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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __cocos2d_libs__CCMouseEvent__
- #define __cocos2d_libs__CCMouseEvent__
- #include "base/CCEvent.h"
- #include "math/CCGeometry.h"
- /**
- * @addtogroup base
- * @{
- */
- NS_CC_BEGIN
- /** @class EventMouse
- * @brief The mouse event.
- */
- class CC_DLL EventMouse : public Event
- {
- public:
- /**
- * MouseEventType Different types of MouseEvent.
- * @js NA
- */
- enum class MouseEventType
- {
- MOUSE_NONE,
- MOUSE_DOWN,
- MOUSE_UP,
- MOUSE_MOVE,
- MOUSE_SCROLL,
- };
- enum class MouseButton
- {
- BUTTON_UNSET = -1,
- BUTTON_LEFT = 0,
- BUTTON_RIGHT = 1,
- BUTTON_MIDDLE = 2,
- BUTTON_4 = 3,
- BUTTON_5 = 4,
- BUTTON_6 = 5,
- BUTTON_7 = 6,
- BUTTON_8 = 7
- };
- /** Constructor.
- *
- * @param mouseEventCode A given mouse event type.
- * @js ctor
- */
- EventMouse(MouseEventType mouseEventCode);
- /** Set mouse scroll data.
- *
- * @param scrollX The scroll data of x axis.
- * @param scrollY The scroll data of y axis.
- */
- void setScrollData(float scrollX, float scrollY) { _scrollX = scrollX; _scrollY = scrollY; }
- /** Get mouse scroll data of x axis.
- *
- * @return The scroll data of x axis.
- */
- float getScrollX() const { return _scrollX; }
- /** Get mouse scroll data of y axis.
- *
- * @return The scroll data of y axis.
- */
- float getScrollY() const { return _scrollY; }
- /** Set the cursor position.
- *
- * @param x The x coordinate of cursor position.
- * @param y The y coordinate of cursor position.
- * @js setLocation
- */
- void setCursorPosition(float x, float y) {
- _x = x;
- _y = y;
- _prevPoint = _point;
- _point.x = x;
- _point.y = y;
- if (!_startPointCaptured)
- {
- _startPoint = _point;
- _startPointCaptured = true;
- }
- }
- /** Set mouse button.
- *
- * @param button a given mouse button.
- * @js setButton
- */
- void setMouseButton(MouseButton button) { _mouseButton = button; }
- /** Get mouse button.
- *
- * @return The mouse button.
- * @js getButton
- */
- MouseButton getMouseButton() const { return _mouseButton; }
- /** Get the cursor position of x axis.
- *
- * @return The x coordinate of cursor position.
- * @js getLocationX
- */
- float getCursorX() const { return _x; }
- /** Get the cursor position of y axis.
- *
- * @return The y coordinate of cursor position.
- * @js getLocationY
- */
- float getCursorY() const { return _y; }
- /** Returns the current touch location in OpenGL coordinates.
- *
- * @return The current touch location in OpenGL coordinates.
- */
- Vec2 getLocation() const;
- /** Returns the previous touch location in OpenGL coordinates.
- *
- * @return The previous touch location in OpenGL coordinates.
- * @js NA
- */
- Vec2 getPreviousLocation() const;
- /** Returns the start touch location in OpenGL coordinates.
- *
- * @return The start touch location in OpenGL coordinates.
- * @js NA
- */
- Vec2 getStartLocation() const;
- /** Returns the delta of 2 current touches locations in screen coordinates.
- *
- * @return The delta of 2 current touches locations in screen coordinates.
- */
- Vec2 getDelta() const;
- /** Returns the current touch location in screen coordinates.
- *
- * @return The current touch location in screen coordinates.
- */
- Vec2 getLocationInView() const;
- /** Returns the previous touch location in screen coordinates.
- *
- * @return The previous touch location in screen coordinates.
- * @js NA
- */
- Vec2 getPreviousLocationInView() const;
- /** Returns the start touch location in screen coordinates.
- *
- * @return The start touch location in screen coordinates.
- * @js NA
- */
- Vec2 getStartLocationInView() const;
- private:
- MouseEventType _mouseEventType;
- MouseButton _mouseButton;
- float _x;
- float _y;
- float _scrollX;
- float _scrollY;
- bool _startPointCaptured;
- Vec2 _startPoint;
- Vec2 _point;
- Vec2 _prevPoint;
- friend class EventListenerMouse;
- };
- NS_CC_END
- // end of base group
- /// @}
- #endif /* defined(__cocos2d_libs__CCMouseEvent__) */
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