123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469 |
- /**
- Copyright 2013 BlackBerry Inc.
- Copyright (c) 2014-2017 Chukong Technologies
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
- http://www.apache.org/licenses/LICENSE-2.0
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- Original file from GamePlay3D: http://gameplay3d.org
- This file was modified to fit the cocos2d-x project
- */
- #ifndef MATH_VEC4_H
- #define MATH_VEC4_H
- #ifdef __SSE__
- #include <xmmintrin.h>
- #endif
- #include "math/CCMathBase.h"
- /**
- * @addtogroup base
- * @{
- */
- NS_CC_MATH_BEGIN
- class Mat4;
- /**
- * Defines 4-element floating point vector.
- */
- class CC_DLL Vec4
- {
- public:
- #ifdef __SSE__
- union {
- struct {
- float x;
- float y;
- float z;
- float w;
- };
- __m128 v;
- };
- #else
- /**
- * The x-coordinate.
- */
- float x;
- /**
- * The y-coordinate.
- */
- float y;
- /**
- * The z-coordinate.
- */
- float z;
- /**
- * The w-coordinate.
- */
- float w;
- #endif
- /**
- * Constructs a new vector initialized to all zeros.
- */
- Vec4();
- /**
- * Constructs a new vector initialized to the specified values.
- *
- * @param xx The x coordinate.
- * @param yy The y coordinate.
- * @param zz The z coordinate.
- * @param ww The w coordinate.
- */
- Vec4(float xx, float yy, float zz, float ww);
- /**
- * Constructs a new vector from the values in the specified array.
- *
- * @param array An array containing the elements of the vector in the order x, y, z, w.
- */
- Vec4(const float* array);
- /**
- * Constructs a vector that describes the direction between the specified points.
- *
- * @param p1 The first point.
- * @param p2 The second point.
- */
- Vec4(const Vec4& p1, const Vec4& p2);
- /**
- * Constructor.
- *
- * Creates a new vector that is a copy of the specified vector.
- *
- * @param copy The vector to copy.
- */
- Vec4(const Vec4& copy);
- /**
- * Creates a new vector from an integer interpreted as an RGBA value.
- * E.g. 0xff0000ff represents opaque red or the vector (1, 0, 0, 1).
- *
- * @param color The integer to interpret as an RGBA value.
- *
- * @return A vector corresponding to the interpreted RGBA color.
- */
- static Vec4 fromColor(unsigned int color);
- /**
- * Destructor.
- */
- ~Vec4();
- /**
- * Indicates whether this vector contains all zeros.
- *
- * @return true if this vector contains all zeros, false otherwise.
- */
- bool isZero() const;
- /**
- * Indicates whether this vector contains all ones.
- *
- * @return true if this vector contains all ones, false otherwise.
- */
- bool isOne() const;
- /**
- * Returns the angle (in radians) between the specified vectors.
- *
- * @param v1 The first vector.
- * @param v2 The second vector.
- *
- * @return The angle between the two vectors (in radians).
- */
- static float angle(const Vec4& v1, const Vec4& v2);
- /**
- * Adds the elements of the specified vector to this one.
- *
- * @param v The vector to add.
- */
- void add(const Vec4& v);
- /**
- * Adds the specified vectors and stores the result in dst.
- *
- * @param v1 The first vector.
- * @param v2 The second vector.
- * @param dst A vector to store the result in.
- */
- static void add(const Vec4& v1, const Vec4& v2, Vec4* dst);
- /**
- * Clamps this vector within the specified range.
- *
- * @param min The minimum value.
- * @param max The maximum value.
- */
- void clamp(const Vec4& min, const Vec4& max);
- /**
- * Clamps the specified vector within the specified range and returns it in dst.
- *
- * @param v The vector to clamp.
- * @param min The minimum value.
- * @param max The maximum value.
- * @param dst A vector to store the result in.
- */
- static void clamp(const Vec4& v, const Vec4& min, const Vec4& max, Vec4* dst);
- /**
- * Returns the distance between this vector and v.
- *
- * @param v The other vector.
- *
- * @return The distance between this vector and v.
- *
- * @see distanceSquared
- */
- float distance(const Vec4& v) const;
- /**
- * Returns the squared distance between this vector and v.
- *
- * When it is not necessary to get the exact distance between
- * two vectors (for example, when simply comparing the
- * distance between different vectors), it is advised to use
- * this method instead of distance.
- *
- * @param v The other vector.
- *
- * @return The squared distance between this vector and v.
- *
- * @see distance
- */
- float distanceSquared(const Vec4& v) const;
- /**
- * Returns the dot product of this vector and the specified vector.
- *
- * @param v The vector to compute the dot product with.
- *
- * @return The dot product.
- */
- float dot(const Vec4& v) const;
- /**
- * Returns the dot product between the specified vectors.
- *
- * @param v1 The first vector.
- * @param v2 The second vector.
- *
- * @return The dot product between the vectors.
- */
- static float dot(const Vec4& v1, const Vec4& v2);
- /**
- * Computes the length of this vector.
- *
- * @return The length of the vector.
- *
- * @see lengthSquared
- */
- float length() const;
- /**
- * Returns the squared length of this vector.
- *
- * When it is not necessary to get the exact length of a
- * vector (for example, when simply comparing the lengths of
- * different vectors), it is advised to use this method
- * instead of length.
- *
- * @return The squared length of the vector.
- *
- * @see length
- */
- float lengthSquared() const;
- /**
- * Negates this vector.
- */
- void negate();
- /**
- * Normalizes this vector.
- *
- * This method normalizes this Vec4 so that it is of
- * unit length (in other words, the length of the vector
- * after calling this method will be 1.0f). If the vector
- * already has unit length or if the length of the vector
- * is zero, this method does nothing.
- *
- * @return This vector, after the normalization occurs.
- */
- void normalize();
- /**
- * Get the normalized vector.
- */
- Vec4 getNormalized() const;
- /**
- * Scales all elements of this vector by the specified value.
- *
- * @param scalar The scalar value.
- */
- void scale(float scalar);
- /**
- * Sets the elements of this vector to the specified values.
- *
- * @param xx The new x coordinate.
- * @param yy The new y coordinate.
- * @param zz The new z coordinate.
- * @param ww The new w coordinate.
- */
- void set(float xx, float yy, float zz, float ww);
- /**
- * Sets the elements of this vector from the values in the specified array.
- *
- * @param array An array containing the elements of the vector in the order x, y, z, w.
- */
- void set(const float* array);
- /**
- * Sets the elements of this vector to those in the specified vector.
- *
- * @param v The vector to copy.
- */
- void set(const Vec4& v);
- /**
- * Sets this vector to the directional vector between the specified points.
- *
- * @param p1 The first point.
- * @param p2 The second point.
- */
- void set(const Vec4& p1, const Vec4& p2);
- /**
- * Subtracts this vector and the specified vector as (this - v)
- * and stores the result in this vector.
- *
- * @param v The vector to subtract.
- */
- void subtract(const Vec4& v);
- /**
- * Subtracts the specified vectors and stores the result in dst.
- * The resulting vector is computed as (v1 - v2).
- *
- * @param v1 The first vector.
- * @param v2 The second vector.
- * @param dst The destination vector.
- */
- static void subtract(const Vec4& v1, const Vec4& v2, Vec4* dst);
- /**
- * Calculates the sum of this vector with the given vector.
- *
- * Note: this does not modify this vector.
- *
- * @param v The vector to add.
- * @return The vector sum.
- */
- inline Vec4 operator+(const Vec4& v) const;
- /**
- * Adds the given vector to this vector.
- *
- * @param v The vector to add.
- * @return This vector, after the addition occurs.
- */
- inline Vec4& operator+=(const Vec4& v);
- /**
- * Calculates the sum of this vector with the given vector.
- *
- * Note: this does not modify this vector.
- *
- * @param v The vector to add.
- * @return The vector sum.
- */
- inline Vec4 operator-(const Vec4& v) const;
- /**
- * Subtracts the given vector from this vector.
- *
- * @param v The vector to subtract.
- * @return This vector, after the subtraction occurs.
- */
- inline Vec4& operator-=(const Vec4& v);
- /**
- * Calculates the negation of this vector.
- *
- * Note: this does not modify this vector.
- *
- * @return The negation of this vector.
- */
- inline Vec4 operator-() const;
- /**
- * Calculates the scalar product of this vector with the given value.
- *
- * Note: this does not modify this vector.
- *
- * @param s The value to scale by.
- * @return The scaled vector.
- */
- inline Vec4 operator*(float s) const;
- /**
- * Scales this vector by the given value.
- *
- * @param s The value to scale by.
- * @return This vector, after the scale occurs.
- */
- inline Vec4& operator*=(float s);
-
- /**
- * Returns the components of this vector divided by the given constant
- *
- * Note: this does not modify this vector.
- *
- * @param s the constant to divide this vector with
- * @return a smaller vector
- */
- inline Vec4 operator/(float s) const;
- /**
- * Determines if this vector is less than the given vector.
- *
- * @param v The vector to compare against.
- *
- * @return True if this vector is less than the given vector, false otherwise.
- */
- inline bool operator<(const Vec4& v) const;
- /**
- * Determines if this vector is equal to the given vector.
- *
- * @param v The vector to compare against.
- *
- * @return True if this vector is equal to the given vector, false otherwise.
- */
- inline bool operator==(const Vec4& v) const;
- /**
- * Determines if this vector is not equal to the given vector.
- *
- * @param v The vector to compare against.
- *
- * @return True if this vector is not equal to the given vector, false otherwise.
- */
- inline bool operator!=(const Vec4& v) const;
-
- /** equals to Vec4(0,0,0,0) */
- static const Vec4 ZERO;
- /** equals to Vec4(1,1,1,1) */
- static const Vec4 ONE;
- /** equals to Vec4(1,0,0,0) */
- static const Vec4 UNIT_X;
- /** equals to Vec4(0,1,0,0) */
- static const Vec4 UNIT_Y;
- /** equals to Vec4(0,0,1,0) */
- static const Vec4 UNIT_Z;
- /** equals to Vec4(0,0,0,1) */
- static const Vec4 UNIT_W;
- };
- /**
- * Calculates the scalar product of the given vector with the given value.
- *
- * @param x The value to scale by.
- * @param v The vector to scale.
- * @return The scaled vector.
- */
- inline Vec4 operator*(float x, const Vec4& v);
- NS_CC_MATH_END
- /**
- end of base group
- @}
- */
- #include "math/Vec4.inl"
- #endif // MATH_VEC4_H
|