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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2017 Chukong Technologies
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "math/CCGeometry.h"
- #include <algorithm>
- #include <cmath>
- #include "base/ccMacros.h"
- // implementation of Vec2
- NS_CC_BEGIN
- // implementation of Size
- Size::Size(void) : width(0), height(0)
- {
- }
- Size::Size(float w, float h) : width(w), height(h)
- {
- }
- Size::Size(const Size& other) : width(other.width), height(other.height)
- {
- }
- Size::Size(const Vec2& point) : width(point.x), height(point.y)
- {
- }
- Size& Size::operator= (const Size& other)
- {
- setSize(other.width, other.height);
- return *this;
- }
- Size& Size::operator= (const Vec2& point)
- {
- setSize(point.x, point.y);
- return *this;
- }
- Size Size::operator+(const Size& right) const
- {
- return Size(this->width + right.width, this->height + right.height);
- }
- Size Size::operator-(const Size& right) const
- {
- return Size(this->width - right.width, this->height - right.height);
- }
- Size Size::operator*(float a) const
- {
- return Size(this->width * a, this->height * a);
- }
- Size Size::operator/(float a) const
- {
- CCASSERT(a!=0, "CCSize division by 0.");
- return Size(this->width / a, this->height / a);
- }
- void Size::setSize(float w, float h)
- {
- this->width = w;
- this->height = h;
- }
- bool Size::equals(const Size& target) const
- {
- return (std::abs(this->width - target.width) < FLT_EPSILON)
- && (std::abs(this->height - target.height) < FLT_EPSILON);
- }
- const Size Size::ZERO = Size(0, 0);
- // implementation of Rect
- Rect::Rect(void)
- {
- setRect(0.0f, 0.0f, 0.0f, 0.0f);
- }
- Rect::Rect(float x, float y, float width, float height)
- {
- setRect(x, y, width, height);
- }
- Rect::Rect(const Vec2& pos, const Size& dimension)
- {
- setRect(pos.x, pos.y, dimension.width, dimension.height);
- }
- Rect::Rect(const Rect& other)
- {
- setRect(other.origin.x, other.origin.y, other.size.width, other.size.height);
- }
- Rect& Rect::operator= (const Rect& other)
- {
- setRect(other.origin.x, other.origin.y, other.size.width, other.size.height);
- return *this;
- }
- void Rect::setRect(float x, float y, float width, float height)
- {
- // CGRect can support width<0 or height<0
- // CCASSERT(width >= 0.0f && height >= 0.0f, "width and height of Rect must not less than 0.");
- origin.x = x;
- origin.y = y;
- size.width = width;
- size.height = height;
- }
- bool Rect::equals(const Rect& rect) const
- {
- return (origin.equals(rect.origin) &&
- size.equals(rect.size));
- }
- float Rect::getMaxX() const
- {
- return origin.x + size.width;
- }
- float Rect::getMidX() const
- {
- return origin.x + size.width / 2.0f;
- }
- float Rect::getMinX() const
- {
- return origin.x;
- }
- float Rect::getMaxY() const
- {
- return origin.y + size.height;
- }
- float Rect::getMidY() const
- {
- return origin.y + size.height / 2.0f;
- }
- float Rect::getMinY() const
- {
- return origin.y;
- }
- bool Rect::containsPoint(const Vec2& point) const
- {
- bool bRet = false;
- if (point.x >= getMinX() && point.x <= getMaxX()
- && point.y >= getMinY() && point.y <= getMaxY())
- {
- bRet = true;
- }
- return bRet;
- }
- bool Rect::intersectsRect(const Rect& rect) const
- {
- return !( getMaxX() < rect.getMinX() ||
- rect.getMaxX() < getMinX() ||
- getMaxY() < rect.getMinY() ||
- rect.getMaxY() < getMinY());
- }
- bool Rect::intersectsCircle(const Vec2& center, float radius) const
- {
- Vec2 rectangleCenter((origin.x + size.width / 2),
- (origin.y + size.height / 2));
-
- float w = size.width / 2;
- float h = size.height / 2;
-
- float dx = std::abs(center.x - rectangleCenter.x);
- float dy = std::abs(center.y - rectangleCenter.y);
-
- if (dx > (radius + w) || dy > (radius + h))
- {
- return false;
- }
-
- Vec2 circleDistance(std::abs(center.x - origin.x - w),
- std::abs(center.y - origin.y - h));
-
- if (circleDistance.x <= (w))
- {
- return true;
- }
-
- if (circleDistance.y <= (h))
- {
- return true;
- }
-
- float cornerDistanceSq = powf(circleDistance.x - w, 2) + powf(circleDistance.y - h, 2);
-
- return (cornerDistanceSq <= (powf(radius, 2)));
- }
- void Rect::merge(const Rect& rect)
- {
- float minX = std::min(getMinX(), rect.getMinX());
- float minY = std::min(getMinY(), rect.getMinY());
- float maxX = std::max(getMaxX(), rect.getMaxX());
- float maxY = std::max(getMaxY(), rect.getMaxY());
- setRect(minX, minY, maxX - minX, maxY - minY);
- }
- Rect Rect::unionWithRect(const Rect & rect) const
- {
- float thisLeftX = origin.x;
- float thisRightX = origin.x + size.width;
- float thisTopY = origin.y + size.height;
- float thisBottomY = origin.y;
-
- if (thisRightX < thisLeftX)
- {
- std::swap(thisRightX, thisLeftX); // This rect has negative width
- }
-
- if (thisTopY < thisBottomY)
- {
- std::swap(thisTopY, thisBottomY); // This rect has negative height
- }
-
- float otherLeftX = rect.origin.x;
- float otherRightX = rect.origin.x + rect.size.width;
- float otherTopY = rect.origin.y + rect.size.height;
- float otherBottomY = rect.origin.y;
-
- if (otherRightX < otherLeftX)
- {
- std::swap(otherRightX, otherLeftX); // Other rect has negative width
- }
-
- if (otherTopY < otherBottomY)
- {
- std::swap(otherTopY, otherBottomY); // Other rect has negative height
- }
-
- float combinedLeftX = std::min(thisLeftX, otherLeftX);
- float combinedRightX = std::max(thisRightX, otherRightX);
- float combinedTopY = std::max(thisTopY, otherTopY);
- float combinedBottomY = std::min(thisBottomY, otherBottomY);
-
- return Rect(combinedLeftX, combinedBottomY, combinedRightX - combinedLeftX, combinedTopY - combinedBottomY);
- }
- const Rect Rect::ZERO = Rect(0, 0, 0, 0);
- NS_CC_END
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