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- /****************************************************************************
- Copyright (c) 2013 cocos2d-x.org
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCPHYSICS_HELPER_H__
- #define __CCPHYSICS_HELPER_H__
- #include "base/ccConfig.h"
- #if CC_USE_PHYSICS
- #include "chipmunk/chipmunk.h"
- #include "platform/CCPlatformMacros.h"
- #include "math/CCGeometry.h"
- NS_CC_BEGIN
- /**
- * @addtogroup physics
- * @{
- * @addtogroup physics_2d
- * @{
- */
- /**
- * A physics helper class.
- *
- * Support for conversion between the chipmunk types and cocos types, eg: cpVect to Vec2, cpVect to Size, cpFloat to float.
- */
- class PhysicsHelper
- {
- public:
- /** Make cpVect type convert to Vec2 type. */
- static Vec2 cpv2point(const cpVect& vec) { return Vec2(vec.x, vec.y); }
- /** Make Vec2 type convert to cpVect type. */
- static cpVect point2cpv(const Vec2& point) { return cpv(point.x, point.y); }
-
- /** Make cpVect type convert to Size type. */
- static Size cpv2size(const cpVect& vec) { return Size(vec.x, vec.y); }
-
- /** Make Size type convert to cpVect type. */
- static cpVect size2cpv(const Size& size) { return cpv(size.width, size.height); }
-
- /** Make cpFloat type convert to float type. */
- static float cpfloat2float(cpFloat f) { return f; }
-
- /** Make Rect type convert to cpBB type. */
- static cpBB rect2cpbb(const Rect& rect) { return cpBBNew(rect.origin.x, rect.origin.y, rect.origin.x + rect.size.width, rect.origin.y + rect.size.height); }
-
- /** Make cpBB type convert to Rect type. */
- static Rect cpbb2rect(const cpBB& bb) { return Rect(bb.l, bb.b, bb.r - bb.l, bb.t - bb.b); }
-
- /**
- Make cpVect array convert to Vec2 array.
-
- @param cpvs The be converted object, it's a cpVect array.
- @param out The converted object, it's a Vec2 array.
- @param count It's cpvs array length.
- @return The out object's pointer.
- */
- static Vec2* cpvs2points(const cpVect* cpvs, Vec2* out, int count)
- {
- for (int i = 0; i < count; ++i)
- {
- out[i] = cpv2point(cpvs[i]);
- }
-
- return out;
- }
-
- /**
- Make Vec2 array convert to cpVect array.
-
- @param points The be converted object, it's a Vec2 array.
- @param out The converted object, it's a cpVect array.
- @param count It's points array length.
- @return The out object's pointer.
- */
- static cpVect* points2cpvs(const Vec2* points, cpVect* out, int count)
- {
- for (int i = 0; i < count; ++i)
- {
- out[i] = point2cpv(points[i]);
- }
-
- return out;
- }
- };
- /** @} */
- /** @} */
- NS_CC_END
- #endif // CC_USE_PHYSICS
- #endif // __CCPHYSICS_HELPER_H__
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