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- /**
- Copyright 2013 BlackBerry Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
- http://www.apache.org/licenses/LICENSE-2.0
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
-
- Original file from GamePlay3D: http://gameplay3d.org
- This file was modified to fit the cocos2d-x project
- */
- #include "math/MathUtil.h"
- #include "base/ccMacros.h"
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
- #include <cpu-features.h>
- #endif
- //#define USE_NEON32 : neon 32 code will be used
- //#define USE_NEON64 : neon 64 code will be used
- //#define INCLUDE_NEON32 : neon 32 code included
- //#define INCLUDE_NEON64 : neon 64 code included
- //#define USE_SSE : SSE code used
- //#define INCLUDE_SSE : SSE code included
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
- #if defined (__arm64__)
- #define USE_NEON64
- #define INCLUDE_NEON64
- #elif defined (__ARM_NEON__)
- #define USE_NEON32
- #define INCLUDE_NEON32
- #else
- #endif
- #elif (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
- #if defined (__arm64__) || defined (__aarch64__)
- #define USE_NEON64
- #define INCLUDE_NEON64
- #elif defined (__ARM_NEON__)
- #define INCLUDE_NEON32
- #else
- #endif
- #else
- #endif
- #if defined (__SSE__)
- #define USE_SSE
- #define INCLUDE_SSE
- #endif
- #ifdef INCLUDE_NEON32
- #include "math/MathUtilNeon.inl"
- #endif
- #ifdef INCLUDE_NEON64
- #include "math/MathUtilNeon64.inl"
- #endif
- #ifdef INCLUDE_SSE
- #include "math/MathUtilSSE.inl"
- #endif
- #include "math/MathUtil.inl"
- NS_CC_MATH_BEGIN
- void MathUtil::smooth(float* x, float target, float elapsedTime, float responseTime)
- {
- GP_ASSERT(x);
-
- if (elapsedTime > 0)
- {
- *x += (target - *x) * elapsedTime / (elapsedTime + responseTime);
- }
- }
- void MathUtil::smooth(float* x, float target, float elapsedTime, float riseTime, float fallTime)
- {
- GP_ASSERT(x);
-
- if (elapsedTime > 0)
- {
- float delta = target - *x;
- *x += delta * elapsedTime / (elapsedTime + (delta > 0 ? riseTime : fallTime));
- }
- }
- float MathUtil::lerp(float from, float to, float alpha)
- {
- return from * (1.0f - alpha) + to * alpha;
- }
- bool MathUtil::isNeon32Enabled()
- {
- #ifdef USE_NEON32
- return true;
- #elif (defined (INCLUDE_NEON32) && (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) )
- class AnrdoidNeonChecker
- {
- public:
- AnrdoidNeonChecker()
- {
- if (android_getCpuFamily() == ANDROID_CPU_FAMILY_ARM && (android_getCpuFeatures() & ANDROID_CPU_ARM_FEATURE_NEON) != 0)
- _isNeonEnabled = true;
- else
- _isNeonEnabled = false;
- }
- bool isNeonEnabled() const { return _isNeonEnabled; }
- private:
- bool _isNeonEnabled;
- };
- static AnrdoidNeonChecker checker;
- return checker.isNeonEnabled();
- #else
- return false;
- #endif
- }
- bool MathUtil::isNeon64Enabled()
- {
- #ifdef USE_NEON64
- return true;
- #else
- return false;
- #endif
- }
- void MathUtil::addMatrix(const float* m, float scalar, float* dst)
- {
- #ifdef USE_NEON32
- MathUtilNeon::addMatrix(m, scalar, dst);
- #elif defined (USE_NEON64)
- MathUtilNeon64::addMatrix(m, scalar, dst);
- #elif defined (INCLUDE_NEON32)
- if(isNeon32Enabled()) MathUtilNeon::addMatrix(m, scalar, dst);
- else MathUtilC::addMatrix(m, scalar, dst);
- #else
- MathUtilC::addMatrix(m, scalar, dst);
- #endif
- }
- void MathUtil::addMatrix(const float* m1, const float* m2, float* dst)
- {
- #ifdef USE_NEON32
- MathUtilNeon::addMatrix(m1, m2, dst);
- #elif defined (USE_NEON64)
- MathUtilNeon64::addMatrix(m1, m2, dst);
- #elif defined (INCLUDE_NEON32)
- if(isNeon32Enabled()) MathUtilNeon::addMatrix(m1, m2, dst);
- else MathUtilC::addMatrix(m1, m2, dst);
- #else
- MathUtilC::addMatrix(m1, m2, dst);
- #endif
- }
- void MathUtil::subtractMatrix(const float* m1, const float* m2, float* dst)
- {
- #ifdef USE_NEON32
- MathUtilNeon::subtractMatrix(m1, m2, dst);
- #elif defined (USE_NEON64)
- MathUtilNeon64::subtractMatrix(m1, m2, dst);
- #elif defined (INCLUDE_NEON32)
- if(isNeon32Enabled()) MathUtilNeon::subtractMatrix(m1, m2, dst);
- else MathUtilC::subtractMatrix(m1, m2, dst);
- #else
- MathUtilC::subtractMatrix(m1, m2, dst);
- #endif
- }
- void MathUtil::multiplyMatrix(const float* m, float scalar, float* dst)
- {
- #ifdef USE_NEON32
- MathUtilNeon::multiplyMatrix(m, scalar, dst);
- #elif defined (USE_NEON64)
- MathUtilNeon64::multiplyMatrix(m, scalar, dst);
- #elif defined (INCLUDE_NEON32)
- if(isNeon32Enabled()) MathUtilNeon::multiplyMatrix(m, scalar, dst);
- else MathUtilC::multiplyMatrix(m, scalar, dst);
- #else
- MathUtilC::multiplyMatrix(m, scalar, dst);
- #endif
- }
- void MathUtil::multiplyMatrix(const float* m1, const float* m2, float* dst)
- {
- #ifdef USE_NEON32
- MathUtilNeon::multiplyMatrix(m1, m2, dst);
- #elif defined (USE_NEON64)
- MathUtilNeon64::multiplyMatrix(m1, m2, dst);
- #elif defined (INCLUDE_NEON32)
- if(isNeon32Enabled()) MathUtilNeon::multiplyMatrix(m1, m2, dst);
- else MathUtilC::multiplyMatrix(m1, m2, dst);
- #else
- MathUtilC::multiplyMatrix(m1, m2, dst);
- #endif
- }
- void MathUtil::negateMatrix(const float* m, float* dst)
- {
- #ifdef USE_NEON32
- MathUtilNeon::negateMatrix(m, dst);
- #elif defined (USE_NEON64)
- MathUtilNeon64::negateMatrix(m, dst);
- #elif defined (INCLUDE_NEON32)
- if(isNeon32Enabled()) MathUtilNeon::negateMatrix(m, dst);
- else MathUtilC::negateMatrix(m, dst);
- #else
- MathUtilC::negateMatrix(m, dst);
- #endif
- }
- void MathUtil::transposeMatrix(const float* m, float* dst)
- {
- #ifdef USE_NEON32
- MathUtilNeon::transposeMatrix(m, dst);
- #elif defined (USE_NEON64)
- MathUtilNeon64::transposeMatrix(m, dst);
- #elif defined (INCLUDE_NEON32)
- if(isNeon32Enabled()) MathUtilNeon::transposeMatrix(m, dst);
- else MathUtilC::transposeMatrix(m, dst);
- #else
- MathUtilC::transposeMatrix(m, dst);
- #endif
- }
- void MathUtil::transformVec4(const float* m, float x, float y, float z, float w, float* dst)
- {
- #ifdef USE_NEON32
- MathUtilNeon::transformVec4(m, x, y, z, w, dst);
- #elif defined (USE_NEON64)
- MathUtilNeon64::transformVec4(m, x, y, z, w, dst);
- #elif defined (INCLUDE_NEON32)
- if(isNeon32Enabled()) MathUtilNeon::transformVec4(m, x, y, z, w, dst);
- else MathUtilC::transformVec4(m, x, y, z, w, dst);
- #else
- MathUtilC::transformVec4(m, x, y, z, w, dst);
- #endif
- }
- void MathUtil::transformVec4(const float* m, const float* v, float* dst)
- {
- #ifdef USE_NEON32
- MathUtilNeon::transformVec4(m, v, dst);
- #elif defined (USE_NEON64)
- MathUtilNeon64::transformVec4(m, v, dst);
- #elif defined (INCLUDE_NEON32)
- if(isNeon32Enabled()) MathUtilNeon::transformVec4(m, v, dst);
- else MathUtilC::transformVec4(m, v, dst);
- #else
- MathUtilC::transformVec4(m, v, dst);
- #endif
- }
- void MathUtil::crossVec3(const float* v1, const float* v2, float* dst)
- {
- #ifdef USE_NEON32
- MathUtilNeon::crossVec3(v1, v2, dst);
- #elif defined (USE_NEON64)
- MathUtilNeon64::crossVec3(v1, v2, dst);
- #elif defined (INCLUDE_NEON32)
- if(isNeon32Enabled()) MathUtilNeon::crossVec3(v1, v2, dst);
- else MathUtilC::crossVec3(v1, v2, dst);
- #else
- MathUtilC::crossVec3(v1, v2, dst);
- #endif
- }
- NS_CC_MATH_END
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