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- /**
- Copyright 2013 BlackBerry Inc.
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
- http://www.apache.org/licenses/LICENSE-2.0
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- Original file from GamePlay3D: http://gameplay3d.org
- This file was modified to fit the cocos2d-x project
- */
- #include "math/Mat4.h"
- #include "math/Vec4.h"
- NS_CC_MATH_BEGIN
- inline Vec4 Vec4::operator+(const Vec4& v) const
- {
- Vec4 result(*this);
- result.add(v);
- return result;
- }
- inline Vec4& Vec4::operator+=(const Vec4& v)
- {
- add(v);
- return *this;
- }
- inline Vec4 Vec4::operator-(const Vec4& v) const
- {
- Vec4 result(*this);
- result.subtract(v);
- return result;
- }
- inline Vec4& Vec4::operator-=(const Vec4& v)
- {
- subtract(v);
- return *this;
- }
- inline Vec4 Vec4::operator-() const
- {
- Vec4 result(*this);
- result.negate();
- return result;
- }
- inline Vec4 Vec4::operator*(float s) const
- {
- Vec4 result(*this);
- result.scale(s);
- return result;
- }
- inline Vec4& Vec4::operator*=(float s)
- {
- scale(s);
- return *this;
- }
- inline Vec4 Vec4::operator/(const float s) const
- {
- return Vec4(this->x / s, this->y / s, this->z / s, this->w / s);
- }
- inline bool Vec4::operator<(const Vec4& v) const
- {
- if (x == v.x)
- {
- if (y == v.y)
- {
- if (z == v.z)
- {
- if (w < v.w)
- {
- return w < v.w;
- }
- }
- return z < v.z;
- }
- return y < v.y;
- }
- return x < v.x;
- }
- inline bool Vec4::operator==(const Vec4& v) const
- {
- return x==v.x && y==v.y && z==v.z && w==v.w;
- }
- inline bool Vec4::operator!=(const Vec4& v) const
- {
- return x!=v.x || y!=v.y || z!=v.z || w!=v.w;
- }
- inline Vec4 operator*(float x, const Vec4& v)
- {
- Vec4 result(v);
- result.scale(x);
- return result;
- }
- NS_CC_MATH_END
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