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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "base/CCScriptSupport.h"
- #if CC_ENABLE_SCRIPT_BINDING
- #include "base/CCScheduler.h"
- #include "2d/CCNode.h"
- bool CC_DLL cc_assert_script_compatible(const char *msg)
- {
- cocos2d::ScriptEngineProtocol* engine = cocos2d::ScriptEngineManager::getInstance()->getScriptEngine();
- if (engine && engine->handleAssert(msg))
- {
- return true;
- }
- return false;
- }
- NS_CC_BEGIN
- //
- // // ScriptHandlerEntry
- ScriptHandlerEntry* ScriptHandlerEntry::create(int handler)
- {
- ScriptHandlerEntry* entry = new (std::nothrow) ScriptHandlerEntry(handler);
- entry->autorelease();
- return entry;
- }
- ScriptHandlerEntry::~ScriptHandlerEntry(void)
- {
- if (_handler != 0 )
- {
- ScriptEngineManager::getInstance()->getScriptEngine()->removeScriptHandler(_handler);
- LUALOG("[LUA] Remove event handler: %d", _handler);
- _handler = 0;
- }
- }
- //
- // // SchedulerScriptHandlerEntry
- SchedulerScriptHandlerEntry* SchedulerScriptHandlerEntry::create(int handler, float interval, bool paused)
- {
- SchedulerScriptHandlerEntry* entry = new (std::nothrow) SchedulerScriptHandlerEntry(handler);
- entry->init(interval, paused);
- entry->autorelease();
- return entry;
- }
- bool SchedulerScriptHandlerEntry::init(float interval, bool paused)
- {
- _timer = new (std::nothrow) TimerScriptHandler();
- _timer->initWithScriptHandler(_handler, interval);
- _paused = paused;
- LUALOG("[LUA] ADD script schedule: %d, entryID: %d", _handler, _entryId);
- return true;
- }
- SchedulerScriptHandlerEntry::~SchedulerScriptHandlerEntry(void)
- {
- _timer->release();
- LUALOG("[LUA] DEL script schedule %d, entryID: %d", _handler, _entryId);
- }
- //
- // // TouchScriptHandlerEntry
- TouchScriptHandlerEntry* TouchScriptHandlerEntry::create(int handler,
- bool isMultiTouches,
- int priority,
- bool swallowsTouches)
- {
- TouchScriptHandlerEntry* entry = new (std::nothrow) TouchScriptHandlerEntry(handler);
- entry->init(isMultiTouches, priority, swallowsTouches);
- entry->autorelease();
- return entry;
- }
- TouchScriptHandlerEntry::~TouchScriptHandlerEntry(void)
- {
- }
- bool TouchScriptHandlerEntry::init(bool isMultiTouches, int priority, bool swallowsTouches)
- {
- _isMultiTouches = isMultiTouches;
- _priority = priority;
- _swallowsTouches = swallowsTouches;
-
- return true;
- }
- //
- // // ScriptEngineManager
- static ScriptEngineManager* s_pSharedScriptEngineManager = nullptr;
- ScriptEngineManager::~ScriptEngineManager(void)
- {
- removeScriptEngine();
- }
- void ScriptEngineManager::setScriptEngine(ScriptEngineProtocol *scriptEngine)
- {
- if (_scriptEngine != scriptEngine)
- {
- removeScriptEngine();
- _scriptEngine = scriptEngine;
- }
- }
- void ScriptEngineManager::removeScriptEngine(void)
- {
- if (_scriptEngine)
- {
- delete _scriptEngine;
- _scriptEngine = nullptr;
- }
- }
- ScriptEngineManager* ScriptEngineManager::getInstance()
- {
- if (!s_pSharedScriptEngineManager)
- {
- s_pSharedScriptEngineManager = new (std::nothrow) ScriptEngineManager();
- }
- return s_pSharedScriptEngineManager;
- }
- void ScriptEngineManager::destroyInstance()
- {
- if (s_pSharedScriptEngineManager)
- {
- delete s_pSharedScriptEngineManager;
- s_pSharedScriptEngineManager = nullptr;
- }
- }
- bool ScriptEngineManager::sendActionEventToJS(Action* actionObject, int eventType, void* param)
- {
- auto scriptEngine = getInstance()->getScriptEngine();
-
- ActionObjectScriptData data(actionObject,(int*)&eventType, param);
- ScriptEvent scriptEvent(kScriptActionEvent,(void*)&data);
- if (scriptEngine->sendEvent(&scriptEvent))
- return true;
-
- return false;
- }
- bool ScriptEngineManager::sendNodeEventToJS(Node* node, int action)
- {
- auto scriptEngine = getInstance()->getScriptEngine();
-
- if (scriptEngine->isCalledFromScript())
- {
- // Should only be invoked at root class Node
- scriptEngine->setCalledFromScript(false);
- }
- else
- {
- BasicScriptData data(node,(void*)&action);
- ScriptEvent scriptEvent(kNodeEvent,(void*)&data);
- if (scriptEngine->sendEvent(&scriptEvent))
- return true;
- }
-
- return false;
- }
- bool ScriptEngineManager::sendNodeEventToJSExtended(Node* node, int action)
- {
- auto scriptEngine = getInstance()->getScriptEngine();
-
- if (!scriptEngine->isCalledFromScript())
- {
- BasicScriptData data(node,(void*)&action);
- ScriptEvent scriptEvent(kNodeEvent,(void*)&data);
- if (scriptEngine->sendEvent(&scriptEvent))
- return true;
- }
-
- return false;
- }
- void ScriptEngineManager::sendNodeEventToLua(Node* node, int action)
- {
- auto scriptEngine = getInstance()->getScriptEngine();
-
- BasicScriptData data(node,(void*)&action);
- ScriptEvent scriptEvent(kNodeEvent,(void*)&data);
-
- scriptEngine->sendEvent(&scriptEvent);
- }
- NS_CC_END
- #endif // #if CC_ENABLE_SCRIPT_BINDING
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