact.setNotificationEnable(false);
- }
-
- if (shapeA->getGroup() != 0 && shapeA->getGroup() == shapeB->getGroup())
- {
- ret = shapeA->getGroup() > 0;
- }
- else
- {
- if ((shapeA->getCategoryBitmask() & shapeB->getCollisionBitmask()) == 0
- || (shapeB->getCategoryBitmask() & shapeA->getCollisionBitmask()) == 0)
- {
- ret = false;
- }
- }
-
- if (contact.isNotificationEnabled())
- {
- contact.setEventCode(PhysicsContact::EventCode::BEGIN);
- contact.setWorld(this);
- _eventDispatcher->dispatchEvent(&contact);
- }
-
- return ret ? contact.resetResult() : false;
- }
- bool PhysicsWorld::collisionPreSolveCallback(PhysicsContact& contact)
- {
- if (!contact.isNotificationEnabled())
- {
- return true;
- }
-
- contact.setEventCode(PhysicsContact::EventCode::PRESOLVE);
- contact.setWorld(this);
- _eventDispatcher->dispatchEvent(&contact);
-
- return contact.resetResult();
- }
- void PhysicsWorld::collisionPostSolveCallback(PhysicsContact& contact)
- {
- if (!contact.isNotificationEnabled())
- {
- return;
- }
-
- contact.setEventCode(PhysicsContact::EventCode::POSTSOLVE);
- contact.setWorld(this);
- _eventDispatcher->dispatchEvent(&contact);
- }
- void PhysicsWorld::collisionSeparateCallback(PhysicsContact& contact)
- {
- if (!contact.isNotificationEnabled())
- {
- return;
- }
-
- contact.setEventCode(PhysicsContact::EventCode::SEPARATE);
- contact.setWorld(this);
- _eventDispatcher->dispatchEvent(&contact);
- }
- void PhysicsWorld::rayCast(PhysicsRayCastCallbackFunc func, const Vec2& point1, const Vec2& point2, void* data)
- {
- CCASSERT(func != nullptr, "func shouldn't be nullptr");
-
- if (func != nullptr)
- {
- if (!_delayAddBodies.empty() || !_delayRemoveBodies.empty())
- {
- updateBodies();
- }
- RayCastCallbackInfo info = { this, func, point1, point2, data };
-
- PhysicsWorldCallback::continues = true;
- cpSpaceSegmentQuery(_cpSpace,
- PhysicsHelper::point2cpv(point1),
- PhysicsHelper::point2cpv(point2),
- 0.0f,
- CP_SHAPE_FILTER_ALL,
- (cpSpaceSegmentQueryFunc)PhysicsWorldCallback::rayCastCallbackFunc,
- &info);
- }
- }
- void PhysicsWorld::queryRect(PhysicsQueryRectCallbackFunc func, const Rect& rect, void* data)
- {
- CCASSERT(func != nullptr, "func shouldn't be nullptr");
-
- if (func != nullptr)
- {
- if (!_delayAddBodies.empty() || !_delayRemoveBodies.empty())
- {
- updateBodies();
- }
- RectQueryCallbackInfo info = {this, func, data};
-
- PhysicsWorldCallback::continues = true;
- cpSpaceBBQuery(_cpSpace,
- PhysicsHelper::rect2cpbb(rect),
- CP_SHAPE_FILTER_ALL,
- (cpSpaceBBQueryFunc)PhysicsWorldCallback::queryRectCallbackFunc,
- &info);
- }
- }
- void PhysicsWorld::queryPoint(PhysicsQueryPointCallbackFunc func, const Vec2& point, void* data)
- {
- CCASSERT(func != nullptr, "func shouldn't be nullptr");
-
- if (func != nullptr)
- {
- if (!_delayAddBodies.empty() || !_delayRemoveBodies.empty())
- {
- updateBodies();
- }
- PointQueryCallbackInfo info = {this, func, data};
-
- PhysicsWorldCallback::continues = true;
- cpSpacePointQuery(_cpSpace,
- PhysicsHelper::point2cpv(point),
- 0,
- CP_SHAPE_FILTER_ALL,
- (cpSpacePointQueryFunc)PhysicsWorldCallback::queryPointFunc,
- &info);
- }
- }
- Vector<PhysicsShape*> PhysicsWorld::getShapes(const Vec2& point) const
- {
- Vector<PhysicsShape*> arr;
- cpSpacePointQuery(_cpSpace,
- PhysicsHelper::point2cpv(point),
- 0,
- CP_SHAPE_FILTER_ALL,
- (cpSpacePointQueryFunc)PhysicsWorldCallback::getShapesAtPointFunc,
- &arr);
-
- return arr;
- }
- PhysicsShape* PhysicsWorld::getShape(const Vec2& point) const
- {
- cpShape* shape = cpSpacePointQueryNearest(_cpSpace,
- PhysicsHelper::point2cpv(point),
- 0,
- CP_SHAPE_FILTER_ALL,
- nullptr);
- return shape == nullptr ? nullptr : static_cast<PhysicsShape*>(cpShapeGetUserData(shape));
- }
- bool PhysicsWorld::init()
- {
- do
- {
- #if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
- _cpSpace = cpSpaceNew();
- #else
- _cpSpace = cpHastySpaceNew();
- cpHastySpaceSetThreads(_cpSpace, 0);
- #endif
- CC_BREAK_IF(_cpSpace == nullptr);
-
- cpSpaceSetGravity(_cpSpace, PhysicsHelper::point2cpv(_gravity));
-
- cpCollisionHandler *handler = cpSpaceAddDefaultCollisionHandler(_cpSpace);
- handler->userData = this;
- handler->beginFunc = (cpCollisionBeginFunc)PhysicsWorldCallback::collisionBeginCallbackFunc;
- handler->preSolveFunc = (cpCollisionPreSolveFunc)PhysicsWorldCallback::collisionPreSolveCallbackFunc;
- handler->postSolveFunc = (cpCollisionPostSolveFunc)PhysicsWorldCallback::collisionPostSolveCallbackFunc;
- handler->separateFunc = (cpCollisionSeparateFunc)PhysicsWorldCallback::collisionSeparateCallbackFunc;
-
- return true;
- } while (false);
-
- return false;
- }
- void PhysicsWorld::addBody(PhysicsBody* body)
- {
- CCASSERT(body != nullptr, "the body can not be nullptr");
-
- if (body->getWorld() == this)
- {
- return;
- }
-
- if (body->getWorld() != nullptr)
- {
- body->removeFromWorld();
- }
-
- addBodyOrDelay(body);
- _bodies.pushBack(body);
- body->_world = this;
- }
- void PhysicsWorld::doAddBody(PhysicsBody* body)
- {
- if (body->isEnabled())
- {
- // add body to space
- if (!cpSpaceContainsBody(_cpSpace, body->_cpBody))
- {
- cpSpaceAddBody(_cpSpace, body->_cpBody);
- }
-
- // add shapes to space
- for (auto& shape : body->getShapes())
- {
- addShape(dynamic_cast<PhysicsShape*>(shape));
- }
- }
- }
- void PhysicsWorld::addBodyOrDelay(PhysicsBody* body)
- {
- auto removeBodyIter = _delayRemoveBodies.find(body);
- if (removeBodyIter != _delayRemoveBodies.end())
- {
- _delayRemoveBodies.erase(removeBodyIter);
- return;
- }
-
- if (_delayAddBodies.find(body) == _delayAddBodies.end())
- {
- _delayAddBodies.pushBack(body);
- }
- }
- void PhysicsWorld::updateBodies()
- {
- if (cpSpaceIsLocked(_cpSpace))
- {
- return;
- }
-
- // issue #4944, contact callback will be invoked when add/remove body, _delayAddBodies maybe changed, so we need make a copy.
- auto addCopy = _delayAddBodies;
- _delayAddBodies.clear();
- for (auto& body : addCopy)
- {
- doAddBody(body);
- }
-
- auto removeCopy = _delayRemoveBodies;
- _delayRemoveBodies.clear();
- for (auto& body : removeCopy)
- {
- doRemoveBody(body);
- }
- }
- void PhysicsWorld::removeBody(int tag)
- {
- for (auto& body : _bodies)
- {
- if (body->getTag() == tag)
- {
- removeBody(body);
- return;
- }
- }
- }
- void PhysicsWorld::removeBody(PhysicsBody* body)
- {
- if (body->getWorld() != this)
- {
- CCLOG("Physics Warning: this body doesn't belong to this world");
- return;
- }
-
- // destroy the body's joints
- auto removeCopy = body->_joints;
- for (auto joint : removeCopy)
- {
- removeJoint(joint, true);
- }
- body->_joints.clear();
-
- removeBodyOrDelay(body);
- _bodies.eraseObject(body);
- body->_world = nullptr;
- }
- void PhysicsWorld::removeBodyOrDelay(PhysicsBody* body)
- {
- if (_delayAddBodies.getIndex(body) != CC_INVALID_INDEX)
- {
- _delayAddBodies.eraseObject(body);
- return;
- }
-
- if (cpSpaceIsLocked(_cpSpace))
- {
- if (_delayRemoveBodies.getIndex(body) == CC_INVALID_INDEX)
- {
- _delayRemoveBodies.pushBack(body);
- }
- }else
- {
- doRemoveBody(body);
- }
- }
- void PhysicsWorld::removeJoint(PhysicsJoint* joint, bool destroy)
- {
- if (joint)
- {
- if (joint->getWorld() != this && destroy)
- {
- CCLOG("physics warning: the joint is not in this world, it won't be destroyed until the body it connects is destroyed");
- return;
- }
- joint->_destroyMark = destroy;
- bool removedFromDelayAdd = false;
- auto it = std::find(_delayAddJoints.begin(), _delayAddJoints.end(), joint);
- if (it != _delayAddJoints.end())
- {
- _delayAddJoints.erase(it);
- removedFromDelayAdd = true;
- }
- if (cpSpaceIsLocked(_cpSpace))
- {
- if (removedFromDelayAdd)
- return;
- if (std::find(_delayRemoveJoints.rbegin(), _delayRemoveJoints.rend(), joint) == _delayRemoveJoints.rend())
- {
- _delayRemoveJoints.push_back(joint);
- }
- }
- else
- {
- doRemoveJoint(joint);
- }
- }
- }
- void PhysicsWorld::updateJoints()
- {
- if (cpSpaceIsLocked(_cpSpace))
- {
- return;
- }
-
- for (auto joint : _delayAddJoints)
- {
- joint->_world = this;
- if (joint->initJoint())
- {
- _joints.push_back(joint);
- }
- else
- {
- delete joint;
- }
- }
- _delayAddJoints.clear();
- for (auto joint : _delayRemoveJoints)
- {
- doRemoveJoint(joint);
- }
- _delayRemoveJoints.clear();
- }
- void PhysicsWorld::removeShape(PhysicsShape* shape)
- {
- if (shape)
- {
- for (auto cps : shape->_cpShapes)
- {
- if (cpSpaceContainsShape(_cpSpace, cps))
- {
- cpSpaceRemoveShape(_cpSpace, cps);
- }
- }
- }
- }
- void PhysicsWorld::addJoint(PhysicsJoint* joint)
- {
- if (joint)
- {
- CCASSERT(joint->getWorld() == nullptr, "Can not add joint already add to other world!");
- joint->_world = this;
- auto it = std::find(_delayRemoveJoints.begin(), _delayRemoveJoints.end(), joint);
- if (it != _delayRemoveJoints.end())
- {
- _delayRemoveJoints.erase(it);
- return;
- }
- if (std::find(_delayAddJoints.begin(), _delayAddJoints.end(), joint) == _delayAddJoints.end())
- {
- _delayAddJoints.push_back(joint);
- }
- }
- }
- void PhysicsWorld::removeAllJoints(bool destroy)
- {
- auto removeCopy = _joints;
- for (auto joint : removeCopy)
- {
- removeJoint(joint, destroy);
- }
- }
- void PhysicsWorld::addShape(PhysicsShape* physicsShape)
- {
- if (physicsShape)
- {
- for (auto shape : physicsShape->_cpShapes)
- {
- cpSpaceAddShape(_cpSpace, shape);
- }
- }
- }
- void PhysicsWorld::doRemoveBody(PhysicsBody* body)
- {
- CCASSERT(body != nullptr, "the body can not be nullptr");
-
- // remove shapes
- for (auto& shape : body->getShapes())
- {
- removeShape(shape);
- }
-
- // remove body
- if (cpSpaceContainsBody(_cpSpace, body->_cpBody))
- {
- cpSpaceRemoveBody(_cpSpace, body->_cpBody);
- }
- }
- void PhysicsWorld::doRemoveJoint(PhysicsJoint* joint)
- {
- for (auto constraint : joint->_cpConstraints)
- {
- cpSpaceRemoveConstraint(_cpSpace, constraint);
- }
- _joints.remove(joint);
- joint->_world = nullptr;
- if (joint->getBodyA())
- {
- joint->getBodyA()->removeJoint(joint);
- }
- if (joint->getBodyB())
- {
- joint->getBodyB()->removeJoint(joint);
- }
- if (joint->_destroyMark)
- {
- delete joint;
- }
- }
- void PhysicsWorld::removeAllBodies()
- {
- for (auto& child : _bodies)
- {
- removeBodyOrDelay(child);
- child->_world = nullptr;
- }
-
- _bodies.clear();
- }
- void PhysicsWorld::setDebugDrawMask(int mask)
- {
- if (mask == DEBUGDRAW_NONE && _debugDraw)
- {
- _debugDraw->removeFromParent();
- CC_SAFE_RELEASE_NULL(_debugDraw);
- }
-
- _debugDrawMask = mask;
- }
- const Vector<PhysicsBody*>& PhysicsWorld::getAllBodies() const
- {
- return _bodies;
- }
- PhysicsBody* PhysicsWorld::getBody(int tag) const
- {
- for (auto& body : _bodies)
- {
- if (body->getTag() == tag)
- {
- return body;
- }
- }
-
- return nullptr;
- }
- void PhysicsWorld::setGravity(const Vec2& gravity)
- {
- _gravity = gravity;
- cpSpaceSetGravity(_cpSpace, PhysicsHelper::point2cpv(gravity));
- }
- void PhysicsWorld::setSubsteps(int steps)
- {
- if(steps > 0)
- {
- _substeps = steps;
- if (steps > 1)
- {
- _updateRate = 1;
- }
- }
- }
- void PhysicsWorld::step(float delta)
- {
- if (_autoStep)
- {
- CCLOG("Physics Warning: You need to close auto step( setAutoStep(false) ) first");
- }
- else
- {
- update(delta, true);
- }
- }
- void PhysicsWorld::update(float delta, bool userCall/* = false*/)
- {
- if(!_delayAddBodies.empty())
- {
- updateBodies();
- }
- else if (!_delayRemoveBodies.empty())
- {
- updateBodies();
- }
-
- auto sceneToWorldTransform = _scene->getNodeToParentTransform();
- beforeSimulation(_scene, sceneToWorldTransform, 1.f, 1.f, 0.f);
- if (!_delayAddJoints.empty() || !_delayRemoveJoints.empty())
- {
- updateJoints();
- }
-
- if (delta < FLT_EPSILON)
- {
- return;
- }
-
- if (userCall)
- {
- #if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
- cpSpaceStep(_cpSpace, delta);
- #else
- cpHastySpaceStep(_cpSpace, delta);
- #endif
- }
- else
- {
- _updateTime += delta;
- if(_fixedRate)
- {
- const float step = 1.0f / _fixedRate;
- const float dt = step * _speed;
- while(_updateTime>step)
- {
- _updateTime-=step;
- #if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
- cpSpaceStep(_cpSpace, dt);
- #else
- cpHastySpaceStep(_cpSpace, dt);
- #endif
- }
- }
- else
- {
- if (++_updateRateCount >= _updateRate)
- {
- const float dt = _updateTime * _speed / _substeps;
- for (int i = 0; i < _substeps; ++i)
- {
- #if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
- cpSpaceStep(_cpSpace, dt);
- #else
- cpHastySpaceStep(_cpSpace, dt);
- #endif
- for (auto& body : _bodies)
- {
- body->update(dt);
- }
- }
- _updateRateCount = 0;
- _updateTime = 0.0f;
- }
- }
- }
-
- if (_debugDrawMask != DEBUGDRAW_NONE)
- {
- debugDraw();
- }
- // Update physics position, should loop as the same sequence as node tree.
- // PhysicsWorld::afterSimulation() will depend on the sequence.
- afterSimulation(_scene, sceneToWorldTransform, 0.f);
- }
- PhysicsWorld* PhysicsWorld::construct(Scene* scene)
- {
- PhysicsWorld * world = new (std::nothrow) PhysicsWorld();
- if (world && world->init())
- {
- world->_scene = scene;
- world->_eventDispatcher = scene->getEventDispatcher();
- return world;
- }
- CC_SAFE_DELETE(world);
- return nullptr;
- }
- PhysicsWorld::PhysicsWorld()
- : _gravity(Vec2(0.0f, -98.0f))
- , _speed(1.0f)
- , _updateRate(1)
- , _updateRateCount(0)
- , _updateTime(0.0f)
- , _substeps(1)
- , _fixedRate(0)
- , _cpSpace(nullptr)
- , _updateBodyTransform(false)
- , _scene(nullptr)
- , _autoStep(true)
- , _debugDraw(nullptr)
- , _debugDrawMask(DEBUGDRAW_NONE)
- , _eventDispatcher(nullptr)
- {
-
- }
- PhysicsWorld::~PhysicsWorld()
- {
- removeAllJoints(true);
- removeAllBodies();
- if (_cpSpace)
- {
- #if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
- cpSpaceFree(_cpSpace);
- #else
- cpHastySpaceFree(_cpSpace);
- #endif
- }
- CC_SAFE_RELEASE_NULL(_debugDraw);
- }
- void PhysicsWorld::beforeSimulation(Node *node, const Mat4& parentToWorldTransform, float nodeParentScaleX, float nodeParentScaleY, float parentRotation)
- {
- auto scaleX = nodeParentScaleX * node->getScaleX();
- auto scaleY = nodeParentScaleY * node->getScaleY();
- auto rotation = parentRotation + node->getRotation();
- auto nodeToWorldTransform = parentToWorldTransform * node->getNodeToParentTransform();
- auto physicsBody = node->getPhysicsBody();
- if (physicsBody)
- {
- physicsBody->beforeSimulation(parentToWorldTransform, nodeToWorldTransform, scaleX, scaleY, rotation);
- }
- for (auto child : node->getChildren())
- beforeSimulation(child, nodeToWorldTransform, scaleX, scaleY, rotation);
- }
- void PhysicsWorld::afterSimulation(Node *node, const Mat4& parentToWorldTransform, float parentRotation)
- {
- auto nodeToWorldTransform = parentToWorldTransform * node->getNodeToParentTransform();
- auto nodeRotation = parentRotation + node->getRotation();
- auto physicsBody = node->getPhysicsBody();
- if (physicsBody)
- {
- physicsBody->afterSimulation(parentToWorldTransform, parentRotation);
- }
- for (auto child : node->getChildren())
- afterSimulation(child, nodeToWorldTransform, nodeRotation);
- }
- NS_CC_END
- #endif // CC_USE_PHYSICS
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