123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124 |
- /****************************************************************************
- Copyright (c) 2015-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCNAV_MESH_OBSTACLE_H__
- #define __CCNAV_MESH_OBSTACLE_H__
- #include "base/ccConfig.h"
- #if CC_USE_NAVMESH
- #include "2d/CCComponent.h"
- #include "base/CCRef.h"
- #include "math/Vec3.h"
- #include "recast/Detour/DetourNavMesh.h"
- #include "recast/DetourTileCache/DetourTileCache.h"
- NS_CC_BEGIN
- /**
- * @addtogroup 3d
- * @{
- */
- /** @brief NavMeshObstacle: The code wrapping of dtTileCacheObstacle, use component mode. */
- class CC_DLL NavMeshObstacle : public Component
- {
- friend class NavMesh;
- public:
- enum NavMeshObstacleSyncFlag
- {
- NONE = 0,
- NODE_TO_OBSTACLE = 1,
- OBSTACLE_TO_NODE = 2,
- NODE_AND_NODE = NODE_TO_OBSTACLE | OBSTACLE_TO_NODE,
- };
- /**
- Create obstacle, shape is cylinder
- @param radius The radius of obstacle.
- @param height The height of obstacle.
- */
- static NavMeshObstacle* create(float radius, float height);
- static const std::string& getNavMeshObstacleComponentName();
- virtual void onEnter() override;
- virtual void onExit() override;
- /** Set radius of obstacle */
- void setRadius(float radius);
- /** Get radius of obstacle */
- float getRadius() const { return _radius; }
- /** Set height of obstacle */
- void setHeight(float height);
- /** Get height of obstacle */
- float getHeight() const { return _height; }
- /**
- * synchronization between node and obstacle is time consuming, you can skip some synchronization using this function
- */
- void setSyncFlag(const NavMeshObstacleSyncFlag &flag) { _syncFlag = flag; }
- NavMeshObstacleSyncFlag getSyncFlag() const { return _syncFlag; }
- /** synchronize parameter to obstacle. */
- void syncToObstacle();
- /** synchronize parameter to node. */
- void syncToNode();
- CC_CONSTRUCTOR_ACCESS:
- NavMeshObstacle();
- virtual ~NavMeshObstacle();
- bool initWith(float radius, float height);
- private:
- void addTo(dtTileCache *tileCache);
- void removeFrom(dtTileCache *tileCache);
- void preUpdate(float delta);
- void postUpdate(float delta);
- private:
- float _radius;
- float _height;
- NavMeshObstacleSyncFlag _syncFlag;
- dtObstacleRef _obstacleID;
- dtTileCache *_tileCache;
- };
- /** @} */
- NS_CC_END
- #endif //CC_USE_NAVMESH
- #endif // __CCNAV_MESH_OBSTACLE_H__
|