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- /****************************************************************************
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2011 Zynga Inc.
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __COCOS2D_H__
- #define __COCOS2D_H__
- // 0x00 HI ME LO
- // 00 03 08 00
- #define COCOS2D_VERSION 0x00031700
- //
- // all cocos2d include files
- //
- #include "base/ccConfig.h"
- // base
- #include "base/CCAsyncTaskPool.h"
- #include "base/CCAutoreleasePool.h"
- #include "base/CCConfiguration.h"
- #include "base/CCConsole.h"
- #include "base/CCData.h"
- #include "base/CCDirector.h"
- #include "base/CCIMEDelegate.h"
- #include "base/CCIMEDispatcher.h"
- #include "base/CCMap.h"
- #include "base/CCNS.h"
- #include "base/CCProfiling.h"
- #include "base/CCProperties.h"
- #include "base/CCRef.h"
- #include "base/CCRefPtr.h"
- #include "base/CCScheduler.h"
- #include "base/CCUserDefault.h"
- #include "base/CCValue.h"
- #include "base/CCVector.h"
- #include "base/ZipUtils.h"
- #include "base/base64.h"
- #include "base/ccConfig.h"
- #include "base/ccMacros.h"
- #include "base/ccTypes.h"
- #include "base/ccUTF8.h"
- #include "base/ccUtils.h"
- // EventDispatcher
- #include "base/CCEventAcceleration.h"
- #include "base/CCEventCustom.h"
- #include "base/CCEventDispatcher.h"
- #include "base/CCEventFocus.h"
- #include "base/CCEventKeyboard.h"
- #include "base/CCEventListenerAcceleration.h"
- #include "base/CCEventListenerCustom.h"
- #include "base/CCEventListenerFocus.h"
- #include "base/CCEventListenerKeyboard.h"
- #include "base/CCEventListenerMouse.h"
- #include "base/CCEventListenerController.h"
- #include "base/CCEventListenerTouch.h"
- #include "base/CCEventMouse.h"
- #include "base/CCEventController.h"
- #include "base/CCController.h"
- #include "base/CCEventTouch.h"
- #include "base/CCEventType.h"
- // math
- #include "math/CCAffineTransform.h"
- #include "math/CCGeometry.h"
- #include "math/CCVertex.h"
- #include "math/Mat4.h"
- #include "math/MathUtil.h"
- #include "math/Quaternion.h"
- #include "math/Vec2.h"
- #include "math/Vec3.h"
- #include "math/Vec4.h"
- // actions
- #include "2d/CCAction.h"
- #include "2d/CCActionCamera.h"
- #include "2d/CCActionCatmullRom.h"
- #include "2d/CCActionEase.h"
- #include "2d/CCActionGrid.h"
- #include "2d/CCActionGrid3D.h"
- #include "2d/CCActionInstant.h"
- #include "2d/CCActionInterval.h"
- #include "2d/CCActionManager.h"
- #include "2d/CCActionPageTurn3D.h"
- #include "2d/CCActionProgressTimer.h"
- #include "2d/CCActionTiledGrid.h"
- #include "2d/CCActionTween.h"
- #include "2d/CCTweenFunction.h"
- // 2d nodes
- #include "2d/CCAtlasNode.h"
- #include "2d/CCClippingNode.h"
- #include "2d/CCClippingRectangleNode.h"
- #include "2d/CCDrawNode.h"
- #include "2d/CCDrawingPrimitives.h"
- #include "2d/CCFontFNT.h"
- #include "2d/CCLabel.h"
- #include "2d/CCLabelAtlas.h"
- #include "2d/CCLabelBMFont.h"
- #include "2d/CCLabelTTF.h"
- #include "2d/CCLayer.h"
- #include "2d/CCMenu.h"
- #include "2d/CCMenuItem.h"
- #include "2d/CCMotionStreak.h"
- #include "2d/CCNode.h"
- #include "2d/CCNodeGrid.h"
- #include "2d/CCParticleBatchNode.h"
- #include "2d/CCParticleExamples.h"
- #include "2d/CCParticleSystem.h"
- #include "2d/CCParticleSystemQuad.h"
- #include "2d/CCProgressTimer.h"
- #include "2d/CCProtectedNode.h"
- #include "2d/CCRenderTexture.h"
- #include "2d/CCScene.h"
- #include "2d/CCTransition.h"
- #include "2d/CCTransitionPageTurn.h"
- #include "2d/CCTransitionProgress.h"
- // 2d utils
- #include "2d/CCCamera.h"
- #include "2d/CCCameraBackgroundBrush.h"
- #include "2d/CCGrabber.h"
- #include "2d/CCGrid.h"
- #include "2d/CCLight.h"
- // include
- #include "base/CCProtocols.h"
- // renderer
- #include "renderer/CCCustomCommand.h"
- #include "renderer/CCGLProgram.h"
- #include "renderer/CCGLProgramCache.h"
- #include "renderer/CCGLProgramState.h"
- #include "renderer/CCGLProgramStateCache.h"
- #include "renderer/CCGroupCommand.h"
- #include "renderer/CCMaterial.h"
- #include "renderer/CCPass.h"
- #include "renderer/CCPrimitive.h"
- #include "renderer/CCPrimitiveCommand.h"
- #include "renderer/CCQuadCommand.h"
- #include "renderer/CCRenderCommand.h"
- #include "renderer/CCRenderCommandPool.h"
- #include "renderer/CCRenderState.h"
- #include "renderer/CCRenderer.h"
- #include "renderer/CCTechnique.h"
- #include "renderer/CCTexture2D.h"
- #include "renderer/CCTextureCube.h"
- #include "renderer/CCTextureCache.h"
- #include "renderer/CCTrianglesCommand.h"
- #include "renderer/CCVertexAttribBinding.h"
- #include "renderer/CCVertexIndexBuffer.h"
- #include "renderer/CCVertexIndexData.h"
- #include "renderer/CCFrameBuffer.h"
- #include "renderer/ccGLStateCache.h"
- #include "renderer/ccShaders.h"
- // physics
- #include "physics/CCPhysicsBody.h"
- #include "physics/CCPhysicsContact.h"
- #include "physics/CCPhysicsJoint.h"
- #include "physics/CCPhysicsShape.h"
- #include "physics/CCPhysicsWorld.h"
- // platform
- #include "platform/CCCommon.h"
- #include "platform/CCDevice.h"
- #include "platform/CCFileUtils.h"
- #include "platform/CCImage.h"
- #include "platform/CCPlatformConfig.h"
- #include "platform/CCPlatformMacros.h"
- #include "platform/CCSAXParser.h"
- #include "platform/CCThread.h"
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
- #include "platform/ios/CCApplication-ios.h"
- #include "platform/ios/CCGLViewImpl-ios.h"
- #include "platform/ios/CCGL-ios.h"
- #include "platform/ios/CCStdC-ios.h"
- #endif // CC_TARGET_PLATFORM == CC_PLATFORM_IOS
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
- #include "platform/android/CCApplication-android.h"
- #include "platform/android/CCGLViewImpl-android.h"
- #include "platform/android/CCGL-android.h"
- #include "platform/android/CCStdC-android.h"
- //Enhance modification begin
- #include "platform/android/CCEnhanceAPI-android.h"
- //Enhance modification end
- #endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY)
- #include "platform/blackberry/CCApplication.h"
- #include "platform/blackberry/CCGLViewImpl.h"
- #include "platform/blackberry/CCGL.h"
- #include "platform/blackberry/CCStdC.h"
- #endif // CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
- #include "platform/win32/CCApplication-win32.h"
- #include "platform/desktop/CCGLViewImpl-desktop.h"
- #include "platform/win32/CCGL-win32.h"
- #include "platform/win32/CCStdC-win32.h"
- #endif // CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
- #include "platform/desktop/CCGLViewImpl-desktop.h"
- #include "platform/mac/CCApplication-mac.h"
- #include "platform/mac/CCGL-mac.h"
- #include "platform/mac/CCStdC-mac.h"
- #endif // CC_TARGET_PLATFORM == CC_PLATFORM_MAC
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
- #include "platform/linux/CCApplication-linux.h"
- #include "platform/desktop/CCGLViewImpl-desktop.h"
- #include "platform/linux/CCGL-linux.h"
- #include "platform/linux/CCStdC-linux.h"
- #endif // CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
- #include "platform/winrt/CCApplication.h"
- #include "platform/winrt/CCGLViewImpl-winrt.h"
- #include "platform/winrt/CCGL.h"
- #include "platform/winrt/CCStdC.h"
- #endif // CC_TARGET_PLATFORM == CC_PLATFORM_WINRT
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_TIZEN)
- #include "platform/tizen/CCApplication-tizen.h"
- #include "platform/tizen/CCGLViewImpl-tizen.h"
- #include "platform/tizen/CCGL-tizen.h"
- #include "platform/tizen/CCStdC-tizen.h"
- #endif
- // script_support
- #include "base/CCScriptSupport.h"
- // sprite_nodes
- #include "2d/CCAnimation.h"
- #include "2d/CCAnimationCache.h"
- #include "2d/CCSprite.h"
- #include "2d/CCAutoPolygon.h"
- #include "2d/CCSpriteBatchNode.h"
- #include "2d/CCSpriteFrame.h"
- #include "2d/CCSpriteFrameCache.h"
- // text_input_node
- #include "2d/CCTextFieldTTF.h"
- // textures
- #include "renderer/CCTextureAtlas.h"
- // tilemap_parallax_nodes
- #include "2d/CCParallaxNode.h"
- #include "2d/CCTMXLayer.h"
- #include "2d/CCTMXObjectGroup.h"
- #include "2d/CCTMXTiledMap.h"
- #include "2d/CCTMXXMLParser.h"
- #include "2d/CCTileMapAtlas.h"
- #include "2d/CCFastTMXLayer.h"
- #include "2d/CCFastTMXTiledMap.h"
- // component
- #include "2d/CCComponent.h"
- #include "2d/CCComponentContainer.h"
- //3d
- #include "3d/CCAABB.h"
- #include "3d/CCAnimate3D.h"
- #include "3d/CCAnimation3D.h"
- #include "3d/CCAttachNode.h"
- #include "3d/CCBillBoard.h"
- #include "3d/CCFrustum.h"
- #include "3d/CCMesh.h"
- #include "3d/CCMeshSkin.h"
- #include "3d/CCMotionStreak3D.h"
- #include "3d/CCMeshVertexIndexData.h"
- #include "3d/CCOBB.h"
- #include "3d/CCPlane.h"
- #include "3d/CCRay.h"
- #include "3d/CCSkeleton3D.h"
- #include "3d/CCSkybox.h"
- #include "3d/CCSprite3D.h"
- #include "3d/CCSprite3DMaterial.h"
- #include "3d/CCTerrain.h"
- // vr
- #include "vr/CCVRGenericRenderer.h"
- // Deprecated
- // All deprecated features are include inside deprecated/CCDeprecated.h.
- // It is recommended that you just include what is needed.
- // eg. #include "deprecated/CCString.h" if you only need cocos2d::__String.
- #include "deprecated/CCDeprecated.h"
- NS_CC_BEGIN
- CC_DLL const char* cocos2dVersion();
- NS_CC_END
- #endif // __COCOS2D_H__
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