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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCEVENTLISTENER_H__
- #define __CCEVENTLISTENER_H__
- #include <functional>
- #include <string>
- #include <memory>
- #include "platform/CCPlatformMacros.h"
- #include "base/CCRef.h"
- /**
- * @addtogroup base
- * @{
- */
- NS_CC_BEGIN
- class Event;
- class Node;
- /** @class EventListener
- * @brief The base class of event listener.
- * If you need custom listener which with different callback, you need to inherit this class.
- * For instance, you could refer to EventListenerAcceleration, EventListenerKeyboard, EventListenerTouchOneByOne, EventListenerCustom.
- */
- class CC_DLL EventListener : public Ref
- {
- public:
- /** Type Event type.*/
- enum class Type
- {
- UNKNOWN,
- TOUCH_ONE_BY_ONE,
- TOUCH_ALL_AT_ONCE,
- KEYBOARD,
- MOUSE,
- ACCELERATION,
- FOCUS,
- GAME_CONTROLLER,
- CUSTOM
- };
- typedef std::string ListenerID;
- CC_CONSTRUCTOR_ACCESS:
- /**
- * Constructor
- * @js ctor
- */
- EventListener();
- /**
- * Initializes event with type and callback function
- * @js NA
- */
- bool init(Type t, const ListenerID& listenerID, const std::function<void(Event*)>& callback);
- public:
- /** Destructor.
- * @js NA
- */
- virtual ~EventListener();
- /** Checks whether the listener is available.
- *
- * @return True if the listener is available.
- */
- virtual bool checkAvailable() = 0;
- /** Clones the listener, its subclasses have to override this method.
- */
- virtual EventListener* clone() = 0;
- /** Enables or disables the listener.
- * @note Only listeners with `enabled` state will be able to receive events.
- * When an listener was initialized, it's enabled by default.
- * An event listener can receive events when it is enabled and is not paused.
- * paused state is always false when it is a fixed priority listener.
- *
- * @param enabled True if enables the listener.
- */
- void setEnabled(bool enabled) { _isEnabled = enabled; }
- /** Checks whether the listener is enabled.
- *
- * @return True if the listener is enabled.
- */
- bool isEnabled() const { return _isEnabled; }
- protected:
- /** Sets paused state for the listener
- * The paused state is only used for scene graph priority listeners.
- * `EventDispatcher::resumeAllEventListenersForTarget(node)` will set the paused state to `true`,
- * while `EventDispatcher::pauseAllEventListenersForTarget(node)` will set it to `false`.
- * @note 1) Fixed priority listeners will never get paused. If a fixed priority doesn't want to receive events,
- * call `setEnabled(false)` instead.
- * 2) In `Node`'s onEnter and onExit, the `paused state` of the listeners which associated with that node will be automatically updated.
- */
- void setPaused(bool paused) { _paused = paused; }
- /** Checks whether the listener is paused */
- bool isPaused() const { return _paused; }
- /** Marks the listener was registered by EventDispatcher */
- void setRegistered(bool registered) { _isRegistered = registered; }
- /** Checks whether the listener was registered by EventDispatcher */
- bool isRegistered() const { return _isRegistered; }
- /** Gets the type of this listener
- * @note It's different from `EventType`, e.g. TouchEvent has two kinds of event listeners - EventListenerOneByOne, EventListenerAllAtOnce
- */
- Type getType() const { return _type; }
- /** Gets the listener ID of this listener
- * When event is being dispatched, listener ID is used as key for searching listeners according to event type.
- */
- const ListenerID& getListenerID() const { return _listenerID; }
- /** Sets the fixed priority for this listener
- * @note This method is only used for `fixed priority listeners`, it needs to access a non-zero value.
- * 0 is reserved for scene graph priority listeners
- */
- void setFixedPriority(int fixedPriority) { _fixedPriority = fixedPriority; }
- /** Gets the fixed priority of this listener
- * @return 0 if it's a scene graph priority listener, non-zero for fixed priority listener
- */
- int getFixedPriority() const { return _fixedPriority; }
- /** Sets the node associated with this listener */
- void setAssociatedNode(Node* node) { _node = node; }
- /** Gets the node associated with this listener
- * @return nullptr if it's a fixed priority listener, otherwise return non-nullptr
- */
- Node* getAssociatedNode() const { return _node; }
- ///////////////
- // Properties
- //////////////
- std::function<void(Event*)> _onEvent; /// Event callback function
- Type _type; /// Event listener type
- ListenerID _listenerID; /// Event listener ID
- bool _isRegistered; /// Whether the listener has been added to dispatcher.
- int _fixedPriority; // The higher the number, the higher the priority, 0 is for scene graph base priority.
- Node* _node; // scene graph based priority
- bool _paused; // Whether the listener is paused
- bool _isEnabled; // Whether the listener is enabled
- friend class EventDispatcher;
- };
- NS_CC_END
- // end of base group
- /// @}
- #endif // __CCEVENTLISTENER_H__
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